Creator Of Space Funeral Waves His New Magic Wand

The terrible internet presence known as thecatamites, aka Stephen Gillmurphy, has released a new JRPG into the fathoms of the information superabyss. It is called Magic Wand [official site] and you can come and see what it is all about in this representative videographic sample. Those of you wishing to avoid a ruptured narrative should look away now and go straight to the dataload.

No, I am afraid I do not understand either. But thecatamites is a frequent provider of humour, madness, confusion and ambivalence. He has given us the gift of leg horse in Space Funeral, and the criminal tales of the Murder Dog and Crime Zone. It is possible this game is also good.

But if you want a further glimpse of what Magic Wand is about (you are greedy) then I will let the creator speak for it.

“Categorically, it is a narrative JRPG. You walk around, there are doors and trees. You go here and you go there. There are fragments of plot relayed out of sequence but you do not care because the music and the colours. When the narrative peaks, you say “Good!” and then forget it. The years neglect this fertile country but the trees and doors still standing somewhere form a silent windless day.”

I am always frightened of writing about thecatamites games because they are slimy and do not enjoy being described. So I am thankful for this helpful categorization. The game is on itch.io and costs $5.50. And if you think that is too much you are a putrid leech.

From this site

4 Comments

  1. theapeofnaples says:

    Hmmm, ‘wacky’

    • GWOP says:

      thecatamites isn’t just about random humor – Murder Dog and Space Funeral are some of my all time favorite surreal games.

  2. MajorLag says:

    You know, I’m really digging the aesthetic. It’s like an 8bit Final Fantasy Tactics with its mix of sprites and block-based terrain. Between that and the promise of surrealism I may try this out.

  3. maicus says:

    I love it, I love every bit of it.

    Goblet Grotto had a massive affect on my own thoughts around what is necessary to create atmosphere in a game space.

    There’s a version of this aesthetic that is slightly toned down and pared back that I can imagine losing hours in.