Blast Off! Stellaris Launches Asimov Update

Paradox today launched the second big update for their space strategy game Stellaris [official site], named ‘Asimov’ after the first man to snog a robot (after the bot bit his probing tongue, he devoted his life to lobbying for anti-robot laws). Changes include having borders open by default, expanded diplomacy options including diplomatic incidents (break out the Ferrero space-Rocher!), new skyboxes, new nomadic fleets, fixes, interface changes and… look, the patch notes are five thousand words long, I won’t summarise everything.

As ever, the patch should download itself through Steam. The full notes are over here (click the ‘Spoiler: Changelog’ button to see) but Paradox have also explained the key changes in friendly announcements.

This one here talks about the new open borders, influence costs for building colonies and outposts to balance out those open borders, the removal of Embassies and their replacement with ‘trust’, expanded diplomacy options, and joint war declarations with other empires.

This-a-way Paradox get into tweaking how battles work so they look cooler, new map view modes, reworking nomadic fleets so they drift through the galaxy with various intentions before leaving, slave vactions, diplomatic incidents such as accusing science ships of spying, and new goals for war – including taking tributaries, making an empire abandon a planet, stopping atrocities, and straight-up humiliating empires.

This one? Just pretty skyboxes.

The next big update will be Heinlein, named after the chap who invented a manoeuvre for forcing robots to spit out the human tongue they’re gnawing on.


  1. Nauallis says:

    Just in time for my new computer! …Wait, you’re saying I didn’t need to upgrade my hardware for this update?

  2. Chris Cunningham says:

    NO. NOT FAIR. This is Summer Sale time, not Go Back To A Game You’ve Already Lost Literal Sleep Cycles To Time.

  3. Scelous says:

    What a massive disappointment this game was, not only because of the soulless mid-game, but because of the crude conquest-only win condition.

  4. Sound says:

    Stellaris does not blast off. It Offblasts.

  5. TheAngriestHobo says:

    “slave vactions”

    My empire ground to a halt when all my slaves went on vaction.

  6. Zenicetus says:

    It’s still a bit rough around the edges in 1.2, like if you’re a slave-focused faction, you hand off systems to the sector AI to govern, and the AI decides to free all your slaves. What?? Hoping for a hotfix for that before the devs leave for vacation in July.

    Otherwise, it’s good progress. It still has an Early Access feel, but it’s scratching some strategy itches for me that no other current space 4x game does.

  7. Maxheadroom says:

    Still on the fence about this, but from what I can tell a lot of the gripes from release reviews have been eased somewhat (empty mid-game etc).
    So with that in mind, can anyone give me (or point me to) an updated post-patch review?