Battlefield 1’s New Medic Class Will Revive & Retaliate

Battlefield 1‘s [official site] dramatic 64-player E3 outing last month looked fantastic, but, like most of the big budget games showcased at these kinds of events, at times felt a bit staged. Loads of slightly more reliable closed-alpha footage surfaced through the week, though – the most interesting of which focuses on the returning Medic class. Gone are defibrillators this time round (the popular external device used today wasn’t invented until 1930, see), and in their place are vials, drugs and syringes; while the medicine men patrolling the Great War’s battlegrounds can also repair vehicles. Which seems a bit odd.

Recent Battlefield installments have seen both the Heal and Revive skills assigned to Assault players, but, given the fact combat medics played a vital role in WWI, these traits have now been redistributed to Medics. Here’s YouTube person Westie with a fairly thorough overview of what this game’s slant on the class is all about – including how healers have absorbed duties from the now absent Engineer class. Observe:

Westie argues that Medics taking on the role of repairing vehicles makes sense, given that healing in Battlefield is a largely cosmetic process – it’s essential but ultimately makes little sense against reality. The obvious downside to this though, as Westie also points out, is that harnessing both skills means Medics have access to less slots and will need to sacrifice a medikit should they wish to become accomplished mechanics.

For further viewing, the folks at IGN also posted a seven-minute trailer showcasing a Medic soldier in both defence and combat. And for further reading, let me point you towards why history professor Robert Whitaker feels Battlefield 1 could be the best World War One game ever.

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29 Comments

  1. Stevostin says:

    Looking at the screenshot at the top of this news and the one from Dishonored 2, it looks like the latter will fill substantially more “real” than the former, despite being openly based on a non existing place. Odd.

    • Imbecile says:

      Not totally sure where youre coming from there. What makes you say that?

      • Stevostin says:

        Both looks cool but while BF1 is removing every significant historical element from the original context to achieve that, Dishonored 2 creates a whole meaningful lore and build on that. That’s how you end up with a “medic” class that makes absolutely no sense vs how WW1 really went while having everything in Dishonored 2 feels it’s here for a reason.

        • Imbecile says:

          I agree, though id argue its something that only becomes obvious from playing the game or reading about it. As far as screenshots go, bf 1 looks fairly convincing.

  2. Earl-Grey says:

    I wonder if you’ll get to euthanize wounded soldiers trapped in the mud of Passchendaele?
    War is fun supposed to be fun, after all.

    • klops says:

      Do you wonder that same question with every fps or just with ww1 shooters?

      • Thurgret says:

        Even though I know that it wasn’t the most destructive war of the 20th century, there’s still something that says to me that it’s somehow more horrifying. I can’t really put a finger on why.

        • TheAngriestHobo says:

          Because trench warfare is literally a machine designed to grind humans against each other and create quivering red jelly.

          Trenchfoot, gas shells, maneating rats as big as cats, summary execution of soldiers with PTSD, human wave tactics into prepared killing zones, inedible food… take your pick. In terms of the average soldier’s experience, WW1 was by far the more horrible conflict. By WW2 the science of offense had caught up with the technology of defense, bringing mobility back to the battlefield and opening up new tactics apart from simple attrition.

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            Grizzly says:

            Later on in the war people got more and more inventive with tactics (With the highlight going to the Peaceful Penetration tactic from the Australians), and BF1 places itself firmly in the late end of the war, partly for that reason (And partly because tanks).

          • Earl-Grey says:

            The first world war, in many ways, shaped modern warfare.
            From Napoleonic cavalry charges and line infantry to combined arms and infiltration tactics, utterly fascinating; utterly horrifying.
            And the artillery, oh my.
            Yet at the same time you have people dying in trenches covered in shit, rats, disease and the remains of their comrades. Utterly pointless offensives planned and initiated devoid of any consideration of the death toll, meat thrown in the grinder.
            Horrifying, yet so fascinating. -but not fun or cool.

      • Earl-Grey says:

        Actually, when the game is inspired by real word events I tend to get a little extra pissy. So yes, I do wonder about the same thing in other shooters, in some cases.

  3. yogibbear says:

    I just want the classes back from 2142 :( Why do they keep messing with my medic class?

  4. DThor says:

    It’s not particularly a shock, but it looks more and more like the WWI theme will play like a skin, as opposed to sim. Of course the concept of a medpack being self applied in the middle of any battlefield is a pure conceit, but it’s been around for so long it’s considered an acceptable fun-over-fact trope. Still, just the fact you want to tackle the Great War could inspire more effects than swapping a Bones McCoy hypo with a morphine shot. Ah well, it’s just a game…

    • aepervius says:

      Not it is not a particularly big shock. As a game setting, WW1 is difficult to make fun FPS, most of the infantry weapon were mostly manual rifles and machine gun fixed emplacement (the very few late end of war SMG were rare). So instead they take the playing mechanic of later warlike WW2 (earlier games) and re-skin as WW1 and add some mechanics like the airship.

    • The Algerian says:

      Yep, so much for all their (PR) talk of “taking risks”.

  5. Askis says:

    I thought the engineer class was still around?
    Just not directly selectable, so you can’t spawn on infantry spawns with it, you have to spawn directly into a vehicle, which then gives you the class.
    With the main perk of the engineer being repairing your vehicle without getting out.

    • J.C. says:

      Darn I hope not. I was hoping there would be a Medic and Engineer class. I enjoy it better when teams work together to get a good proportion of classes depending on the needs of the map (dedicated vehicle repairers assisting tanks in assaults, and dedicated medics keeping the team alive).

  6. JFS says:

    That’s pretty stupid. And the first time I hear combat medics were a big part if WW1. Stretcher bearers, maybe.

  7. Geezer says:

    I’ve been playing the alpha the last couple of days, and (once I got passed the hype/high expectations), really enjoyed it. Just one map so far, but it has different versions: bright and sunny, rain and mud (running in the mud with full gear is fun), and thick haze (the fog of war). Love the whole thing, VERY immersive. The sound effects are top notch (that old gear is awfully clanky and loud). The gameplay? It is certainly a Battlefield game. In case you don’t know, weapons technology dictates much of your gameplay style in the Battlefield series, and these old analogue weapons do not hold your hand. For example, in BF4 anti-aircraft weapons are a bore because of the lock-on tech. BF1 there’s plenty of weather and whatnot to contend with (you better lead your target, alot.)
    The graphics? It’s an obvious alpha (the trees look blocky). But I can easily see where they are taking this. Imagine plowing through muddy trenches lined with rusty coils of barbed wire and piles of spent artillery shells, eventually making your way, through haze, over a hill where the enemy waits with bayonets and gas grenades. So far it has been a joy.

    • klops says:

      That different settings on a same map is a thing that could be used in more games in my mind.

  8. Palimpsest says:

    Dare I say it looks a bit underwhelming graphically?

  9. SpitefulHammer says:

    Why do DICE still believe people can’t handle dedicated medic and engineer classes?

    • TormDK says:

      Likely because of the lack of weapons variances.

      We’ve seen;

      Assaults;

      SMGs, Shotguns and the anti-tank rifle shot.

      Medics;

      Semi automatic rifles.

      Recons;

      Scoped Rifles.

      Support;

      LMG’s

      I feel that “Medics” should be called “Supports”, and Support should be called “Assault”, while “Assault” should be called “Point-men” – due to their up close and personal weapon seletion.

      Because I’m not buying the fact that a “Medic” also heals a tank, that makes no sense.

      • liquidsoap89 says:

        It’s a well known fact that mechanics are secretly referred to as car medics by the government. Must we keep trying to divide these two cultures?

        • LionsPhil says:

          It’s a little known fact that the idea of healing the human body rather than leaving the injured to die was born out of the realization during late WW1 that repairing precious military materiel could also be applied to meat.

          It did take until 1942 for the process to be refined beyond just beating people about the head with a wrench, though.

  10. vahnn says:

    Is this a joke post?
    “This just in! Medics in BF1 will do what medics have done in every single BF game ever! You heard it here first, folks!”

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    Elusiv3Pastry says:

    Where’s the Forlorn Hope class??

  12. admin says:

    This game is love *_*