No Man’s Sky: How To Gather Resources Quickly

Now that you understand what resources are available in No Man’s Sky, it’s time to discuss how to collect them so you can make progress. You can acquire them directly by mining planets, or you can buy them on the galactic market, which means you need money.

It’s the nature of a vast, procedurally generated universe that we can’t recommend a specific, high-yield farming spot, but because No Man’s Sky’s procedural generation does follow certain rules, we can suggest a few “best practice” tips for sniffing out resource caches.

We could hold out for better prices, but between the gold and the emeril, this is still more than 400,000 units for about 30 minutes’ mining.

No Man’s Sky: Where to get a better multi-tool

With multi-tools (and ships), there’s only one real measure by which to say one is better than another, and that’s the number of slots they each have. More slots means more places to install new upgrades (or “Companion Units” on your tool), which is the only way a tool or ship improves its performance.

Repairing the scanner and analysis visor on your starting multi-tool is cheap and beneficial enough to be absolutely worthwhile, but we suggest holding off on installing new Companion Units. Your starting tool, the Experiment C6/4, has only five slots, but as soon as you get off your first planet, you have opportunities to acquire a substantially better model.

Lay out your multi-tool to exploit adjacency bonuses wherever possible.

Throughout the game, you’ll find red wall-mounted terminals selling new multi-tools in space stations and certain planetary buildings. Take a look at the space station or accessible planets in your system to hunt down your first upgrade. If you can’t afford it, use the galactic market, which will often be nearby, to make some money. See below for trading tips.

No Man’s Sky: How to upgrade your multi-tool

Once you have a multi-tool you’re happy with, there are two upgrades you should prioritise if you’re looking to improve your resource detection and extraction capabilities. The first of these is scanning technology.

With a scanner equipped on your tool, you can send out a pulse that highlights nearby resource nodes and other points-of-interest in your HUD. The value of this will become apparent when you’re hunting the last resource you need to repair your ship at the very start of the game, but it never stops being useful. You can also improve the range of the pulse your scanner sends out, which will mark many more resources in a single scan. If you add an analysis visor to your multi-tool, you can use it to zoom in and log local flora and fauna for another source of income (see creature hunting, below). Prioritise these upgrades to have a much easier time tracking down not only resources, but wrecked ships, drop pods and other points-of-interest.

A decent scanner can mark dozens of resource nodes with each scan.

Some elements take longer to mine than others, and what with your mining beam overheating and running out of juice, there are plenty of obstacles to grind past without making things harder on yourself. A strong laser makes mining a breeze and helps with Sentinels as a bonus. After the scanner, upgrading your multi-tool’s mining beam is one of the best “quality of life” investments you can make.

Note that multi-tool upgrades, just like ship upgrades, get performance bonuses when placed correctly in your tool’s inventory.

Avoid overheating your mining beam with this one cool trick

Hold down the trigger until your mining beam’s heat gauge hits the red. Now release until the beam stops firing. Now fire again. You’ll notice that the heat gauge starts building again from empty. This is how you can use your mining beam almost constantly without overheating it – just release the trigger until the beam stops and the heat gauge will be reset. No need to wait for it to drain naturally.

No Man’s Sky: How best to mine planets via mineral slabs

Randomly wandering over the surface of a planet, plucking flowers and mining crystals as and when you stumble across them, is an inefficient way to stockpile resources. Generally, it’ll lead to your inventory filling with small stacks of many different elements. If you’re going for raw efficiency, it’s better to focus on stockpiling just a few plentiful elements.

To that end, look for tall, obelisk-like mineral slabs. Many planets develop these, and they contain large deposits of a range of elements, from heridium to the much more valuable gold, emeril and aluminium. If you find yourself on a planet with some large chunks of the latter, we strongly recommend a few mining runs focusing solely on these. Even from the air, they’re difficult to miss, so use your ship to make things go faster.


If you can fill your ship’s inventory with a rare neutral element and sell it all at the right price, you can net yourself a huge windfall – well into the hundreds of thousands. This is among the best money-making strategies in the game, but it’s very dependent on finding a rich planet.

No Man’s Sky: Vortex Cubes, Gravitino Balls, Albumen Pearls and Sac Venom

These are four of the most expensive trade commodities in the game, valued between 25,000 and 35,000 units apiece. Filling your inventory with any of these and selling the lot is probably the best (legitimate) money-making scheme going, but even more so than mining neutral elements, you need to find the right planet. One rule of thumb is that Sentinels appear to value all these commodities highly, so keep alert if you discover a planet where the fun police is very aggressive. Otherwise, here’s what we know about when and how these commodities can appear.

Vortex Cubes are grey-silver objects that only appear on rare, specific planets, but in high volumes whenever they do. Thus, if you stumble upon a Vortex Cube, there are likely to be more nearby, so keep searching. They seem to appear most often in caves and lush areas, so check every cave you pass and hope you get lucky. Note that sometimes you’ll see them attached to pedestal-like Vortex Stones, and that in these cases, taking them will slap you with a wanted level of three. Picking a cube off the ground will also provoke the Sentinels, but only if they catch you at it.

Gravitino Balls are coloured spheres that will shine bright white as you approach. They are found on the ground, often near minerals or plants. Like Vortex Cubes, they appear rarely, but in great quantities whenever they do, and Sentinels don’t like you taking them. However, Gravitino Balls have a key advantage over Vortex Cubes in that you can scan for them; they will be marked in your HUD with a green exclamation point.

Albumen Pearls can be found inside green or red oyster-like plants. You’ll need to walk up to them and interact to open the shell, whereupon you can take the pearl. Again, when you do so, you’ll get a wanted level of three, so be warned. The oysters tend to appear in caves, but can also be found on the surface on some planets with extreme environments (and active Sentinels, as ever).

Sac Venom, described in-game as a “stabilised poison sample initially produced by aquatic urchin creatures”, can be found by destroying spiky urchin-like pods, which are also called Sac Venom. They tend to appear in or near bodies of water. Like Gravitino Balls, your scanner will detect and mark Sac Venom sites with green exclamation points.

No Man’s Sky: Using trade routes to find resource caches

When flying through a system, you may notice pale lines arcing through the stars. These lines represent the paths taken by alien merchants, and they run from the space station to specific places on the system’s planets. Those lines lead to planetary trade outposts or to abundant resource caches, so follow them for a rich potential harvest.

See the tangle of pale lines against the purple sky? Those are trade routes. Follow them to the planet for rich mining and trading sites.

As with seeking out a planet’s richest minerals, the goal here is to build up large quantities of fewer varieties of goods and sell them. One final suggestion on the same method…

No Man’s Sky: Should you bother with asteroid mining?

While in flight within a system, you can use your ship’s weapons to blow up asteroids and harvest resources from the debris. You’ll most often gather thamium9. Individual units of this don’t sell for much, but asteroids are so plentiful, and drop such a quantity of the stuff (about 100 per asteroid), that you can fill your ship’s inventory in just a few minutes. Stay near the space station to minimise turnaround times, and see how much you can earn.

Asteroid mining quickly yields lots of thamium9, and can be an efficient way to earn money if you stay near the space station

Do bear in mind however, that when selling goods in bulk – as is the idea with these tips – every penny of the per-unit sale price has a massive impact on final income. Finding a good sale price is key – read our No Man’s Sky galactic market guide for how to do that.

You should also learn about No Man’s Sky’s resources generally. You’ll also probably want to increase your ship and exosuit inventory slots in order to hold all your elements. Or hit up our No Man’s Sky guide hub for everything.

Disclosure: Our Alec did some writing for No Man’s Sky, and so doesn’t write about it for us anymore.

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  1. pumpkin says:

    Or… and i don’t do this myself… but one could… attack the cargo vessels next to a space station, plunder all their space booty, get blown to space dust by their space lasers, then respawn in said space station, fly out and recover everything from your exploded space cargo hold…

    • Mahi_ says:

      Excellent tip man…I don’t think I’ll have any compunctions in getting a slightly better ship via this method. I don’t necessarily want the 48-slot “cadillac” of the sky, but god damn I just want to fly around a while without worrying about slots every 3 minutes.

  2. FurryLippedSquid says:

    “Note that multi-tool upgrades, just like ship upgrades, get performance bonuses when placed correctly in your tool’s inventory.”

    How do you know if they’re in the right spot and, more importantly, how do you move them?

    Everything about this game is vague.

    • Premium User Badge

      Burges says:

      I think “placed correctly” means that upgrades from the same sub-menu have to be placed next to each other. If they are placed correctly, all of them will sport a colorful outline (like the yellow one around the scanner upgrades in the picture above).
      You can not in fact move upgrades, you have to deconstruct (middle mouse button) and the reconstruct them.

      • anevilyak says:

        The outline is indeed how you tell. Note there’s one bonus for placing similar upgrades adjacent to each other (i.e. range extender sigma and range extender tau), and another for placing those upgrades adjacent to the system they’re upgrading (in this case the scanner). This means that when looking at ship and/or multitool replacements, the slot layout is just as important as the slot count, since two multitools might have the same overall number of slots, but the placement of them might either allow or block some of the above upgrade placement from being possible.

        • frightlever says:

          Holy cow, I did not know that! I’ve been doing it wrong.

        • jenkins says:

          It’s also worth noting that:

          1) Putting similar modules next to each other is sufficient for a small bonus, but the bonus is improved when they’re linked to the item that they’re enhancing. Namely, connecting your life support bonuses to the life support module itself improves the bonus, but connecting jetpack bonuses to each other still helps (as they can’t be connected to the jetpack in the first place.
          2) If you want bonuses, the layout of slots on your ship is possibly more important than the number of slots. I’ve passed on a number of ‘superior’ ships because the beam or the engine is wedged in a corner that won’t allow direct connection of improvements.
          3) You can see how much of a bonus you’re getting by looking at the little ‘status rings’ for a stat. Bonuses are represented in a slightly darker color than the rest of the stat.

      • FurryLippedSquid says:


      • A Gentleman and a Taffer says:

        I had no idea. Some of my ship upgrades turned red and I thought they were close to breaking or something. Thanks RPS and helpful commenters!

        No if only you could move them without destroying and rebuilding, sigh

    • Dave says:

      I also didn’t have a clue about this! Was is explained in the game somewhere, in which case I missed it, or have clever people discovered it on their own with science?

      • Premium User Badge

        Nauallis says:

        No, don’t feel bad. I noticed people posting about it on Reddit, didn’t think too much of it, and then had an “aha!” moment while comparing with my first 22-slot multitool, realizing that the occupied slots were highlighted when similar modules were adjacent. I don’t know how people are finding out what the bonuses actually are, unless I’ve been blind and it’s right there on the module description.

    • PancakeWizard says:

      You put them next to each other, including with the original module you’re upgrading. When they are working together, they get a coloured highlight around them.

  3. SSR says:

    Awwwww, and there was me thinking I was incredibly lucky to find a planet filled with these Sac Venom things. The single planet has financed maxing out my Exosuit and multi-tool, but now that the grind’s mostly over I’m rather… bored.

    • Quite So says:

      I had a similar experience.

      My second planet was covered in Vortex Cubes and the Sentinels were indifferent to my frantic looting. I maxed out my exosuit and ship before I jumped out of that system. Finished the Atlas line fairly quickly, then got bored with the universe.

      This game has so much potential to be really great, but the fun just peters out too quickly.

  4. RaoulDuke says:

    I like that the general consensus is that its a bit arse and practically a non-game, (INB4 someone says “But you can just walk around and scan and look and enjoy the game that way! Even if the other systems are lacking”, well except that you can’t warp jump without doing the “grind” part to get warp cells, so enjoy your same 3-5 planetoids forever, althought I do accept that you can do that while doing the grind), with so many features being removed/simplified [Mostly not in a good] in the final 6 months of development.

    But RPS has to have a guide/series of guides up about it, purely because its so popular with average gamers [read: people who don’t read previews of games outside The Metro and rely purely on marketing, no animosity meant] due to the massive advertising push its had and PERHAPS because of the nebelous wording of some statements about the game/outright lies.

    I just think its funny to have a WIT from John saying that a lot of the systems in the game are horrible but its beautiful most of the time and you can fight through the grind to enjoy the procedural planets/ships/creatures, which to me screams “USE A CHEAT ENGINE/TRAINER IF YOU JUST WANT TO EXPLORE” but here is a guide to really get you grinding. HARD. More power to those that want to do it.

    Grind on you loons, grind on.

    • Beva says:

      I really dont understand the problem here. You set a short-term goal, you fulfill it, whilst moving through some lovely looking vistas backed up by an amazing soundtrack.

      It’s exactly the same as something like Skyrim except you moved the arbitrary line for what constitutes game and fun a tiny bit.

      For me at least it’s positive to not have to wade through incredibly poor attempts of fantasy writing (elder scrolls), post-apocalyptic sci-fi (fallout 3/4) or moving a morality and/or friendship bar up and down (dragon age, mass effect, baldurs gate).

      Once you start reducing user experience to arbitrary definitions you really start losing ground to stand on.

      • RaoulDuke says:


        Well, in Skyrim if I gather x amount of all the herbs/alchemy ingredients on the map [Of which there are 60+ in the vanilla game] I can make a *BUM-TON* of varied effects/potions – link to

        Whereas in NMS, I can find around 15 elements [, I found ALL of these except the rare ones at the bottom within an hour of play] that can make a grand total of 7 alloys, some of which are just used to make MORE alloys [, that wiki I am linking doesnt even know what they are for… nothing?], so the ultimate goal of all of that is just to sell it all for credits?

        So in my Skyrim example, its busy work that could end with a small-medium amount of money [Sell all the alchemy ingredients as they are], a bunch of crafted potions/buffs to help you in 50+ different ways [Stealth, conversation, combat, exploration, even RPing I guess] or create high level potions that sell for large amounts of money.

        In the NMS example, you can sell it for credits or make 1 of 12 upgrades that are literally just +x% cooldown/duration stat boosts for each piece of tech – the mining laser, boltcaster, stamina, jetpack, etc – link to

        Its an indie studio with 11 people, I wouldnt expect them to be able to put in the level of detail that Skyrim had, but then why did they say it had a huge periodic table where people would have to work together to discover/make the alloys?

        p.s – the sci-fi writing in this is just as shlocky as everything else except in NMS, its just a wall of text and no animation/visuals to wow you. Also some of them contradict each other/seem like proto-versions of each other, although repetition does seem to be a theme [hey-oh!!] in the story so it might be intentional.

        Alec, did you write the bit about the frozen-frankenstein-bird-man? I liked that.

        • Beva says:

          The point is that herbs in Skyrim and minerals in NMS serve the same purpose but your definition of when they turn into something acceptable (for a game) is personal and random.

          I might have been unclear about lore, it’s not great but it’s way less intrusive then in an rpg and quite easy to ignore.

          I guess what I mean is that it’s easy to pick a game, any game, deconstruct it into bits and go: this is shit/stupid/dumbed down/whatever. I’ve always been aware that I have to suspend my disbelief for any game to be able to enjoy it, especially anything with any sort of narrative in it as narrative has been done way better in other mediums.

          • fish99 says:

            Except there’s only 2 optional quests where you need to gather herbs in Skyrim, whereas it’s the major part of the core gameplay loop in NMS.

    • aldo_14 says:

      Do you object to the idea some people actually enjoy the game? Because it reads like you do, right down to

      people who don’t read previews of games outside The Metro and rely purely on marketing, no animosity meant

      , which implies you feel a need to dismiss their right to thing differently by suggesting they are in some way less qualified to hold an opinion.

      • RaoulDuke says:

        Of course I dont think that, each to their own and all that, I was just trying to show that I understand their are gamers who don’t follow games sites [and the skepticism/jade-coloured-glasses view of previews that can bring] and just see big adverts on buses and Sean Murray on Stephen Colbert saying “Well if you want to know what you look like, you need someone else in the game to see you, but the liklihood of that happening is next to nothing”.

        The Metro is just an example of volunteer written reviews [They arent necessarily people who game a lot and can interpret the woo from HG/Sean Murray] that a lot of people will read as the paper is free on every bus in the city.

        So I wrote “no animosity” because I didnt want to seem like I was saying people who don’t follow games development closely [like how film students could predict things about a film before its released based on the trailers, because there are a finite number of ways to do things, not everyone is Werner Herzog] are in some way inferior or they are “deluded”. I just mean they didnt watch the many, 30mn+ interviews with Sean Murray where he basically talked about a game that doesn’t exist today. Sorry for WOT.

        • Premium User Badge

          Nauallis says:

          Just throwing this out there – even this response reads like you still think only non-informed idiots are actually capable of enjoying the game, let alone making a conscious choice to buy it or not. Because obviously, if somebody watches the same videos, they’ll make the same logical leap that you did. Obviously.

          That you don’t like the game, more power to you. No need to insult those of us who do.

        • aldo_14 says:

          Why would following a games site automatically preclude you from enjoying the or any game on it’s own merits?

          And you’re saying no animosity… but then calling them loons?

      • Danarchist says:

        It is so funny you pointed that out. Just this morning my coworker in the wedgicle next to me was watching a couple hours of video for the game I posted to my private youtube channel. He kept asking me how I could enjoy a game that received such bad reviews, at the same time he was commenting on how cool the game looked. Some folks prefer the opinion of the masses to their own. He is also into reality TV shows so there ya go (other than the Great British Baking show, which is a linchpin of modern society IMHO)

        • Distec says:

          You may have unintentionally hit on the problem here, though.

          NMS does indeed look cool. I think it’s actually hard to find much serious disagreement on that. But clearly a huge number of people are finding that the tin is rather empty.

          • anHorse says:

            Yeah it looks nice but by the time your ship is repaired you’ve already seen most of the gameplay and it isn’t exactly gripping stuff.

            They’ve made a game with infinite worlds but with a relatively tiny amount of possible interaction and gameplay.

    • Sinjun says:

      Non-game is a good way to put it. I call it a terrible, mindless timesink that makes the worst parts of Skyrim seem thrilling. There’s nothing here and no reason to play it once you get over the novelty of the procedural generation. Even the flying sucks. I am genuinely baffled how people can pump double-digit hours into this and find it fun.

      • Premium User Badge

        keefybabe says:

        Even though I’m enjoying it I have to agree, the flight model is unbelievably wank.

    • Premium User Badge

      keefybabe says:

      I’m really enjoying it and I’m not sure if it’s in spite of, or because of the grind.

      People talk about emergent stories and this might be the first time I actually get that. Like the time a sheep like creature decided to push me off a sheer cliff I couldn’t see because of the grass, or the time I was on an extreme planet and wandered too far from my ship and a storm started when I had hardly any zinc left so I had to hide in a shelter. I’m loving it. I’ve already played it for more hours than most AAA games so it’s been well worth it for me.

      • Vacuity729 says:

        Or the time you decide to salvage a ship without realising just how *many* resources it really takes to get it all going again, and then discovering that the planet you’re on has no, zero, zip zinc. You reload, and your original ship is gone into the ether leaving you with a pile of broken crap that you can’t fix, let alone fly, without a long, long hike to find someone, somewhere, selling zinc. Thankfully that planet had a very mild and hospitable atmosphere.

  5. frightlever says:

    Why can’t I embiggen the pics?

  6. Danarchist says:

    Anyone know if blasting the huge “lewt pillars” apart with plasma grenades nets fewer resources or not? After about 10 minutes beaming some of the bigger copper and gold ones I tend to start going Marvin the Martian on them. KABOOM!

    • Premium User Badge

      Andy_Panthro says:

      It feels like you get less resources… but I don’t know for certain. The mining laser does get upgrades that make it faster and more efficient, so after a few upgrades it’s not a problem. The sentinels rudely interrupting is more of an issue.

  7. Jakkar says:

    I think they’re trying to reach out to a broader audience.

    I don’t like it, it’s strange. This is a local shop.

    For local people.

  8. aircool says:

    Whilst it’s slightly more tedious, making and selling Bypass Chips is a better use of your time than roaming around and mining element blocks. You really don’t get much in an element block compared to actual crystals, so it’s often better wandering caves and zapping crystal formations.

    However, stock up on Iron and Plutonium and you can grind out a decent wedge by making and selling those Bypass Chips than you will mining.

    • Vacuity729 says:

      You certainly get more from each crystal in terms of size and the amount of time with the mining beam engaged, but in terms of the searching and wandering, the mineral slabs are a huge timesaver; you can see them clearly from the air and mining them entails minimal perambulation and time spent with the mining beam inactive.
      I put the crystals as more better to mine simply because it takes you spelunking, or into interesting little valleys where a knowledge stone sits, or round a corner where a new animal might just be.

  9. aircool says:

    Alternatively, stock up on Plutonium and shoot the crap out of the endless waves of sentinels for Titanium (not great, but still nets a reasonable amount in bulk) and the ‘whatever they are, they all sound the same’ bits of tech that they drop sometimes when destroyed.

  10. geldonyetich says:

    I feel like gathering resources is too easy in this game. They’re everywhere. Trip over a rock, fall off a log, then shoot it: congrats, more resources!

    Sentinels are supposed to make that harder to do. The wanted meter is nerfed to the point where sentinels are no opposition whatsoever.

    God mode enabled, whether you like it or not.

    • Zenicetus says:

      The resource abundance is necessary though, when combined with the chance of landing on a hostile planet and getting into trouble.

      About the only interesting time I had in my 10 hours before putting NMS aside, was landing my ship on a tall mesa-type rock formation (because the awful ship piloting and landing is so screwy… I was aiming to get closer to an outpost). I jumped off to reach the outpost, landing with the jetpack. But the jetpack wasn’t enough to get back up to my ship, so I had to trudge through the terrain to find an outpost with the “call your ship” thingie.

      It was an extreme cold planet, and the resources for keeping the exosuit running were slim. I almost died before finding an outpost with the ship-caller. That was my ONE exciting and interesting experience in the game.

      Maybe resources could be fewer and that kind of thing would happen more often as a challenge, but the save/reload system is so screwy that it would probably just frustrate people.

    • PancakeWizard says:

      it entirely depends on the planet, and the resources. 13 warps in and I’d found a pleasant enough seeming arctic world that was covered in knowledge stones, gravity balls and the Sentinels set to psychopathic. The odd ones floating around would immediately scan and and attack me, but the real fun was grabbing 2-3 gravity balls at once, wanted level hits 3, and I’m getting chased by Sentinel-dogs back to my ship. Then with a full inventory, it was the 1.5m KS pulse back to the local space station getting harangued by greedy pirates en route.

      Made my first million units doing that.

  11. Premium User Badge

    Andy_Panthro says:

    I wish I’d known how to find the multi-tool upgrades sooner. Having the five-slot basic model was annoying (the whole inventory/upgrade system is pretty awful tbh). I stumbled across one of those red boxes on a wall after about 20 hours of exploring, and was close enough for it to open up and show a multitool.

    As for the adjacent bonuses for upgrades, I really wish that sort of thing was explained in-game (and that you could move things around).

    It kinda feels like they didn’t have people testing out these systems before they locked everything down for release. Perhaps there will be mods for it?

    • geldonyetich says:

      I haven’t found a single one of those boxes. I probably need an Atlas pass to get into back rooms.

      • Zenicetus says:

        No, the wall boxes with better multitools don’t require an Atlas pass. Just keep visiting Outposts/Shelters with the larger rooms that often have a Galaxy trade terminal, and eventually you’ll get a RNG hit that will generate a wall box with a better tool. Or sometimes it’s an animal in stasis that just gives you rep with the outpost owner.

      • PancakeWizard says:

        Find one of the orange beam/beacon thingies, use a bypass chip on it and search for ‘colonial settlement’ (I think it’s called that? Haven’t got it in front of me). There’s a few variations, but if you get one that’s got an alien and a GTN terminal, there’s always a multitool for sale on the wall. Talk to the alien first though, sometimes they just give you a new one.

        • geldonyetich says:

          I honestly wonder if there’s something weird about my random seed. Not a single pirate attack in 25 hours. Not a single multi-tool upgrade console, and I’ve visited probably three dozen shelters with an alien and GTN terminal in it.

  12. picollo7 says:

    To all the people commenting about people commenting about people enjoying the game, I offer a comment. Yes it matters that people are enjoying this game because it tacitly permits and encourages more games and “games” from devs like this. Do you like having broken games full of empty promises? Because voting with your wallet and providing press coverage is how you get broken games full of empty promises.

    Lots of people enjoy the Kardashians but that doesn’t mean I want to know anything about it, and certainly doesn’t preclude me from decrying the downward spiral of TV and pop culture. Hell yes it matters what other people like. Because what caters to the lowest common denominator and the largest herd of filthy casuals is what gets produced a majority of the time.

    And an 11 person development team supported by Sony is hardly indie, let’s not be disingenuous here.

    • Quite So says:

      I honestly don’t think there’s a moral high ground here.

      Definitely don’t buy things you feel aren’t worth your money or time. And certainly it’s understandable to offer criticism of things you think need to change.

      But when you get personal, when you call people filthy casuals or state that their enjoyment of pixels on a screen is not valid compared to your enjoyment of pixels on a screen, you imply that you have some revealed truth about what constitutes objective quality, and that that truth sets you above others as the arbiter of “the good”. Philosophers have been having a go at this for over 2,000 years and none have convinced the others of their infallible dictums.

      These are all just opinions here. None of us are less of a person because we don’t all agree.

    • ButteringSundays says:

      “To all the people commenting about people commenting about people enjoying the game, I offer a comment. Yes it matters that people are enjoying this game because it tacitly permits and encourages more games and “games” from devs like this.”

      Written with no sense of irony whatsoever.

      Your issue is that people enjoying something causes people to make more of that thing. Ye no shit Sherlock. The world doesn’t revolve around your tastes and needs, other people get to have fun too!

      Just another variation of ‘stop liking this thing I don’t like’.

    • wu wei says:

      Yes it matters that people are enjoying this game because it tacitly permits and encourages more games and “games” from devs like this.

      Awesome! I’m always happy to see enjoyment drive further innovation.

      • PancakeWizard says:

        Same here! I imagine picollo7 spends a lot of time with his arms folded pouting at things harrumphing loudly until he’s noticed.

        By all means have your principles, but when it comes to what other people enjoy, mind your own fucking business.

        • Mavadelo says:

          What else is new
          “I am a vegetarian and because you are not you are not an animal lover and I am”
          “I am not allowed to work on Sunday and because I am not allowed nobody should be allowed”
          “I bought a game that turned out to be something I don’t like and now nobody is allowed to like it”

          same shit, different monkey throwing it

  13. Poolback says:

    Some elements only seem to appear on certain types of planets.

    I have only find the blue chrysonite crystals on cold planets whereas I’ve only found titanum yellow crystals on hot planets. Also , I’ve only found radnox on snowy forests.

  14. specksynder says:

    If you’re a young person, I’d hope that you could revisit this post in a few years to see how self-aggrandizing the subtext of your post really is.

    If you’re an adult, well, sorry.

  15. Sinjun says:

    Even beyond the huge amount of broken promises in this game, the heart of it is just a mindless and tedious mining game. All you do is mine for resources, for hours, and then fiddle with the inventory on storing all of it or selling some of it. To what end? There’s no thrilling story, no amazing setpieces, there’s absolutely nothing to it. Someone help me understand why anyone likes this game, because I’ve put 5 hours into it and regret spending even that long on it.

    • Premium User Badge

      Nauallis says:

      Hmm, ok. This post is about No Man’s Sky, not Minecraft. I think you’re on the wrong article.

    • zal says:

      I can tell you why I, personally, like it.. which may or may not help. I spent my youngest years watching and rewatching the death star trench run, pored over a coffee table book of sci-covers (that felt like movie posters for me at my small size), and playing missile command until my parents would kick me outside where I switched to starfighter pilot on our swings.

      For as long as I can remember I’ve been waiting for someone to make a game where I grab a starfighter and just GO! I don’t want it to tell me a story, or put together some lego-built set pieces.. there are TONS of movies, games, books, TV series that give me that already, and there will be tons more in the future.

      I’ve always wanted a game where a spaceship is my sole refuge, and I tell the rebellion to forget the rendezvous point, then tell R2 we’re not going to degobah either! I’m just going to truck around in my starfighter, keeping it patched and running, and seeing the big ol universe. That game lets me do that exactly. There’s no grind for me.

      Let me repeat that. THERE IS NO GRIND FOR ME. I don’t have some progress monster on my back, demanding I get to the center of the galaxy or get my ship to 48 slots, or get all the creatures scanned. I just go around and do whatever suits me at the time, using the equipment I’ve got. If I see a cool ship? maybe I buy it… or see it costs to much money and go, eh.. I love mine anyway. if I see a drop pod, I pick up an inventory slot, if I see a star I can’t reach, I keep that list of warp ingredients in the back of my head.

      The controls (for me) are PERFECT.
      mouse and keyboard like an fps when I’m on foot?
      repulsor craft controls in atmo like an airspeeder on hoth?
      space controls like rogues-quadron I run with my gamepad?
      I love it!
      Just the act of setting down my controller when I hop out of my ship leaves me smiling. and it gracefully transitions too!

      If I hit a system I don’t like the look of, I just flop down, grab some random fuel components lying around and I’m off again. I always seem to have 3 warp cells stuffed in my backpack from the fun places, so sometimes I just hit atmo, and bounce back out.

      I’m… 30 hours in now, steam says, and I’ve been to 10ish systems, and dozens of worlds. I’ve been playing through the game, imagining I’m the Dragon from House of the Dying Sun, narrating in my head as I go along, and rarely doing the same thing for more than 20ish minutes before getting bored and Soaring off to some wild new world, or just sitting in my starship listening to the toxic rain patter on the cockpit and thumbing through my inventory.

      I suppose I could be trying to grind for a better ship, but I’ve got a sleek little 27 slot starfighter, thats 70% full of dogfighting accessories, sure space is limited, and credits can be a little thin, but when mood strikes me, and I’m idling in the station just watching ships come and go, I’ll haggle with them for this or that resource I don’t feel like grinding, and slowly the upgrades trickle in.

      So all in all, I’m having a blast, and may even play again, roleplaying a different character, confident that the absence of story won’t step on the far more compelling narrative I build for myself.

      fun times, and I hope someone makes the perfect game for you someday, because I just got mine!

      • PancakeWizard says:

        Good on you! I would advise looking at a better craft hunting down some upgrades, if only to get a hold of the hyperdrive reactor upgrades. They allow you to explore red, green and blue star systems respectively, so you’ll get to see a lot more strange and new horizons!

      • Graej says:

        Val pretty much hit the nail on the head.

        This game is my dream game and I’m enjoying every moment of it. I’ve clocked over 50 hours so far and expect that I will end up putting in hundreds more. I’ve spent almost 1000 hours in ARK: survival evolved and when a game gives me that type of return Its totally worth the money. Long ago I could only get that kind of time out of games like Skyrim, which I only clocked in about 265 hours.

        There are plenty of games with (decent) stories and structured gameplay and there are plenty of other types of games out there for all the people who don’t like NMS. These games have been available for years and I’ve played them while longing for exactly what NMS gives me.

        If you don’t enjoy the game thats fine, but please stop going on and on about it. Its just ONE video game in a sea of enterainment options. If you love certain games, I am not going to sit on the forums trying to convince you to hate them or regret your purchase. In fact, I’m happy if you’ve found something you enjoy, so be happy that I’ve found something I enjoy.

        Also, the arguement that me supporting this (with MY money) means more games like this could get made is quite funny. Of course I want more games like this made and will never feel the slightest remorse for supporting companies that attempt to make them, even if they fail. All of this development just inspires others to attempt to do it better in the future, which is good for us gamers.

        Anwyays, I’ve been looking around the web (youtube, etc.) and see a ton of people jumping on the bandwagon to hate this game and complain about it not being perfect. They tell how it ruined their life and kicked their puppy, but all I see is a bunch of people complaining and seemingly enjoying that more than actually playing a video game. Or perhaps they just like the attention..

        All I know is that I’ve watched some youtubers (that I frequent) play this game and seeing the wonder on their faces shows me I’m not alone in my affection for this game. Are there technical issues? Yes. Humans made this game and humans aren’t perfect, so nothing we make is perfect. Is this game lauch as bad as that batman pc launch was? Oh heck no.

        This is a case of people longing for different things and in the end a certain group of people (possibly a minority) getting what they longed for and another group (maybe the majority) getting pissed. Their hopes were dashed for another chance to kill other players repeatedly (eve online anyone?) or their longing to chase a progrees bar across the galaxy was destroyed. See? I just did what you are doing just to show you how crazy it sounds.

        If you like PVP and progress bars, more power to you. this ONE game meets me (and many others) where we are at and beckons us to explore. You can come up with any argument you want, but you can’t take the sky from me; At least not yet. :)

        GO, find something you enjoy doing that doesn’t involve crapping all over a game others are enjoying. Even if you go play hello kitty adventures, I won’t judge you. Its your time and this is mine.

    • Premium User Badge

      keefybabe says:

      I love games with setpieces and story. I also love sandboxes that give you a bunch of systems and say, “do what you like”.

      This is very much a sandbox. If you’re only looking for objectives like “get money”, it’s not likely to be for you. I’m loving flying about, seeing what’s out there, exploring and enjoying the emergent stories that happen along the way.

  16. jenkins says:

    Also worth mentioning: any new multitool you find in the red boxes will be +/- 2 slots from your current tool. If you have the starter 5-slot multitool, the best improvement you’ll find is a 7-slot multitool, so upgrade often. It is a bit of a pain to lose the upgrades – consider disassembling the improvements on your existing tool to make recreating them slightly less painful.

    • PancakeWizard says:

      I should point out that you do get a ‘jump’ of a few slots (and for ships), if you’ve been holding back upgrading, but I’m not sure if it’s taking into account your units, the level of upgrade blueprints you’ve discovered, or where you are in the Atlas storyline or some combination of all of them.

    • Vacuity729 says:

      Another good way to upgrade exceedingly cheaply is to hunt down crashed ships and checking the distress beacon for each one; it’s very common to have an option to inspect a multi-tool, and they’re free (except for the cost of necessary upgrades).

  17. Premium User Badge

    Ericusson says:

    And the NMS sponsored content continues.

    • Ogun says:

      That’s why it costs £40 – £15 for as much of a game as they could knock together in time for release day, £25 to get it plastered everywhere and convince us to buy it.

      I had been enjoying it until today. It’s pretty and relaxing and there’s no real impetus to do anything that I couldn’t write a script to do for me. It’s like Minesweeper or Freecell, except that it makes my computer generate a lot more heat. The missing features, the technical issues and the horrible flight model haven’t bothered me, I was cynical enough to imagine those being the case.

      The grind *has* bothered me – I got lucky with the starting planet and stayed there, contentedly clicking away with the only real frustration being a UI that reminds me of the soft eject system on some old tape decks, where it only looks and sounds cool the first few times.

      But now, a couple of evenings later, I’ve finally gone off into space and gotten an Atlas pass and I’m suddenly bored by the farming gimmick. I don’t know anything about cheats or whatever a trainer is, but I’ve harvested enough plutonium just to keep breathing to know that I don’t want to do it anymore.

      I’m just going to sit here on the beach by this mountain of gold, ignore the castle that’s hanging impossibly over the water with only one corner touching the ground, and watch a ‘herd’ of three or four cock and balls monsters flop around aimlessly while I slowly asphyxiate.

  18. Aztek says:

    “Fascination Beads” sound like some sex toy.

    • Premium User Badge

      Nauallis says:

      That is exactly what I think of, every time I pick them up. The fact that the flavor text hints just enough…