You may well chortle at John’s Myst ranting but it’s no joke to those of us around him. Talking about Myst sends John into a blood rage and even seeing those four little letters can be enough – I once saw him bite clean through a steel-cased DVD box set of Miss Fisher’s Murder Mysteries. But shh, John’s done for the day so I think I’m safe to post this as long as you don’t make any loud noises or sudden movements. Let’s go.
Obduction is to bring more Myst-y, Riven-ish wandering and puzzling in a new strange place. I do like the striking image of a farmhouse with a white picket fence beneath alien skies filled with hoverrocks.
You won’t tell John I said that, will you?
Cyan yesterday explained the reason for this latest delay like so:
“The last few weeks have gone very quickly. We’ve been working long days, and seven day weeks. Obduction has been getting better and better. But we still found ourselves implementing the last couple of systems we needed instead of having quality time to focus on squashing more bugs. Last week we still had a chance, if everything worked perfectly. At the end of the week the leads met to discuss our options. We were so close, we could ship. But we came to the unanimous decision that if we shipped it was driven mainly by the deadline — not because we were satisfied. Obduction is a product that we’re very proud of, and we don’t want to let unpolished edges get in the way of an amazing immersive experience.”
At the time of Obduction’s Kickstarter in 2013, Cyan were hoping to release the game in October 2015. Well! Then it was due in June, then next Tuesday, and now the launch is scheduled for August 22nd. Hey, if it needs the extra time, it needs the extra time. After a three-year wait, another month isn’t much.
Until then, here’s a ‘teaser’ trailer from June: