Fallout. Fallout never changes. No, wait, that’s not quite right. Fallout. Fallout has changed too much.
Resurrection [official site] is a Fallout 2 mod for all those who think that even the second game was a step too far from the original. Dispensing with many of the pop culture references with which the sequel was “overfilled”, this brand new story, set in New Mexico in a time period between the two original games, returns to “the great atmosphere of decadence and hopelessness enjoyed by so many in the first Fallout game”. All you need to play is a full version of Fallout 2. Downloads are here.
Resurrection has been available for a few years but the English version is new. It’s free and contains around the same number of locations as Fallout 1 but there are more quests available and almost all have multiple solutions.
Based on the creators’ description, it sounds for all the world like a new Fallout game. A new isometric, traditional Fallout game. I haven’t played either of the originals for a long time but I have such fond memories of them that I’d definitely be willing to try something new in the same style. I know it’s not quite the same thing but Wasteland 2 frustrated me, much as I enjoyed it, like a cantankerous old uncle who insists on sending telegrams even though you’ve bought him a smartphone. I don’t remember Fallout being quite as demanding, in terms of UI and use of very specific skills at very specific times, but memories can be unduly kind.
Resurrection is more than a decade in the making, with the English translation taking an additional two and a half years:
“We’ve worked on Resurrection for more than 10 years. We worked for two-and-a-half years on the English translation after that. All of us have worked on Resurrection in our free time.
“The name “Resurrection” was chosen for two reasons. Firstly, resurrection is a theme tied closely to the main character who, at the beginning of the game, practically rises from the dead. Secondly, our modification represents the resurrection of good old Fallout. We didn’t want to re-imagine the entire game system. Instead, our aim was to bring back this classic RPG in its original form. Many remember that feeling when they first played Fallout; until you completed the game, you journeyed through interesting locations filled with fascinating things. Even after several play-throughs, you continued to find new, exciting stuff. Players could really get into such a game, so that’s exactly the kind of game we’ve endeavoured to create.”