World Of Warships Charts Course For New Mode

Now that I’ve expended my vast knowledge of naval terminology (which is actually mostly just vocabulary I associate with pirates), World of Warships [official site] has just received a new update. The biggest changes are a new mode and improved matchmaking. It’s all part of Wargaming’s new effort to introduce shorter development cycles to bring quick bursts of smaller updates to the game, much like a cannon salvo from a warship (because World War II-era ships have cannons, silly – I am, after all, here to teach).

Wargaming brought in improved matchmaking that will ensure teams are more evenly-matched, ramping up the intensity of battle and placing added emphasis on player skill and teamwork. The team is also adding new ribbons to notify players when they are warship-ing especially well. When players get a ricochet, over-penetration (indeed), and more, the game will be sure to let them know, and a new real-time damage counter even lets players track their attacks more fully.

World of Warships also received a new game mode—Bastion.This high-tier mode sees captains attacking or protecting land-based fortifications. Hopefully that will be enough to keep you busy until the team releases an additional game mode later this month, titled Epicenter. Wargaming is also working on an integrated voice chat feature, as well as boosts to the game’s minimap, account leveling, and visibility system.

Check update 0.5.8’s notes for all that’s new, and see a bit in this video:

From this site

5 Comments

  1. Palor says:

    I am a big fan of this game, which is kinda funny because I don’t like WoT at all. Yet WoWS somehow does it for me. There is something awesome about the pacing of the game it combines both slow and calculated with hectic and frantic. So many butt clenching moments as you see a volley of battleship fire coming in or watching your torpedoes as they close in on a ship. Then for a Russian owned F2P game it is surprisingly not terribly pay to win, mostly just pay for quicker advancement to higher tier ships.

  2. mariandavid says:

    I will cheerfully admit that nowadays I play only against the rather clever AI ships (as do a remarkable number of others it appears even at higher levels). This since regular team play is usually utter selfish chaos and very bad for my blood pressure. But I do agree with the poster above that the ‘feeling’ of WoW is much more satisfying that the frenetic game play of WoTanks – I suppose if only because it takes ships much longer to die!

    • dr.denton says:

      You might want to try ranked battles. In my experience people are much more organised, they communicate and each player has a much greater impact on the outcome of the game.

      With WoWs it’s really like a dysfunctional relationship (yes, I saw it) for me – you really want it to go well, but you’re only trying half arsed and fail miserably an then give up for months. Until some bargain or special offer comes along, or some guy on youtube uploads a particularly interesting replay …

  3. Slazia says:

    I had the sound off, but she convinced me.

  4. Bodge says:

    We play in divisions every so often have a look here – link to rockpapershotgun.com