Colossal: Prey For The Gods Hits Kickstarter

We’ve cooed before at the Shadow of the Colossus stylings of Prey for the Gods [official site], a game about a wee lass on a frozen island hunting honking great bosses and even clambering up ’em for murdertimes. With a touch of survival game, because it’s flipping freezing. Now developers No Matter Studios have turned to Kickstarter seeking $300,000 of our wonga to finish making it. It does look pretty swish.

This sounds like very much My Sort Of Thing:

“Do you take the giants head-on and dodge their massive attacks, striking when the time is right? Or hide from their gaze and sneak up on them? Pick up a sword, find a bow and arrow, fly through the air with a grapple hook, or use your bare hands.”

Though this is an astonishing description:

“Prey for the Gods ambitiously combines the game play of Shadow of the Colossus, Deus Ex, DayZ, and BloodBorne.”

Exsqueeze me? Baking powder? Let’s quickly move on to the pitch video:

There! Much better! Wander around, scavenge for equipment, and beat seven bells out of five giants. It’s a shame that No Matter haven’t released any sort of playable demo, given that they have some sort of prototype going, but they’re almost a third of the way to their goal with the campaign barely started.

Putting at least $15 into the Kickstarter would get you a copy of the finished game. No Matter plan to launch Prey for the Gods in December 2017. As ever with crowdfunding campaigns, be wary, manage expectations, and know it might all go tits-up.

From this site

23 Comments

  1. Rumpelstiltskin says:

    I think doing physical weapon damage is one of the least efficient ways to slay a giant creature. The better ones are poisons, infection, spike pit traps, flammable liquids, suffocation.

    • Wulfram says:

      I’m not sure about that. I think we tend to underestimate the effectiveness of stabbing stuff in the ankle.

      • Rumpelstiltskin says:

        Hmm I think their ankles might be too well-protected for it to cause enough damage. The best use of a pointy weapon is probably to make the monster swallow it. Or better yet – bend a pole with blades attached to its ends, tie them together with a digestible rope, and make it swallow that. Ideally also poison the blades, or just keep them in soil to increase the chances of blood infection.

    • LennyLeonardo says:

      Befriending is the best option. Friends are nice; giant friends must be extra nice.

      • Rumpelstiltskin says:

        An excellent idea. Befriend and then kill it. Friends are generally significantly easier to kill.

    • Razumen says:

      Poison/infection: takes too long/unreliable and possibility of accidentally poisoning yourself.

      Spike pit traps, flammable liquids: Maybe, requires a a degree of tricking the monsters (Assuming their dumb enough) and LOTS of preparation, especially for one person.

      Suffocation: Seriously?

      Whereas stabbing something in a vital area is always effective to at least some degree.

      • frogulox says:

        Well, a very large shopping bag all folded up wouldnt take crazy amounts of space.
        Just fold it up like a parachute and crimb up top to a cliff edge. It serves two purposes thus.

        • Rumpelstiltskin says:

          Yeah, you can make the creature inhale it (during sleep presumably), and then inflate it somehow. Or make it inhale a hornets nest; with luck internal swelling will be enough to cause suffocation.
          Yes, poisons and infections are slow and relatively unreliable, but they have a tremendous advantage over direct damage in that you can safely repeat the attempt. With DD your best bet would probably be the eyes (also during sleep), but it only works great on cyclops; with binocular creatures you are not likely to survive the first attempt.

      • Phasma Felis says:

        Most creatures don’t make a habit of keeping their vital organs <2mm (or equivalent) beneath the surface of their skin. Pretty much the only thing that a person smaller than your fingernail could hope to achieve with a sword or bow is to get you in the eye, and even that's recoverable and will in no way actually kill you.

        • Razumen says:

          Well it depends on the size of the creature, but really, if we’re going to argue about realism, which is dumb for a video game anyways, everything but large traps or coordinated attacks by large amounts of people isn’t going to work.

    • Dances to Podcasts says:

      The best defence against a bad guy with a Big Giant Monster is a good guy with a Big Giant Monster.

  2. TheAngriestHobo says:

    Also, a giant stone John Wilkes Booth.

  3. Shuck says:

    $300,000 isn’t nearly enough money for a project like this, unless they’re almost finished with it. “[We] are about 25% of the way in development”. Uh oh. The amount they’re raising doesn’t remotely constitute a budget…

  4. Premium User Badge

    Oakreef says:

    “Prey for the Gods ambitiously combines the game play of Shadow of the Colossus, Deus Ex, DayZ, and BloodBorne”

    This sounds

    a) Utterly horrible
    b) Like a completely random list of games “hardcode gamers” like to give them that REAL GAMER CRED™

    • nunka says:

      My best guess: Enemy design and interaction of SotC, stealth a la Deus Ex, survival mechanics of DayZ, combat of Bloodborne? (That last one sounds iffy to me.)

      Your hyperbole is acknowledged, but I don’t think that combination of gameplay elements sounds bad at all. That said, based on what footage we’ve seen of the game so far, there are certainly better examples they could’ve used.

      • Premium User Badge

        DelrueOfDetroit says:

        Deus Ex also might mean multiple approaches to situations. How that would work when fighting massive creatures I can’t say, but that’s really the most notable thing about Deus Ex. Unless they mean that somebody in this game will scold you for using the men’s washroom.

    • Abacus says:

      That was my first thought too. Sounds like an absolute mishmash with no thought paid to what might actually work together.

      And there’s no prototype. Which in this day and age of failed video game Kickstarters is pretty much a big no-no. Even John Romero realised that and postponed his Kickstarter until he’s got a working demo going.

      Also female protags with bows and an emphasis on ‘survival’ are fast becoming the bald ‘n’ bearded men of yesteryear.

      • allthegoodonesweretaken2 says:

        Female protagonist = heavy-breathing-moaning-crying-and-appearing-vulnerable-while-doing-exactly-what-a-male-protagonist-would-do simulator

      • Phasma Felis says:

        The bald’n’bearded men of yesteryear are still here, though. Hell, Kratos is growing a beard for his latest.

        If we’re going to have cliches, I’d at least prefer a decent selection of cliches.

    • Premium User Badge

      Ninja Dodo says:

      It sounds like a moderately clumsy way of stating: “these are our influences”

      Game looks and sounds great. Backed it.

  5. racccoon says:

    To be honest they should of just ignored the begging bowl and got on with it. Giving a game and looking at going further with the funds of the first sells. But, as today is known & full of people buy clickers, This is now of course everyone’s easy way out of not doing it themselves, the begging bowl is so easy for them to use, they see it as second nature, I see it as an easy excuse for not doing, not until we see the money honey! but, even then maybe we won’t do it that way anyway, until we add more and more goals, and need more and more free button mashed cash. Thank you, you complete mugsee’s.

  6. KastaRules says:

    I wish them good luck but I am done funding stuff, for good.