Hack The Planet Other Players In Watch Dogs 2’s PvP And Co-Op Multiplayer Modes

Ubisoft are pooping out all of their videogames news this week. Poopisoft. But then again, it’s Gamescom, so is everybody else. This time they’ve revealed details of multiplayer modes in Watch Dogs 2 [official site]. As long as your connected, they say, you’ll come across other players in the world. You can either team up with them, or do bad things to their phones while they’re not looking. It’s all kicking off in this trailer I’ve got down here. Follow me.

There’s three modes happening here. Hacking Invasion is still there from the previous game, a mode in which you have to try and download data from another player’s phone by being sneaky, staying close to them and not getting caught. But you can also fall prey to these nosey chumps yourself. Everyone is trying to peep at each other’s dick pics, basically.

Bounty Hunter pits up to three players against a another player all by themselves. In this case, even if you irritate the police as you play through the game by your lonesome, or cause too much havoc, you will earn “heat” and too much of that will put a bounty on your head, prompting gangs of players to come hunt you down. Co-op mode is more gentle. You can join any player you meet and carry out sidequests and missions together.

While I’m glad this installment has swung toward the style of Hackers and Mr Robot, I have never understood why the WaTcH_dOgS series is one that needed so many guns and explosions. The main characters are supposed to be hackers, so ensuring that they are also trained marksmen with a penchant for C4 and Kalashnikovs has sort of missed the point of using digital information and control as a weapon. It’s videogames doing videogames things, I know. But I can’t help feel Ubi keep missing the same trick. What do you think? Would you be happy just to hack the planet? Or are you somebody who simply must blow it up as well?

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5 Comments

  1. Sian says:

    While I’m glad this installment has swung toward the style of Hackers and Mr Robot, I have never understood why the WaTcH_dOgS series is one that needed so many guns and explosions. The main characters are supposed to be hackers, so ensuring that they are also trained marksmen with a penchant for C4 and Kalashnikovs has sort of missed the point of using digital information and control as a weapon. It’s videogames doing videogames things, I know. But I can’t help feel Ubi keep missing the same trick. What do you think? Would you be happy just to hack the planet? Or are you somebody who simply must blow it up as well?

    I hear this every so often, but one of the main selling points is that you have several options to do any mission, one of those options being shooting your way through. The other two ways are sneaking, and hacking from afar. The hackers need to be decent shots for this to work, but we as the players have the option to not go on a rampage. So if Ubisoft delivers on this point and if you don’t want your hacker to pollute the city with lead, just… don’t. Stay in character.

    To me, options are never bad (if they truly are options), and having the hackers not be good at guns sounds restrictive. If I get the game, I won’t be shooting a single bullet.

    • GWOP says:

      The thing is, more often than not, the shooty bits make the other options inefficient and redundant.

  2. lglethal says:

    Why on earth have they taken out the hide and seek mode (cant remember the name)? I put many hours into that as it was hugely fun to try and find a good hiding place, and then watch as your opponent ran around trying to find you, or alternatively realize your being hacked and racing around trying to find the bugger. It was hugely fun, and really fit the game.
    The online tailing mode (following and trying not to get spotted) was OK, but not that hard. So ok its still in the new one. fine.
    I don’t mind the “capture the flag” mode (well that’s what it effectively was) being dumped as that tended to be filled with idiots.
    But the online racing was also fun, but annoying that you couldn’t mute the other players (people screaming into microphones is really annoying!).
    I doubt I would use the co-op one, but bounty hunting sounds a bit sh&t…

  3. KenTWOu says:

    I still don’t understand why people keep saying they see Mr Robot somewhere in Watch Dogs 2. Ubisoft instead of improving their story telling skills and tell a good story using previous tone, took completely opposite direction as they did with Far Cry series. That’s why WD2 looks fun, warm and colourful. Meanwhile Mr Robot (as a Fight Club ripoff) was a dark, sarcastic, depressing almost nihilistic show, which took itself way too seriously.