Star Citizen Shows Off Alpha 3.0’s Seamless World

Fancy space games are certainly more common now than when Star Citizen [official site] was announced but Cloud Imperium’s space ’em up is still the flashiest. The devs are still working on its core elements and pulling them together into a concrete whole, but that’s starting to look pretty dang swish all right. During Gamescom last week they showed off an hour-long gameplay preview of alpha 3.0, with two players in a ship flying down from space, through a planet’s atmosphere, to land at a settlement, wander around, and pick up a contract from a proper voice-acted NPC. Have a look:

That’s pretty nice, that! It’s the first thing I’ve seen which looks much like the vision Star Citizen has sold all along: a persistent universe seamlessly combining people on foot, in space, and flying around above planets, with players able to fly ships together, run missions, run around doing FPS zapping, even loading crates of cargo into ship by hand, and and and… yeah, it’s impressive. I’ve been sceptical but this is looking swish.

It’s still only a demo, mind, so we’ll have to see what how it ends up in reality. Alpha 3.0 is due to launch around the end of the year.

Far sooner than that, Cloud Imperium will release alpha 2.5. This here trailer gives a peek at some of what it’ll bring:


  1. BobbyDylan says:

    While the tech looks good, I can;t help but draw comparisons to NMS pre-release trailers. I highly doubt every mission granted will be this well voice acted and motion captured, and with players on the opposition.

    All-in-all, apart from the PG landings stuff, it looks the same as it did at last years show (the Retaliator vs Constellation).

    • dualestl says:

      I very much doubt Star Citizen will ever leave alpha state,if anything its gonna get very slow updates as time goes on until it finally fades away.

      Hardcor backers or fans will probably stick with it,but its one of those cases where a title missed its queue.

      • Wyrm says:

        LOL “I very much doubt Star Citizen will ever leave alpha state,if anything its gonna get very slow updates as time goes on until it finally fades away” – Whatever. Go play Battlecruiser 3000 then.
        And mr D1E (aka “*”*”) It is still an alpha, and yet still more fun to play than NMS.
        Shills? You act like this is some massive conspiracy. It’s a bloody game eff eff ess. At least they are TRYING to push the boundaries a bit – it’s bound to take time. In the meantime I suggest you go outside and get some fresh air.

        • milligna says:

          What boundaries are they pushing? Taste and decency? Backer goodwill? The outer limits of orange-ish hair dye for men?

          “Localized physics grids!” Oh they’ve been working great all year, clipping through the geometry and an utter janky mess.

          Running around to quest givers and pressing F? That’s the pushing forward?

          Regressive FPS with less control and less tactics than the past ten years of shooters?

          What a visionary.

          • puninnabun says:

            Let’s focus on the important things: I’m glad to recognize a fellow F-is-the-one-true-use-key disciple. I never understood why people would want to use E instead.

          • pack.wolf says:

            My cousin plays with arrow keys. I think he may be adopted.

        • theblazeuk says:

          I think taking a step away from the keyboard and getting some fresh air is definitely a good idea for someone…

        • BIKINIstate says:

          “Shills? You act like this is some massive conspiracy.”

          And yet:

          “Whatever. Go play Battlecruiser 3000 then.”

          In a world where most people associate Battlecruiser 3000AD with, if anything at all, Jo Guest on a stool rather than with Star Citizen, you sound an awful lot like you’re accusing somebody of being a shill for Derek Smart.

          Also, what does “mr D1E (aka “*”*”)” MEAN?

        • DeadCanDance says:

          Does your mom know you are ou here being all uppity and shit with yiur fellow gamers?

    • jon_hill987 says:

      The difference between this and the early NMS videos is that this 3.0 demo was shown, in engine, running on actual PC’s (980ti) in real time, unscripted(ish). NMS showed what was a concept art that happened to be animated.

      • Chalky says:

        Just because it was done “live” doesn’t give us any indication of how representative of gameplay it’ll be.

        It’s an extremely impressive demo, but it is an extremely narrow and highly polished example of exactly what they want you to see (with extremely limited gameplay) running on unknown hardware.

        Congratulations to them on their LOD and content streaming tech, but the FPS gameplay looked dreadful and the quest was “travel for 15 mins, shoot 2 guys and pick up a box”.

        Don’t let your imagination run away with you, let them deliver something real instead of making the same mistakes hyping this game like people did with NMS.

        • jon_hill987 says:

          They did say the hardware it was running on, I can’t remember it exactly but other than the solid state drives it was nothing special. I do remember a 980ti was in it though.

          Yes it was limited, they ran through what was probably the only mission they had finished, but more content is easy when the tech is working. I am cautiously optimistic, far more so than before this demo when Squadron 42 was the only part I had any hope for (due to its limited scope).

          • milligna says:

            It doesn’t ring any alarm bells in your head that they were supposedly focusing on S42, promising it for this year after promising it for 2014 and 2015, and they have nothing to show from it? Nothing at E3, nothing at Gamescom?

            And it’s supposed to come out this year? With the game systems as feeble and tech demo as they are?

          • Chalky says:

            I don’t just mean the graphics card, I also mean the server infrastructure and so fourth. It’s one thing running a dedicated server cluster for 4 guys, it’s quite another to have a million players on those servers at once.

            Now, I’m not saying that they won’t manage it, all I’m saying is that demos like this are universally unrepresentative of what would happen if they were to release the software right now. There is a road to be walked between what they showed us and its eventual release, and there will be many compromises on that road in order to get it to a) run on consumer gaming rigs and b) cope with the numbers of players they’re targeting.

            It happens every time, developers show something as a 50 minute tech demo, but when they try make it work in reality they end up having to cut things and make compromises. The only thing we know for sure is that until we’re able to play a stable version of this game ourselves, we cannot know what compromises will be made or what we’ll end up with.

            Good luck to them, but at the end of the day this is basically exactly what we saw with NSM and the NSM guys probably could have “done it live” too.

          • Chalky says:

            *NMS. The lack of an edit button on these comments is the most hateful thing about RPS.

          • Geebs says:

            Thing is, the framerate was frequently rather poor and while the space-planet transition was impressive, they’re really not drawing much planetside – no vegetation or other ground detail.

          • Chalky says:

            Yeah, but ironically the flaws in their technology give me more faith that this is a realistic goal than anything else in the video. The planets were gray and boring and the textures popped at times – that means it’s not too different from what E:D and NMS have achieved previously which makes it seem doable.

            The thing that really scares me is the outright lies and misrepresentations. Chris Roberts stood up there and said “we don’t have any draw distance”. Not only do you literally see the textures on the planet’s surface pop during the video, that statement is blatantly false just from a basic logical perspective. The glass in the hand of the NPC you took a quest from is NOT still in memory being drawn when you’re orbiting the planet. That would be stupid. You DO have draw distance because doing anything else would be ridiculous.

            So when I see the “visionary leader” of this project standing up there and blatantly lying to me, I’m very concerned indeed. Is it that he sees no problem in Molyneux style lies when he’s on stage, or is he just so horrendously misinformed that you can’t trust a single thing he says?

            I don’t know what’s worse, frankly.

          • GepardenK says:

            Dude he was talking about the planets horizon and how you would always see it’s actual physical horizon and not a horizon created by limits in the draw distance. He specified this. Not once did he imply that objects stayed in memory at all times or that there wouldn’t be pop-inn.

        • derbefrier says:

          For the record there isn’t a thing they have shown at an event like this that hasn’t worked in game exactly like it worked in the trailer. They are always very careful to show what you are actually getting and not what they hope you will get someday. That’s the point of these live demos and believe me it hasn’t always gone so smoothly.

          We have been at this for 4 years now. for 4 years whatever they show at these events gets into the game as it was shown( usually improved from what was shown) I think they have earned the benifit of the doubt. In 4 years there really been only one big screw up and that was with star marine, which is coming out next month.

          I mean if you wanna believe this could be fake I guess you have to assume everytime you see could be equally fake.

          • Chalky says:

            Ok, I’m sorry but what you’re saying is completely false. The last time Star Citizen showed us a video that looked this polished it was of their FPS module in 2014 and it looked like this:

            link to

            2 years later and not only is that content not available in the game, but the FPS combat they showed at gamescom looks substantially worse.

            Don’t pretend that there’s anything functional or anywhere near representative of this video in our hands right now. Let them meet their “this year” deadline for releasing 3.0 to us and we’ll judge it then.

            This is just another “gameplay preview”, just like all the others, and it won’t be real until we’re playing it.

          • derbefrier says:

            It’s not completely false I said thier only big screw up was star marine (which is the fps module) and they only big screw up there was it was hit with a big delay.
            The fps mechanics look much better than what they showed last year ( you might need to refresh your memory) and they have been steadily proving fps mechanics all year.

            Racing, arena commander, SC 2.0 are all exactly as promised and shown in these stream events. You are the one being disengenuois here.

          • derbefrier says:

            For the record since you seem out of date currently on game there is a rep system, a quest system, a pvp area l, yes with working fps mechancis,multiple shops,multiple multicrew ships that work exactly like was shown in the video, multiple weapons for ships and persons, racing, deathmatch…

            So yeah there are plenty of functionAL mechanics that have bee shown at many events that are in the ae and work exactly as advertised

          • Chalky says:

            Ok, well, they’ve done this 3 times now. First time was star marine which never materialised. Second time was the PU, which is still extremely unstable with about 1 hour of content most of which is travelling between locations over a year later.

            The third time they released this video which implies that there will be a vast world to explore filled with highly detailed and hand crafted quests. What they’ve shown us is a quest to fly somewhere, kill 2 dudes and pick up a box. If 3.0 releases as an unplayably buggy mess in 6 months where the only quest in game is to fly somewhere, kill 2 dudes and pick up a box…. you can see how it goes.

            Tech demos are tech demos, what we need is a game with substantial and fun content. Maybe they’ll deliver this, maybe they won’t. A video of 2 guys following a heavily rehearsed path to pick up a box doesn’t prove it either way.

      • PancakeWizard says:

        The NMS footage was, in fact, all in-engine. The creatures that showed up when they did were scripted, but they were ‘built’ using the same procedural method they use in the game proper. NMS is a custom-built engine. Star Citizen is using some version of Cryengine, and frankly, for the amount of money they got to develop, I would’ve expected a better looking planet than a grey dead lump. Space to Atmos flight in a game is not some unique technical achievement.

        • Ryukaschien says:

          link to

          It’s understandable that it’s hard to follow all of the news about the game. What they showed was about 4 or 5 months ago. They have already moved on and will be showing what’s in the link at CitizenCon. They don’t showcase something that they just produce 1 or 2 weeks before a showcase (just like any other developer). Have you read the pcgames (not pcgamer) magazine concerning the game’s content?

    • milligna says:

      CIG has been showing flashy videos and not delivering a game for years now. Promises, promises.

      There’s a reason Chris Roberts hasn’t delivered a game since the 90s.

      • jon_hill987 says:

        Yes. No publisher to fund a space game.

        • milligna says:

          Right, let’s pretend wearing out his welcome at Origin and then running Digital Anvil into the ground was somehow not CR’s fault. Let’s pretend Ascendant Pictures was just an anomaly rather than a pattern of behavior he’s exhibited throughout his entire career.

          Suddenly Mr 90s FMV is the savior of PC gaming who is going to deliver FOUR GAMES?!! Try shipping one first.

      • Wyrm says:

        Last videogame 2001 I believe. Then produced I think it was 10 movies up to 2009ish?
        So yeah.. he’s done nothing.


      • piercehead says:

        Because he was producing films instead?

        • Chalky says:

          He directed one film which was a massive failure. Got his name listed as producer on a few others which is not a particularly difficult thing to do for someone with some cash.

          To be honest his obsession with film making is one of the biggest worries about this project for me. The money being spent on big name actors instead of functional gameplay is obscene.

          • BobbyDylan says:

            Agreed. And from what I’ve seen of the Motion Capture shoots, the SP looks to be a string of cliches and tropes.

          • Arglebargle says:

            Producer in Hollywood could mean almost anything. Stan Lee is listed as an Executive Producer in the Avenger films. How much do you think he had to do with them? No one knows what Roberts did in those films, but their track record on profits were not good. And that is the Hollywood gold standard.

            Interesting to see how Roberts rediscovered his love of games right as his Hollywood career cratered.

            And while he is obsessed with filmy features in games, the characters and dialogue from his productions are really not that good. There’s nothing in WC that rises above cliché and comfort food. It’s just that a lot of gamers were exposed to them when they were very young and having glowy memories.

    • Press X to Gary Busey says:

      Four years and $120 000 000+ and they’ve built some kind of perfect edging business model. The climax and release has to be kept just off that edge.

      There was a pretty damning and eye-opening 24 page article in the July issue of the Swedish games magazine Level, compiling the story so far and some new interviews, even some insider stuff.

    • RobJoy says:

      Of course not. LMAO

      Voicing and motion capturing millions of NPCs would be insanely impossible, no matter what budget or how much time they have.

      Do not expect that. lol

      CR said that there will be at least one such character per landing location, which is still a lot.

      And they will be adding more as time/years go on naturally.

      But the sheer scope of things you will be able to do with friends in this universe is astounding.

      Se they are going for that experience, not a single player experience in am multiplayer game. They want you to have fun with your friends and do stuff together.

      THAT is the point.

      • BobbyDylan says:

        So what was shown is (if at all) hardly going to be a factor for most players. Which Is why In compared it to NMS trailers.

        I’d much rather they show the system that spawns missions, how points of interest on planets will spawn, how exploration will work. But, no, here’s some working elevators that seem to be needless timesinks, and a detail mission giver that you’ll quickly skip past after meeting him once.

  2. Thurgret says:

    I was an early backer of Star Citizen, and have gone from excited to disappointed to disappointed some more to tentatively optimistic and then to rather enthused again as of these past few months.

    • modzero says:

      Yeah, same here — I was sceptical even at the beginning (but thought hey, I’m at a good place and I want this to happen), then really sceptical, but there are glimmers of hope now.

      Last time I ran the build it still had some clunkiness to it, but just the design of the sleeping cubicle is worth of good money.

  3. PoulWrist says:

    Watched that whole 50min thing last night. Some very impressive tech on display there. Seems like they’re doing a best-of-both-worlds approach with the generation of planets. Must be auto-generated the most of it, but then sculpted and designed in areas where it needs to be.

    It looks lovely, but the shooting and foot-movement feels pretty bad and unresponsive, or at least that’s how it comes off through the video. Well, and my own experience with the movement in the alpha.

    A very strong foundation, though. This has been the most substantial one-thing I’ve seen from them and it looks like they’re very much on the right track.

    • milligna says:

      There’s no tech and certainly no strong foundation if not of it is integrated into the game and can cope with multiplayer. The crap we’ve has all year has been a buggy, unstable mess that has gotten WORSE with subsequent additions.

      Now we’re too believe that’s all sorted and they have a strong foundation? Yeah sure. Maybe when you can download it and play it you can claim that’s a strong foundation.

      • milligna says:

        If none of it is integrated, rather. We’ve had years of tech demos. It’s time for them to deliver some of these features in a working game.

        • Premium User Badge

          Malarious says:

          I mean, Arena Commander is pretty fun. I probably have 20 hours in it. As long as the act of piloting a ship and dogfighting is enjoyable I’m not too concerned. I don’t really care about the MMO stuff to be completely honest — I just hope Squadron 42 is good.

    • Maxheadroom says:

      Yeah I had the same thoughts. Impressive on the whole but considering CryEngine is predominantly an FPS engine, its odd that those sections looked the most janky.

      Also what is with that crowd? Whooping and cheering at things like opening a door and bringing up the map? Am I missing something?

  4. DrollRemark says:

    Man, did the crowd whooping every time a door opens get old fast.

    • jon_hill987 says:

      Indeed, entering the Atmosphere, fine, the unveiling of the Dragonfly, OK if you must. But not Every. Little. Thing.

    • CartonofMilk says:

      yeah i couldn’t stand it. Mouth breathing fanboys the lot of them.

      My opinion about SC has been this for like 2 years now: don’t pay attention to anything they do. If a FULL game ever comes out, and it’s all it was said it would be, and its great. Good. Anything other than this is to be dismissed as just hype.

    • Arglebargle says:

      Well, it is pretty exciting that they actually got the doors to work!

    • Rolfski says:

      A lot of these cheers, like opening doors that are stuck in the current build, are insider jokes really.

  5. Janichsan says:

    *If* the SC Alpha 3.0 actually looks and plays like this, then maybe there is actually hope for the game… well… somewhen… in 2020 or something.

    However, since a bunch of writers (e.g. from <a href="link to that have been shown the presentation a day earlier describe an in parts almost identical course of action in the demo, I somewhat suspect that gameplay slice and the whole presentation was heavily scripted.

    So, I reserve the right to remain sceptical until that alpha is actually in the hands of their backers.

    • Chalky says:

      Exactly. The tech looks impressive, but the gameplay looks bland and simplistic (which is forgiveable in a short demo, but not in a real game)

      They promise us 3.0 before the end of the year – so lets see if they deliver. If they do, and it’s stable, fun and varied then I will climb on board this hype train.

      Until then though, it goes on the pile with all the other “gameplay” footage that spews from these conventions. If it looks too good to be true then I’m not falling for this again.

  6. Spuzzell says:

    I find the stubborn negativity of certain people towards Star Citizen hard to fathom. What exactly is it you’re complaining about?

    This is by a HUGE distance the most exciting gameplay hands-on I’ve ever seen.

    I bought in very early on but I’m still holding off playing until the game is released, but it’s getting harder and harder to stay away.

    • Harlander says:

      Better to be pessimistic and truculent and end up being surprised by how good the final product is than to be overenthusiastic and auto-hyped and end up disappointed.

      Or something like that, maybe.

      • Stevostin says:

        Well please factor in than constant negativity is actually bothering to a vast amount of people, and can even weight negatively on the moral of people actually making the game. Thanks in advance.

        • Harlander says:

          Eh, I rarely discuss the progress of games anyway, it saves aggravation all around.

        • TheAngriestHobo says:

          Pretty sure the morale of the dev team is not some random internet person’s problem.

          Neither is your reaction to the negativity, really. You’re responsible for your own feelings. You might not be able to come to terms with the fact that a significant number of people are being cynical about the game, but that’s your problem, not theirs. The world is as the world is.

    • Janichsan says:

      I’ll just leave this here as a reminder what to think of gameplay presentations at such conventions…

    • milligna says:

      Complaining about the same problems that have dogged Roberts through several industries and through the ashes of several companies: overpromising, under-delivering, and blowing schedules. Wing Commander II was a LONG time ago.

      • Stevostin says:

        What are your talking about ?
        Chris Roberts released all the games he was involved in, and all, the bloody all of them have been public and critic success. You don’t seem to realize that this actually is a totally epic track record, matched by very, very few game makers world wide.

        link to

        • Press X to Gary Busey says:

          Freelancer in that same article? link to

          Space sandbox project with huge promises, turned into a time & money sink. Financiers (Microsoft) steps in, Chris leaves the project and MS salvage what’s done into a releasable product.

          • Stevostin says:

            That’s your assumption entirely, and it contradicts in some place what’s actually written. Microsoft bought Digital Anvil to get Freelance (do you buy a game that needs rescue? nope, to much unknown unknowns). Chris Roberts didn’t have a say in this and he stepped out of his leading role immediately. Now Freelancer was a commercial and critical success. A Sequel was planned, but this time Chris Robert didn’t take a part in it. Fact: they weren’t able to pull it out with him out of the project.

            Basically you make a whole theory that’s inconsistent with the fact that MS actually bought the game CR had developed and that CR had been so far able to create games after games that were innovative, super ambitious, super successful. And that the people you think should be accountable for making freelancer a successful published games have actually been unable to create a sequel to it.

            I can’t prove your theory is proven to be true, but it certainly is proven to be very poorly substantiated.

          • Arglebargle says:

            Microsoft bought Digital Anvil more to find out what happened to their money. After all their investment, even Roberts admitted Freelancer was out of funds and in woeful, unreleaseable shape after three years of development. Digital Anvil never released a single game in four years of existence.

            Roberts is probably lucky that Microsoft was not inclined to sue.

        • c-Row says:

          Chris Roberts released all the games he was involved in

          Ah yes, who doesn’t remember playing Loose Cannon?

        • Arglebargle says:

          Roberts has never managed to release a game when he wasn’t under the umbrella of Origin and EA. Digital Anvil, in four years of existence, never produced an in-house game. The only project that we know that Roberts was in charge of was the Wing Commander movie. Have fun watching that disaster.

          • Geebs says:

            What about Starlancer?

          • Arglebargle says:

            Produced out of house, by Bullfrog, with Erin Roberts in charge. Erin seems to be reasonably competent. Best shot for the SC crowd is that he can foil his brother’s worst tendencies. Didn’t work at Digital Anvil though.

    • Stevostin says:

      Same here. Of course this will be released. People with a little experience in development understand, IMO, that the team able to do all those live demo and alpha releases is a very competent one. There will be some industry article about project management on that team. For one thing the first video on that page convinced me M. Roberts is a top level game maker. Guy has certainly spend the other half of his thought that aren’t used by “space game design” to “video game making”.
      Average time to make a new AAA games is typically what ? Four, five years ? Can we at least have expectation based on this ? Can we also admit that this is hugely more ambitious than most AAA games ?

      • ulix says:

        You with all that logic…

      • jon_hill987 says:

        Indeed, when you consider how long Bethesda spend on a TES game, and then consider how much more ambitious this is, is it really surprising that this is the state of it after 3-4 years? People saying the content is limited, well content comes after tech, you start with just enough content to test your tech and when you have nailed that you can put out the content relatively quickly. If you don’t do it that way round you end up with a lot of content to rework every time you make a big change.

        Yes the game is nowhere near release, it won’t be for at least two years, but an 7 year development on a project this ambitious would not be out of the question.

      • SpitefulHammer says:


    • shocked says:

      Well, what you call ‘stubborn negativity’ is another ones ‘well-grounded scepticism’. Don’t get too invested, until now it’s only nice graphics, marketing and hype.

      When SC is released, playable and actually good, then is the time to praise the game.

      • Stevostin says:

        Well grounded? I fail to see any ground in those claims than those demos aren’t representative of the games. Even if a few cut do happen here and there games are never widely different of what is seen in those live play demonstration.

    • montorsi says:

      What “gameplay” are you referring to?

  7. D1E says:

    Sooooo… if this isn’t completely scripted, or a special development build with the guts ripped out just to get acceptable performance… why doesn’t CIG release this “demo” to the public right now?

    Oh right. It *is* a completely scripted special development build.

    They promised this is what 3.0 “will have”, not that what they showed *is* 3.0. Big difference.

    Now the SC shills will come out of the woodwork, protesting that Chris Roberts is the greatest and most visionary game developer to ever live, that he can do no wrong, etc.

    Haven’t we been here before?

    • Thurgret says:

      Do take a look at alpha 2.4. The game is, after seeming to have stalled for yonks, finally showing genuine promise – the current flight model works fine, the damage model’s great, and the stuff that makes multiplayer work surprisingly stable (the lack of a stabilizer on crewed turrets is a different matter, though).

      • D1E says:

        Here is a video of alpha 2.4 gameplay:

        link to

        Sorry, now I can’t believe a single word that comes out of your mouth.

        • Thurgret says:

          You must be new here.

        • Stevostin says:

          That’s because you don’t understand what an Alpha is. Or how game development is. You can deny it but I say this: the day you’ll start actually making game, you won’t be able to backup the thing you’re saying those days. You’ll be embarrassed.

          • D1E says:

            Unless you have created your own AAA $120-million plus video game from scratch, then you have no right to an opinion, and you don’t understand video game development.

            Hear that video game journalists? None of you are qualified to do your jobs, and furthermore you don’t know ANYTHING about video game development.

          • Stevostin says:

            No, just unless you show an understanding of the topic you’re speaking of. Do make a game. Small team. Solo even. Publish. Or do talk extensively with people doing so. Anything, really. But you have nothing of the sort, do you ?

          • BobbyDylan says:

            Lol, so because I’m not earning £150m a year as a striker for Machesthair Unitited, I can’t call their star player a wanker cos he missed a penalty?

          • c-Row says:

            I can taste whether or not a soup is salty even if I am no cook.

          • Arglebargle says:

            I do talk extensively with game developers. Two-thirds of my PnP gaming group are Origin Exs who worked with Roberts. They have nothing kind to say about him. His productions were disorganized, he surrounded himself with brown-nosers and sycophants, he was always over ambitious and clung to unrealistic goals long after it was evident that they were unfeasible. His productions always ran overbudget, overlong, and then underdelivered.

            Roberts also has the ability to lie to himself, so ‘He always believes what he’s saying, regardless of its relationship to reality’.

    • Stevostin says:

      “Oh right. It *is* a completely scripted special development build.”

      Which is exactly the point of “preview”. “preview” being the point of those events. They give you a glimpse of what to comes (which, believe it or not, interest some people and is half of the reason of game journalism to start with) that uses the possibility a relatively controlled presentation over releasing an alpha that you’ll play with no knowledge of what’s possible on a random configuration and no idea of what are the thing the game system won’t support you doing yet.

      Usually Game makers go for a pre made video. What they do here is quite more difficult and risky. But do we see ppl giving them kudos for that ? Well some, but some others are decided to blame what’s obviously for the best so that we can all get less of it. And to think we live in the world they disserve…

    • McCool says:

      The difference is, time and time again in Star Citizen Chris Roberts has promised some tech, then shown it, wowing everyone and then pretty soon after released it working as well or better than the big presentation.

      I’ve tried to stay cynical and pessimistic about this project, but he keeps delivering. The one thing you can obviously say is that Star Citizen hasn’t continued on schedule, Chris Robert’s games rarely do, but without a publisher and with their weird way of funding (getting rich space game fans with questionable decision making skills to continually buy imaginary spaceships with real money), that is less of an issue. The stigma around delayed games is generally the publisher just forces them to be released when they are not done, and we get a buggy mess. Instead what it seems like we’ll get with Star Citizen is the game as promised, it’s just going to take a long, long time, and come out in stages.

      It’s just that over the last year, since they have changed their approach to releases and finally got the core functions of the game working, they have actually delivered, time and time again.

      • jon_hill987 says:

        “getting rich space game fans with questionable decision making skills to continually buy imaginary spaceships with real money”

        Hey, my decision making skills are fine. I am lucky enough to be in a position where the money I have put into this project does not actually matter to me. I am fully aware that nothing may come of it at all. From my perspective, even if it is only Squadron 42 that gets finished it is worth it, if one single player, military campaign, Space Sim is successful we might even see a FreeSpace reboot (could not find out who owns that now, so no idea if that is even possible) or similar. As for the space “MMO” side, is this not what mankind has dreamed about since he first watched Firefly? Will it happen? I hope so, but I can see it is a way off yet. I do have to mention that I have been stung more with pre-orders from major publishers than I have been from crowdfunding projects, even though the buyin has generally been much lower.

        TLDR: Am aware I am funding a dream, hope that dream becomes reality, if it doesn’t it does not hurt me in any way, so decision making fine.

  8. Ben King says:

    In was really excited to see two people piloting the same ship in this one and I really like the idea of having to crew the millennium falcon with one mate on each turret, another angling the deflector shield against incoming fire, and another piloting. But the dual crew I saw here didn’t do much more than simply pop a hatch while the other one landed. Still it’s neat to see that folks can tag along with each other. I recall first reading about a kind of highly effective team based division of labor for Halo years back: Warthog driver, turret gunner, and air support all conspiring to become a super effective team, but I’ve never gotten to play anything that fits what I saw in my imagination when I first read about the possibilities of Halo’s multiplayer. I’m still really optimistic that crewing up a ship could be fun beyond simply sitting in a co-pilot’s seat.

    • Ben King says:

      oops, so apparently if I don’t just get bored with toodling down empty corridors and vacant elevators 20 min into the demo they do some dual piloting/turret operation which looks damn fun.

    • Chaz says:

      I think Tribes and Tribes 2 has come the closest to fitting that ideal. The open top air car style transporters were great for having everybody all pile into and have the pilot fly over a base whilst heavies rained down mortar fire below and a couple of guys with chainguns fended off air attacks. Sometimes you’d pass by a similarly occupied enemy transporter in the skies and everyone sat in the backs would be trying to blast the other transporter out of the sky whilst the pilots tried to circle around each other.

      Ah good times.

      In space combat it becomes a bit harder to find things to do for any crew who aren’t the pilot. Sure, there’s navigation and systems management, manning turrets or emergency repairs. But they’re not going to be doing that all the time and in most cases only when engaged in combat. For the most part though I expect there’ll be a fair bit of down time for any non pilot players.

      I think SC offers the most opportunities for things to do in multi-crewed ships for other players though. At least they can walk around the ship if they get really bored. As for Elite Dangerous it is even harder to imagine what other players will be doing in a multi-crewed ships considering that all the ships are quite capable of being flown solo with no problems. Although there will be the ship launched fighters coming with the 2.2 update. There again, when not engaged in combat what will the other players be able to do? Better make sure they include a holo-chess table like the one in the Millennium Falcon.

      • Kaffis says:

        “I think Tribes and Tribes 2 has come the closest to fitting that ideal. The open top air car style transporters were great for having everybody all pile into and have the pilot fly over a base whilst heavies rained down mortar fire below and a couple of guys with chainguns fended off air attacks. Sometimes you’d pass by a similarly occupied enemy transporter in the skies and everyone sat in the backs would be trying to blast the other transporter out of the sky whilst the pilots tried to circle around each other.

        Ah good times.”
        I’d counter that Planetside 1 was better. Purpose-built multi-crewed tanks, bombers, and transports, all of which put the strongest weapons in the hands of a gunner instead of the pilot/driver, and featured rich driving/piloting strategy that required good communication and cooperation to leverage the powerful turrets/bombs to the fullest.

        “In space combat it becomes a bit harder to find things to do for any crew who aren’t the pilot. Sure, there’s navigation and systems management, manning turrets or emergency repairs. But they’re not going to be doing that all the time and in most cases only when engaged in combat. For the most part though I expect there’ll be a fair bit of down time for any non pilot players.”
        This is the part that’s the most worrisome for me, what with the pivot Star Citizen has been making over the last 2-3 years of development towards bigger specialist ships instead of a diverse array of dogfighters. While it plays to their immersion angle, it’s going to be difficult to deliver the fun for that Navigator’s station, or the Engineer, especially if they’re really just divvying up systems that are in use (and controlled suitably by/automated for a single pilot) in the smaller fighters.

        I’m a day one backer for a Constellation, and honestly, I wish they’d cut it out with the multi-crew and starry-eyed immersive career creep and double down on the dogfighting.

  9. D1E says:

    Lest I remind you, *this* is exactly what playing the current alpha build of SC looks like:

    link to

    And this is *exactly* what the Gamescom streamers were playing, replete with constant crashes, glitches, walking through walls, falling through floors, ships randomly exploding, etc.

    It’s quite telling that whatever CIG was *playing* at Gamescom can’t even be released to the public, if what they *do* release is the crappiest “demo” any game company has ever released. Mind you, CIG QA thought that pushing out “alpha” 2.4 was a good idea to market their game. And yes, that’s what alpha 2.4 plays like.

    • Stevostin says:

      You should really learn about what an alpha version is. Why it exists, why it has to be here, what should be your expectations when you play one. Once you do this you’ll realize that everything that video is complaining about is absolutely normal for an Alpha version.
      Now can you complaint that we’re still in Alpha ? Maybe, but I can’t think of any ambitious game (and this one is certainly the most ambitious of all) being made on a significantly faster pace. Can you ?

      • D1E says:

        Gotcha. So I’m supposed to be *impressed* by alpha 2.4, because it has only taken 4.5 years to get to that state.


        • Stevostin says:

          Only if you can’t show with actual arguments why you shouldn’t be. Which is apparently your current spot in the debate.

          • D1E says:

            Watch the video, friend.

            Nothing works properly.

            How’s that for a summary?

          • Cinek says:

            Nothing works properly? You must have seen a very different video than I did.

    • ulix says:

      Wait, it’s an alpha of maybe the most ambitious game ever created… and there’s bugs in it?

      You don’t say! Unbelievable! Bugs in an alpha!

      • FriendlyFire says:

        Bugs that have been there for a worryingly long time and have yet to be addressed while new features keep getting added.

        No, that’s not normal for an alpha.

        • ulix says:

          In fact it is very normal for an Alpha, depending on what kind of bug it is. For many bugs it just doesn’t make sense to fix them until the game is more feature-complete, especially if it is as seamless an experience as this.

          Nowadays we of course have public Alphas which put pressures on devs to fix bugs prematurely, so people can enjoy the public alphas more. But that isn’t what an Alpha is for.

  10. syndrome says:

    NMS’s content, in my experience, lasts for about 8 hours, regardless of its content being randomly distributed, making it feel as it’s a much greater game. The fact is that a player sees 80% of the content in 6 hours or less (excluding in-game text, which is secondary to the experience). It does not matter that it is artificially bloated to last for hundreds of hours, by making some of the content more rare than the rest of it.

    Not asking these questions is what constitutes bad journalism imo.

    An obvious question regarding SC is therefore “How long before its content gets old?”

    How many times you’ll hear the same voice over? Or will they record 300 million actors to begin to fill in every thought and every mission there is in the universe?

    Is it possible that RPS doesn’t have people in its roster to at least raise suspicion about something as critical as this, and that I’m constantly feeling disappointed since Jim left…

    • TomA says:

      “How long before its content gets old?” It’s a question that tells the reader nothing. It’s entirely subjective, if john reviewed it and said he’s loved playing it for 50+ hours you might still buy it and get bored in 5. Unless what you’re actually asking for is a time in hours you can play to finish the content, like what Graham wrote about Deus ex on Friday (40+ hours with side missions). I don’t understand what you’re complaining about.

  11. Heisenbird says:

    I thought this was a jawdropping demo and the first proper indicator that Roberts’ vision is beginning to take shape. The negative reactions to the demo aren’t really surprising as there will always be people who want the game to fail for some reason or other that I can’t wrap my head around.

    After the multicrew demo shown at last year’s Gamescom generated the exact same reactions (“that will never happen”), it was released towards the end of 2015 and is exactly what we got to play with in 2.0 onwards. After this new demo (and as a backer who has had doubts about the sheer scale of the project and whether the tech exists to even make it) I am becoming ever more convinced that Cloud Imperium will genuinely pull this off.

    It will be three years a week from today since the Hangar module was released. Seeing the huge strides that have been made in a little over three and a half years of development time is nothing short of astounding. No other game that I know of is offering this level of immersion at such high fidelity and that’s why I’m on board. This demo in particular featured stuff backers knew was going to be shown, we just didn’t expect them to show so much of it.

    If people still have doubts, fair play, opinions and all that. Just don’t base them on what you read. When the next free fly week takes place (around CitizenCon I imagine) get involved, check it out for yourself and give it a chance. Yes, there have been delays, but so far CIG have actually delivered on everything they promised. The potential is so obvious and this new demo only reinforces it. If CIG do pull this off, it could well be one of the greatest games ever made.

    My fingers and toes are very, very tightly crossed.

    • klops says:

      If you would be the developer and that was a real gameplay demo you were showing there, would you have any reason not to give it to backers?

      • derbefrier says:

        They are giving to backers in a couple months what’s your point?

        You think it’s normal for content shown at events to release the same day. It’s a work in progress and while it’s close to a release state it’s still a few months away. All of this was explained in the presentation

      • aepervius says:

        As a developper myself ? plenty of reason. One of the huge drain of a project is maintenance and polishing. Polishing because what may be OK for a demonstration may not be enough in UI/control for the general public, you need to test more con fig etc… maintenance because bugs are found and then you need to do a new version, have Q/A pipeline for it, release process, etc…

        So basically I would release only at the latest moment when ready, when I would be sure it is polished enough, but far more importantly only when I would be sure i could give the basic release process , bug fixing, and tech support a go.

      • Cinek says:

        Bugs are most likely a reason. The first time they released a big patch as soon as they could they got butchered by people like you for buggy release, so now they hold it for weeks if not months before giving stuff for people to play with.

        • klops says:

          Butchered by people like me? You mean people who don’t believe everything a game developer says and shows in a promotion event? People who’ve seen Aliens: Colonial Marines promo videos? People who’ve seen NMS promo videos?

          They’ve already released a hell more buggier Alphas (well, of course since they were earlier) by the videos people have posted here. Compared to those, this looks like a finished game, even though Alpha build is supposed to be far from a finished game.

          If that gameplay material is what people are getting in the next Alpha build, then great.

          • GepardenK says:

            There is a huge difference between this and A:CM or NMS. In the case of A:CM and NMS hype was constructed by very very carefully controlling what was shown of the game, and by talking about overall ideas instead of specific gameplay systems.

            Star Citizen on the other hand has playable content out, making potential buyers able to go to youtube or forums or whatever and actually reliably check on the current state of the game. The only ones forced to gamble on promises here was the original backers, but backing a kickstarter is inherently gambling anyway so those people knew what they signed up for.

          • klops says:

            In the case of A:CM (and little in NMS’s too) the hype wasn’t constructed by carefully controlling what was shown of the game. The hype was constructed with scripted promo material that never was part of the game.

            If that SC material is straight from the game and if they really played it there in front of the audience then it looks promising to me. I’m just quite doubtful that that wasn’t the case.

          • Smoky_the_Bear says:

            You shouldn’t believe everything they tell you. Also though, nor should you be so entitled as to demand everything they make ASAP it is made. Alpha/Beta testers are there to help the developer with the game, not the other way around, which is what some people seem to believe. That the developers owe them and need to cater to their whims, that’s not how it works but people throw a few bucks at a kickstarter and feel they can start dictating that it seems.

            This thread makes it clear. Some people lack any semblance of patience when it comes to games. They must play it NOW and if they can’t then there must be something wrong with the game, or it’s a scam, or shovelware, or some other nonsense.

      • McCool says:

        Well, the update they are releasing all this stuff in is the one that will give us the whole star system with 30 odd stations and several planets, so it’s a matter of content and polishing. Getting one quest to work well is one thing, but they don’t want to give us a build where this is literally all you can do. The preview was meant to be illustrative of the missions we will get in the 3.0 build, though I’d guess most of them will not have fully realised actors like this.

        I’ll never understand some of the impatience and entitlement gamers seem to have, on games that are being made before their eyes, too. It might be a generational thing?

        • TakeItEasyMon says:

          Culture of immediate gratification and impatience, yes.

          There are plenty of shiny balls for them to follow though, I think many SC players will skew a bit older.

        • Smoky_the_Bear says:

          I think games being developed in the public eye seems to make it significantly worse. Behind closed doors they announce an already mostly complete game 1 year out from release and people will STILL whinge about a couple of months delay.

          With a game like this, we’ve seen it develop from scratch and people who do not understand the complexities of game development are expecting unrealistic progress. They genuinely thought they would be playing a game of this scope 2 years ago……….
          Despite it being less than 4 years since the Kickstarter and the development process requiring them to put together their company from scratch.
          I don’t feel that where it’s at is such a problem, maybe they could have been a little more conservative on their initial estimates of release schedule but again there is a problem. If they say it’s going to take 5 years for any finished content people again start branding it shovelware/they don’t know what they are doing/it’s a scam etc etc. You will simply never win in this situation as a game developer when dealing with impatient children who feel entitled to everything yesterday.

  12. Jason Moyer says:


    • klops says:

      The door was my favourite.

    • Cinek says:

      Yea, that cheering was ridiculous. People were like “wow” when important stuff was revealed and “WOOOOOOOOOOOOW” when some BS happened like doors opening or guy walking (WTF?!).

    • McCool says:

      Some of those reactions were a little cringey, yeah. Or more related to insider jokes , at least some of them were tongue in cheek.

      The star map one I think was genuine and makes sense though, because it represented that we are finally moving on from just the tiny area around one planet to a whole system. Just seeing the map of Stanton there represents the next big step forward for the babby PU.

    • TakeItEasyMon says:

      Clapping for these presentations does get a little silly, but they were clapping because it was a big UI change, the previous system sort of populated your vision with nav points, which got distracting and cumbersome, and made little sense to visualize a whole solar system. This is much more streamlined and less invasive.

  13. sleepless says:

    The tech seems impressive, but from an artistic (and gameplay) point of view it looks, really, really dull.

    • GAmbrose says:

      I think this is often the case. What seems cool in our heads, often doesn’t translate well in to what makes a good ‘game’

      I watched some of the Alpha 3.0 presentation thinking various bits were really cool.

      But someone here earlier boiled down the gameplay to spending 15 mins travelling, wandering around a big empty space station and picking up a box.

      Logging in to a game where you and 3 other friends can travel the galaxy as pirates or police or traders sounds great, but realistically that’s going to be boring for whomever isn’t piloting the ship. Yeah you can hop in a turret, but you won’t constantly be under attack….it sounds great in principle but if you actually think about it, it’s not going to be exciting for hours on end to be stuck in a virtual ship cruising around the galaxy if you aren’t even piloting the thing.

      If you went back in time 20 years ago and showed me GTA V, my 14 year old self would probably think that was the only game you would ever need.

      The reality is a bit different…

      I’ll reserve judgement – I backed the game to the tune of $60, though haven’t really looked in to it since you could first launch in to space from the Hanger.

      Once all these systems are in place they will have to actually introduce some fun gameplay, otherwise we’ll just end up with a more technically impressive No Mans Sky/Elite Dangerous.

      Cool ideas, well executed but boring games

      • GepardenK says:

        I don’t really agree with your assessment here. I don’t know how SC will turn out in the end but an attempt to make a multiplayer simulation with emphasis on huge amounts of downtime is definitely a valid cause I think.

        The idea is that you are able to fly around the starsystem with friends while the pace of the game allows time to just mope about inside the ship and spend time together with idle chatter. Then you break up these “just hanging” moments with occasional high intensity moments. The more popular and casual gamemodes in Arma 3 (like innvade&annex or Arma Life) is relying on a similar principle. Spending two hours driving a truck with your friend trying to smuggle heroin while nothing actually happens except for the occasional stop for gas and once driving past some oblivious police players may sound really boring, but it can actually be a lot of fun. SC seems to shoot for something similar and features like being able to actually walk inside a flying spaceship is a big seller in that regard.

        This type of gameplay may not be for everyone granted, but then again no type of gameplay is.

        • Smoky_the_Bear says:

          To me it all comes down to how interesting the different systems are. If you get somewhere new and it’s a case of having unique, cool stuff to go check out all the time, that will be great.
          If it’s like Elite: Dangerous where everything looks identical and once you’ve landed on the 3 different types of space stations you’ve pretty much seen the game, then there will be no point to SC.
          Cool, new stuff to find is incredibly important if that’s the sort of pacing of multiplayer they are going for.

    • Cinek says:

      I don’t know, from artistic point of view it’s the most detailed space sim I have seen so far with some of the best looking starships. Gameplay doesn’t look fascinating, but it doesn’t look bad either, and if they’ll get that multiplayer running with at least 16 people per instance – it’s going to be fuckton of fun in a similar fashion MWLL was (color pallet is oddly similar to some of MWLL maps, brings back an excellent memories from that mod).

  14. FreshHands says:

    Well yeah, hype and hate and all that.

    I am really looking forward to this, without really expecting to see Freelancer 2.0 + Battlefield + 15.0 + Spore 1.0 or anything.

    What is it that has people on edge about this particular game? I mean, we all have experienced similar events before – could go both ways or settle somewhere in the middle, as usual.

    When have Gamers become such crybabies? Or am I missing something about human nature here?

    • Abacus says:

      If a dev promises the world, then in my experience (Todd Howard, Peter Molyenux, Sean Murray) he’s probably not to be trusted!

      As for “When have gamers become such crybabies?”, I would instead ask “When did being inquisitive and critical of out of this world promises become viewed as ‘crying’?”

      • Thurgret says:

        What’s wrong with Todd Howard?

        • Emeraude says:

          What is not wrong with Todd “see that mountain? You can climb it!” Howard?

      • FreshHands says:

        Yeah, I already regret my post a little.

        I don’t have a problem with not liking Mr. Roberts or Witcher3 (I hate it) or being cautious of Mr. Molyneux or whatever.

        It’s just the amount of vitriol that surprises me.

    • c-Row says:

      When have Gamers become such crybabies?

      Some of us have been around long enough to get burnt on broken promises and shiny marketing material one too many times.

  15. Nymera says:

    If you watched the Gamescon 3.0 demo and it did nothing for you, if it looked boring…then maybe Star Citizen just isn’t for you.

    And that’s okay! A lot of us *did* get super excited over it, because people have different tastes. Star Citizen is about fufilling the fantasy of being a space cowboy(or cowgirl), and that won’t appeal to everyone.

    • Abacus says:

      I thought it was impressive. But never once did I lose sight of reality. There were a lot of glitches. I also felt there was a lot of sleight of hand going on. Roberts was trying to lead people into believing that if you went and shot an enemy ship then you’d be able to explore this dynamic wreckage full of the enemy crew. What I think happened was that once the enemy ship was destroyed a ‘debris’ entity was spawned complete with enemies. When one of the ships crashed on the planet and just disappeared into thin air Roberts made a big point to urgently say “cut to player 2”.

      I will be excited about Star Citizen when it is fully released as a complete, cohesive experience and not just a mish mash of promises, broken gameplay demos and alpha modules with no interplay between them. I feel like that is the lesson people should’ve learned with NMS, and probably will learn with SC.

    • montorsi says:

      You’re presuming it’s ever going to be released. At the moment it’s about fulfilling the hilariously predictable delays and shattered promises that any rational human being could have seen coming from a mile away.

      It’s an idea. You like that idea. Ok, that’s fine. Just don’t figure on it ever being what they promised.

      • Cinek says:

        You’re presuming that it’s not going to be released, despite of clear signs to the contrary.

        Haters gonna hate.

  16. Arglebargle says:

    Last I heard, CIG still hasn’t managed to get the netcode to work well enough to get just two of their big capitol ships into the same instance. Netcode for their Crysis Engine derivation is going to be a big challenge to surmount, as it is apparently just not very good at it.

    Historically, Strike Commander went through three or so different engines, and Roberts admitted that it had wasted over a million man hours of work. So, not even a new issue.

  17. Arglebargle says:

    Also, they still haven’t delivered on the promises of the last Gamescon/Citizen-Con. Despite over six months of ‘It’ll be out in two weeks!’ claims.

    Don’t believe the Star Citizen hype until you can actually experience it yourself.

    You know, like playing Star Marine. In two weeks, man!

  18. Epicedion says:

    2016: Alpha 3.0 footage released.
    2017: Scaled back Alpha 3.0 given to backers.
    2018: Alpha 4.0 delayed by one year to add new Space Gymnasium module
    2019: Alpha 3.5 released to backers with “pre” Space Gymnasium module, which consists of just a Space Nautilus
    2020: Chris Roberts unveils Alpha 4.0
    2021: Alpha 4.0 available to backers, minus Space Gymnasium module, which is now on track for Alpha 5.0 due to Richard Simmons not being available for voice sessions
    2022: Alpha 5.0 canceled, Alpha 6.0 released to backers with first person reworked into third person, and third person reworked into second person
    2023: Chris Roberts becomes first man to take commercial flight to the Moon. While there he accidentally stares at the Sun and goes blind. Game development stalls without Chris Roberts there to steer the ship.
    2024: Discovered that Chris Roberts brain was altered by raw Sun radiation. Still blind, he passes down design directives culled from Sun visions, passing them from behind a dark screen with no sound and only the wafting scent of incense.
    2025: Star Citizen reimagined as a vast computer simulation of future reality. Brain uploads planned for Alpha 10, promised by end of 2026
    2026: Asteroid strike destroys previously unknown Star Citizen space station, setting back development
    2027: First brain uploads fail, unleashing a composite AI monstrosity that consumes Internet until it reaches Korea, then settles down to “get really good” at Starcraft.
    2028: Chris Roberts declares himself Emperor of Space after world governments fail to renew agreement with respect to the non-ownership of space.
    2029-2033: First Space War, between RSI and newly formed Eastern Space Bloc
    2034: Chris Roberts disappears in a twinkling of light, bathing the Earth in a sense of peace and harmony, ushering in a golden age which will surely last 1000 years
    2035: Alpha 5.0 released

  19. montorsi says:

    I’m quite sure they appreciate you helping them find more whales to exploit.

  20. HothMonster says:

    So much negativity. I for one am excited at the prospect of jumping a hovercycle out of a spaceship.

    • Chalky says:

      That space bike is currently being sold for $234 in real life money. How much do you want to bet that it won’t be spawning for free as a quest reward in the final game?

      That’s another thing that annoys me about this demo. People who know this game saw the dragonfly and thought “that’s cute, they put that in so they could show it off but it’s obviously not actually going to be available for free when they game launches”

      But how is a normal person meant to know that? The way the economy is going to work is totally opaque even to the backers (probably even to the developers themselves at this point) and things like this are so misleading.

      • KillahMate says:

        The space bike will be available for free – that is, the space bike will be available without having to pay real-life dollars for it (it’ll probably cost a not-insignificant amount of ingame currency, of course).

        I don’t think people who don’t follow Star Citizen much are really aware of this, but the Star Citizen developers were very clear about how that part of the game will work, in fact much more clear and consistent than with just about any other part of the game. ‘No pay-for-ships exclusivity’ has been a core part of their promise, and trying to renege the payment model they promised and suddenly make (any) ships only available through a cash shop would cause a player revolt, and possibly exodus, unlike anything else they could possibly do.

        There’s a difference between delaying your game very, very, very (…) much, and outright betraying a core promise to your player base. Regardless of whether they’re greedy, they’re certainly not stupid.

      • jon_hill987 says:

        $234 gets you a copy of the game and a copy of Squadron 42. It gives you the “space bike”, A one man exploration craft, the exploration variant of the Freelancer, as your starting ships instead of the Aurora. If you pay $60 you start with the Aurora but can earn any of the other ships in game.

  21. TakeItEasyMon says:

    The game is coming together nicely, it’s going to be a lot of fun. Looking forward to having fun adventures with my friends and pirating all the things.

    As usual the salt and bitterness from the haters is strong enough to power a fusion reactor. People are turning hating on this game and the producers into some sort of full time trolling hater-crusade. Don’t like it? We know, we knew years ago, we know every time a trailer is released, we know every time they have an event, we know. Move along there’s 9,000,000 other games to play.

    • Epicedion says:

      A fusion reactor is a good analogy for Star Citizen. It sucks up energy and resources and puts out far less than it took in.

      • TakeItEasyMon says:

        Like I said, the criticism and navel-gazing is boring this far in. Move along.

  22. TheButler83 says:

    I genuinely can’t understand why do people feel the need to be so polarized about it? It’s not a religious sect, you don’t need to “convert” people to your cause. If you are not convinced by it, don’t buy or back it. Equally there’s no need to convince someone its the best thing since slice bread until the end product is out.

    I do think it’s a good thing for everyone that there is a game like this being developed. I’ve been a PC gamer for 20 years now and the possibility for entire universes to be created seems to have regressed in that time. Game “worlds” seem to have (on the whole) gotten smaller as the tech makes them more expensive, complicated, and AAA publishers take less risk.

    There is a middle ground of not being on the “fanboi” hype train without feeling the desire to rain on other people parades.

    For what it’s worth I’ve just had a mostly enjoyable 2 hours playing Alpha 2.4. I completed a few missions, destroyed some pirates, was pleasantly surprised to find out that crashing into one had ripped half my wing off making half my ship look like a jagged mess and then was unpleasantly surprised when taking it to the repair station caused a bug to freeze the game resulting in a logoff and back in event. Knowing this was an alpha rather than see that as proof of the end of the world I submitted the bug report as I am pretty sure that’s the point of alphas.

    • pennywyz says:

      I find it hard to believe that anyone could be so into hating this game. No one I talk to in my day to day at the hospital is so unreasonable about anything yet every time an article about SC comes up people pop out of the woodwork trying as hard as they can to lose their minds for the ten thousandth time.

      If these people could just divorce themselves from their bizarre loyalty to hating on the game and step back for a second, they might appreciate the game for what it actually is which looks pretty amazing.

  23. lastfreethinker says:

    3.0 was a great surprise to see at gamescom. I am really excited to see such a grander vision of what I pledged for at the start. I originally was just excited to get another Single player Space Sim from Chris Roberts, but now a whole universe? AWESOME!

    So far no one has been able to deliver even an demo like Chris showed. Sure some other developers have talked a good game but they never delivered it smartly.

    Chris has jiggered talented people and get that crytek team was awesome! CIG Frankfurt has been killing it!

    Glad to see a more positive perspective here at RPS. Keep up the good work.

  24. lastfreethinker says:

    Just ignore that please. I am having a typing problem…

  25. GepardenK says:

    Dude he was talking about the planets horizon and how you would always see it’s actual physical horizon and not a horizon created by limits in the draw distance. He specified this. Not once did he imply that objects stayed in memory at all times or that there wouldn’t be pop-inn.