Act IV of Kentucky Route Zero [official site] is finally here, continuing the magical realist journey through subterranean Americana. It’s a pretty flipping special game. We declared the first two episodes our favourites of 2013 and 2014’s Act III was just as lovely but the wait for IV has been long. But doesn’t KRZ teach patience, to enjoy slowness and quiet? It’s here now, and that’s just fine. Settle down with a bottle of Wild Turkey for a lovely evening.
Kentucky Route Zero, if you’ve missed it, is a quiet and thoughtful adventure game set along a strange highway beneath Kentucky. As you might expect, some colourful characters are down there. Do read The Mechanic for a look at how its dialogue choices draw players into the world.
I’ve been pacing myself with KRZ, knowing developers Cardboard Computer are doing the same, so I’m a bit behind and currently squinting at this video of an Act IV scene through my fingers:
We’ve handed Alec a banjo and sent him back underground. We trust he shall surface at some point to tell us Wot He Thinks.
When will Act V arrive to wrap up Kentucky Route Zero? Dunno. Happy to wait.