Just Cause 3 Multiplayer Mod Coming Along Nicely

The multiplayer mod for Just Cause 2 is a ridiculous and special thing, partially for the accomplishment of fans adding multiplayer to a game not made for it and partially for the sight of hundreds of players flying, driving, parachuting, and exploding all over Panau. Mod team Nanos are working on a multiplayer mod for Just Cause 3 and, judging by a new wee video, it’s coming along quite nicely. Observe, a few folks parachuting and wingsuiting around together:

That’s nice, that. They’ve shown off vehicles and walkmen before too.

“While testing bugs were found which resulted in a lot of bugfixing and trying to minimize crashes,” the devs said in the latest dev blog post. “We’re slowly getting to a really playable state, as we were able to play for about an hour without a single crash or timeout. For an early development stage as the current one this is quite good.”

They’re still planning to launch the mod some time in 2016 but, based on what they say, I’d expect it later in the year. It’s still nice to think about though, isn’t it?


  1. Uberwolfe says:

    I still don’t understand why the dev team can’t do this officially..

    Though I guess if the community can do an acceptable job of it at no cost to the devs – and they don’t have to officially support it… why not?

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      phuzz says:

      I think it’s because the quality standard that the official developers would have to reach if they released an official multiplayer mode would be pretty high.
      Whereas, if a team of modders release a multiplayer mod where other players seem to be teleporting half the time, or just gliding through the air with no visible means of support, people won’t mind because, well, it’s just a free mod.

      • brucethemoose says:


        If Avalanche had a time machine and bundled the JC2 launch with JC2MP in its current state (after all the extensive live testing and hard development they’ve done), there would be a media storm over how buggy it is, how it isn’t finished, unorganized, immersion breaking etc.

        But all that mild roughness is expected in a mod.

    • Missing Cat says:

      My guess is that Avalanche probably wanted to do it, but since JC has always been a singleplayer game, the Square Enix execs likely didn’t like the idea of selling something half-assed with no official team support, flag capturing or the usual slick professionally done multiplayer goals and points systems. Otherwise, what’s the point, other than an amateurish dick around simulator for the sake of dicking around? We already have the online feats, racing ghosts and challenges system in the game and I believe we can also watch friends playing in real time through Steam if you really wanted to do that. So sure, it’s technically possible to do the multiplayer too, but they would’ve needed to add to the core mechanics and extra content to such a degree they probably came to the conclusion that it’s pretty weak selling something officially with no aim but to dick around without a “high score”. The result would’ve been that too many people** would’ve assumed it was meant to be a multiplayer game from the start and consequently would complain, “the multiplayer aspect is way weak and sux ass! WTF?! Cannot recommend this garbage!!!!” (** = newbies and clueless morons in their moms basement). Also, the multi-platform aspect probably had something to do with the decision. They were obviously paid by Sony and Microsoft to specifically promote the console versions above the PC Steam version, so any post-release ad-hoc mods specifically for the PC Steam version are likely going to fall on deaf ears at Square Enix?

    • brucethemoose says:

      In addition to what others said, JC2 is not exclusively a PC game.

      There’s a big performance overhead that comes with what’s essentially a MMOFPS. I don’t think consoles could take the performance hit without significantly watering down the core game.

      Yeah, they could make it PC only multi-player… But have you ever seen a AAA dev do that?

  2. LessThanNothing says:

    The game was more or less unplayable for me in single player. If I played for more than an hour it would crash/hard reboot my desktop. It’s crazy these folks have it working at all multiplayer.

  3. Honigsenf says:

    In my opinion JC2 Multiplayer died from the second they made dedicated servers. Better less servers with many players (i.e. 300+)then many servers with less players

    • brucethemoose says:

      Population is always a problem with modded multi-player, as you only get a small fraction of the player base participating.

      Still, you’re right… Forge modded Minecraft has the same problem, and that’s the most popular game on Earth with one of the most prolific, organized modding communities I’ve ever seen.