Action-RrgurgrrrPG: Soldak Release Zombasite

Teeny tiny studio Soldak make games with big dreams, action-RPGs like Din’s Curse and Depths of Peril with dynamic worlds full of living parts reacting to each other. Their latest is Zombasite [official site] and yeah, there are zombies but this isn’t another zombie game – it’s another Soldak game, with zombies. After ten months in early access, Zombasite properly launched last night. It has a demo and all.

Zombasite is an action-RPG set in a fantasy world with a necromancer problem. So sure, there are zombies to fight, but there are also factions and clans – including your own – trying to get by as the world falls apart. This being a Soldak game, the zombie threat adds another complicating factor to the dynamic quests.

Alec had a crack in July – his first Soldak game – and liked some, but not all, of what he found.

“Zombasite is tough and unforgiving, not at all afraid to deposit all kinds of hell right at your door, and without doubt this is the main draw. As opposed to the somewhat mindless wave of mutilation that characterises a Diablo or Torchlight, this is much more about picking battles, deciding when to withdraw or even when to call in help. Couple this with the fact that even quests are randomly-generated – albeit within familiar structures of ‘rescue this person’, ‘defeat this boss’ and ‘kill x beasties’ – and can be failed permanently or even swiped by rival factions, and you’ve got something which is the appealing polar opposite of trad. ARPG’s fixed runs.”

What’s it like now? Dunno! If you fancy a go, you can download a nearly-launch-version demo from Soldak or through Steam. It doesn’t have a time limit but is only the low-level experience.

Zombasite is out on Windows, Mac, and Linux through Steam and direct from Soldak for £10.99/14,99€/$14.99, which includes a 25% launch discount.

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  1. Lord Custard Smingleigh says:

    Fantastic, I’m going in. Soldak’s games are like playing Diablo while the rest of the world plays Civilisation around you.

  2. quietone says:

    I love Soldak games. They are mindless, button-smashing ARPGs. Except they are not. Except they are. But not.

  3. Yontevnknow says:

    It seems like every Soldak game that comes out is closer and closer to some genre defining giant.

    The faction stuff is great, especially when you cant tell if a clan member is infected.The dynamic quests, while repetitive, tie in perfectly with the dynamic areas. Even though those dynamic areas are blocky as hell. The classes are great, and you can cross class two different subtrees from different classes (classes come with 3).

    If they ever manage to find a way to make areas in shapes other than squares, and add in some quests that are more involved than find person x or x number of items or kill x things, then we will have one hell of a competitive multiplayer arpg on our hands. Even with the mechanics in their simplish current state, the game is fun enough when you just want to murder some friends and or bots.