I remember when it were all Sins of A Solar Empire [official site] ’round these parts. Couldn’t move for Rossignols and Gillens talking about spaceship real-time strategy/4X games. Over eight chuffing years later, oh God I am so old, Ironclad and Stardock’s space management’n’war-em’up is still going strong. It was reinvigorated with the shinier Rebellion expandalone in 2012, which has just now received new, criminal empire-focused DLC that also includes a slew of new maps.
I guess this means that some accord was reached with Rebellion over the use of the word rebellion, then – must admit I stopped following whatever the hell was going on there.
Outlaw Sectors DLC out now, anyway. Any of you lot still playing?
There are 11 new maps to be specific, which range from 1v1 to 10-way space fisticuffs in scale. The Outlaw Sectors pack also promises the following:
- Smuggling Specialization: Choose this planetary development to grab a cut of everyone’s trade income – but at a cost. The increased corruption from this black market activity will reduce that planet’s tax income.
- Rampant Militias: Autonomous planetary militias will grow, raid nearby systems, and repopulate over time. Use them to help defend your worlds, or coordinate your attacks with their strikes for maximum impact.
- Pirate Turf: Vicious when in their home sector, pirates can now raid multiple players simultaneously, drastically changing the art of the bidding war. And, just to make sure they are fully motivated to do what they do best, all credits spent on bounties will receive an automatic bonus.