The Temple Of No Is A Free, Funny Game From Co-Creator Of The Stanley Parable

Cancel your evening plans, you have something better to do now, and it involves playing a charming free Twine game. The Temple of No [official site] is a fourth wall-breaking adventure about a woman, bloke or frog journeying forth to find a “map that sees all things that ever have been or will be (but in map form)”. It’s silly and short, written by The Stanley Parable’s William Pugh and has lovely illustrations by Dominik Johann. Plain good fun.

Temple is created by Crows Crows Crows, the small studio behind the similarly silly, short and free Dr. Langeskov.

Twine games have never really been a thing I’ve paid much attention to, but I’ve now gone through and played Temple of No several times to experience each of the branching choices. It’s a delight to read and immediately obvious how much fun Pugh and the rest of the team had using Twine to create silly jokes. There’s also loads of endearing drawings and sound effects that liven up the adventure, making it feel more like a self-aware children’s picture book.

Where The Temple of No truly shines is in a couple of fully-voiced dialogue scenes that go on for far longer than expected. During my second playthrough I jumped into the shower to see how long the monologue would be going for, and yeah, it was still playing when I got back. That’s dedication. And it’s also hilarious.

The Temple of No is playable in your browser via Itch.io, so put off doing whatever it is you needed to do today so that you can play as a frog searching for a fabled map that shows all things that ever have been or will be (but in map form).

From this site

6 Comments

  1. TechnicalBen says:

    I never felt websites were “games”… Yes I know I went there.

    But as interactive fiction, it’s a funny little thing. :)

    Is Twine the popular thing right now?

  2. Lintire says:

    It was alright. Nice production qualities.

    Twine is a bit of a joke but unlike similar jokes like Unity or RPGmaker at least I don’t have to worry about them running like absolute arse.

    Only real problem is that the audio mixing on the Aztec God’s VA was absolutely terrible. Could barely hear him over the ambience.

    And his shoe-salesman story was pretty damn interesting, too.

  3. Monggerel says:

    No I haven’t, and also I’m terribly gauche.

  4. phantom says:

    Was the voice bit at the “Great Leader’s Chamber”? If so, that monologue loops. I suspect other voice bits (if they exist, didn’t play the game completely) are also looped.

  5. JarinArenos says:

    Seems like it’s mostly taking the piss on the platform it’s created in. Didn’t find much interesting, really.

  6. Hmm-Hmm. says:

    I found this be unbearably smug/condescending in tone. I don’t mind the referential aspects that much, but no.