Doom Update Adding New Modes, First DLC Detailed

Even before we got a proper look at multiplayer in the new Doom [official site], it was clear that singleplayer would be its strength. It’s a shame Bethesda have only announced a load of multiplayer DLC, and adding new weapons and things across three paid DLC packs does sound weird for an id Software game. But hey, that’s the plan and it’s going ahead. Today publishers Bethesda announced the first pack will hit August 5th with a new pistol, a new playable demon, new maps, and so on.

New free stuff is coming too, mind. A free update tomorrow will bring new multiplayer modes along with more stuff for the SnapMap editor.

Here’s what Bethesda say is in the free update coming tomorrow:

“Exodus is a one-flag capture-the-flag mode with an added twist of constantly moving bases and flags. Sector is an objective-based capture-and-hold mode where players compete to take control of zones and then hold them to score points. Both modes can be played on any existing or future maps. This update also adds some tremendous tools and fun new capabilities for SnapMap fans, including: customizable weapon wheel functionality – so players can carry and select multiple weapons, just like the campaign; jump pads with logic to set distance, speed and direction; 30 brand-new Hell-themed modules; an expanded weapon list; a new playable demon – the Mancubus – as well as a laundry list of improvements to the Community HUB, editor and logic capabilities.”

Here, you can see a lot of that in this here new video:

Doom’s servers will go offline for three hours tomorrow while the update is deployed, between around 5pm and 8pm UK time. XP rewards will be doubled for the weekend after that.

As for the first DLC pack, it’s named Unto the Evil. Bethesda explain:

“This package includes three new multiplayer maps, a brand-new playable demon called The Harvester, a new weapon (the EMG Mark V pistol), the new Kinetic Mine equipment, a bad-ass robotic armor set with new customization options, new hack modules, taunts and more. Everything in Unto the Evil is usable in all existing maps and modes.”

On the bright side, if at least one player in a party owns the DLC, everyone else gets to play it too. Bethesda’s fancy name for this is ‘PartyPlay’.

Bethesda have said before that DLC packs will cost £11.99/14,99€/$14.99 each. The DLC season pass covering all three is £29.99/39,99/$39.99. Yeah, I know – weird. Though I still find Quake III’s Team Arena expansion weird. We old people are weird.

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  1. qrter says:

    It is a pity, I have absolutely zero interest in the multiplayer side of new Doom.

    • Bfox says:

      It’s okay, they made it shite on purose so it wouldn’t compete with the new Quake.

  2. webwielder says:

    It’s not clear to me what they would do with a single-player DLC to make it worthwhile. The campaign was literally the same thing over and over for ten hours (and it was fun!). I guess they could, uh, add new maps, weapons, and demons.

    • Tyjan says:


      Well, it DOES end on a cliffhanger. Pretty sure some single player DLC would rectify that.

      Of course, that would make it ANOTHER game where the real ending is tucked away behind a paywall. *sigh*

  3. vorador says:

    The multiplayer was dreadful, so no.

  4. Jalan says:

    I’d buy DLC that removes the multiplayer altogether.

  5. RegisteredUser says:

    Anyone know if at any point in the future they intend to remove Denuvo?
    So that Linux, modders and I might have a gander at the game?

    With season passes etc its sadly starting to seem like the “open source ALL the DOOM so that it may live forever” love has turned into a “Let’s just squeeze this until they are all bled out” approach, which would be a shame for the id soft legacy.

  6. Premium User Badge

    JiminyJickers says:

    Add proper single player snap map stuff please. I have zero interest in Doom Multiplayer.

  7. Janichsan says:

    On the bright side, if at least one player in a party owns the DLC, everyone else gets to play it too.

    That’s actually pretty cool. Definitely a better solution than Activision’s usual fragmentation of the playerbase in haves and have-nots.

    • The First Door says:

      I feel like we all have Stockholm syndrome when it comes to DLC these days. I find myself occasionally thinking ‘well it’s better than x at least’ before realising it’s still a bit rubbish!

  8. AntonioMontegio says:

    The question is: where is the fucking horde mode this game needs. Like WTF.

  9. onodera says:

    Still no vanilla deathmatch?

  10. Ham Solo says:

    Without a normal, regular deathmatch without all that demon and loadout stuff I’m not interested. Although SnapMap and the singleplayer are alot of fun.

  11. rtfmoz says:

    I just hope they bring out more single player content. Its a great game in its own right.