Suda51’s The Silver Case Demo Is Out Now

Polish your magnifying glasses, The Silver Case [official site] PC remake now has a demo. This bit of the remake was originally shown at this year’s BitSummit in Kyoto, Japan. The demo features the beginning of the first chapter of the game, Decoyman, giving you a brief chance to situate yourself in the story as a member of Republic, a Special Forces Unit. The Silver Case was Suda51’s first game, launched in 1999 on PlayStation.

Players can play through the chapter, although saving is not enabled at this time.

The game was never localized for western audiences until now. It’s quite different from Suda 51 and Grasshopper Manufacture’s more recent, generally off-the-wall work in that it’s a murder-mystery visual novel with a more serious tone. The story centers around infamous criminal Kamui Uehara, and his ties to a suspicious string of murders 20 years prior to the start of the game. The case is reopened after a shooting, placing Uehara as the main suspect. It’s your job to solve the caper once and for all.

The Silver Case demo is free on both Steam and Playism, with a full release expected in the fall.


  1. GameCat says:

    What’s a demo?

    • zxcasdqwecat says:

      The anagram to moe’d?

    • DelrueOfDetroit says:

      A black, Scottish Cyclops.

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      Aerothorn says:

      Short for “demonstrate,” it’s a particular form of spontaneous activism.

    • GameCat says:

      Jokes aside, I find lack of demos very sad.
      You could say that Steam refunds are replacement, but not really.

  2. Nesty says:

    I know it’s a translation but the script was a huge turn off for me. Felt like I was watching a child playing with action figures in terms of the dialogue, which made it very difficult to get into the story.

    • Eight Rooks says:

      I’ve never been that sold on Grasshopper’s storytelling. I’ve seen people rave about Killer7, but I simply don’t see it (though admittedly I’ve never actually finished that game). Sine Mora wasn’t too bad but it still felt too much like weirdness for the sake of it, IMO. Plus the localization company don’t seem to have done anything particularly notable in English other than the original Demon’s Souls, so that might be part of it.