Do you remember a time when Wolfenstein hero B.J. Blazkowicz was a grinning, bum-chinned sprite with shiny blue twinklers rather than a morose sad-eyed man in a broken world? I’ve enjoyed several versions of Wolfenstein over the years, and perhaps none more so than The New Order, but I’m still fond of the first 3d title in the series. And I fucking love Doom. What a pleasure it is, then, to find Blade of Agony [official site], a GZDoom-based mod/sequel following the continuing adventures of Blazkowicz. It looks spectacular.
Gone are the corridors of Castle Wolfenstein, and in their place Blazkowicz sets out on a globe-trotting adventure. It’s the scope of a modern singleplayer FPS game (like, say, Wolfenstein: The New Order) made in the style and with the (modified) tech of a nineties FPS. There are NPCs to talk to, roof-top baddies to pick off, and all kinds of other trickery that seems like magic to my eyes. Yeah, I know I can look up and down as a matter of course in today’s games, but this looks like yesterday’s games just enough that every modern twist is delightful.
If you grew up playing PC games in the nineties, you might well have a very similar reaction.
You can play the beta version of the first seven-level chapter of Blade of Agony now, using GZDoom as the base through which to run it, no Doom or Wolfenstein required. I haven’t actually found time to play yet but even the screenshots and let’s plays I’ve seen have impressed me so much that I’m slightly in awe of what this team have achieved.