Stir Up Major Mischief in Wreckfest Devs’ Stuntfest

Anything is possible in Wreckfest developers Bugbear Entertainment’s latest, Stuntfest [official site]. Its main purpose is to build things so you can blow them up. It is an excellent opportunity to observe the ways your car and the scrap metal creations you build can implode, explode, topple, or even sail into the sun. Who knows? While Stuntfest holds to the law of physics pretty faithfully, Bugbear notes that you’ll have the option to tweak these laws to choreograph impossible scenarios.

Ultimately Stuntfest is a sort of grand sandbox level editor. You can stew up stunt levels for your own entertainment, share them with friends and drive each other insane, or even make some sort of wacky machinima. The sky is the limit.

Stuntfest gives you a huge palette of props, characters, and vehicles to flesh out your levels, including the typical track pieces and loop de loops, but if you really want to spice things up, why not throw in a giant toilet or maybe a blender? As we saw in the teaser, the game is largely played from a stunt car, but there’s diversity in that area as well, letting you experiment with a hot rod, a grocery cart, or even a mobility scooter.

Bugbear anticipates that Stuntfest will land on early access in September or October this year, before getting a full release in 2017.


  1. hohlraum says:

    Seriously, don’t promote these guys. Wreckfest is early access abandonware that is grossly over priced.

  2. Premium User Badge

    Evil Timmy says:

    Minecrash! Garry’s Rod! Carbound!

  3. GWOP says:

    So… Wreckfest or

    • ButteringSundays says:

      One is a racing game, one is a softbody physics simulator – they’re not really directly comparible tbh.

      If you want to so amazing crashes in a multitude of player created environments with dozens of vehicles: beamng

      If you want good crashes with multiplayer racing: wreckfest

  4. Sp4rkR4t says:

    Have they given up on Wreckfest because it’s been a very long time and almost no progress has been made.

  5. RaoulDuke says:


    I don’t think they ever even released a alpha/beta campaign, kinda twaty imo.

    • RaoulDuke says:

      Reply fail to [hohlraum].

      p.s – I’m imagining a scene where hundreds of RPSers are gathered in a field, they are smashing up a physical manifestation of the comments section of RPS in slow motion with baseballs bats, legs and ultimately their bare fists, all while while rap music blares in the background – similar to the scene in Office Space where they smash the printer, due to its poor service throughout their time at Inner/Pene/Trode/Corp. []

  6. zarthrag says:

    Next Car Game: Wreckfest launched in Jan of 2014.

    It is STILL in early access, and nowhere near done… $40

    Them releasing a new early-access game instead of finishing WF shows where Bugbear’s heart is. DO. NOT. BUY.

  7. Catchcart says:

    I had kinda forgotten I had backed Wreckfest and started fuming much like some of the other commenters. I haven’t had the hardware to try out the builds in over a year but according to the website – link to – the game has seen regular updates in June, July and August. And they’re planning to release on console. Which – whatever else it may tell you – certainly indicates that they’re envisioning a final version.

    • KDR_11k says:

      Nah, console release doesn’t mean final, consoles are doing Early Access now.

    • ButteringSundays says:

      The updates this year have been worthless. They’re just tinkering with it, and in most cases adding fluff and distracting themselves with completely unnecessary features – each pushing a release date further away, not closer. They clearly lost the drive and vision for wreckfest years ago.

  8. JustAPigeon says:

    That video is from 2013. Wreckfest comes with a “sneak peak” physics sandbox thing, which is what that is demonstrating.

    Wreckfest is actually a ton of fun in multiplayer. But as others have said, it’s blatant abandonware and not worth the price. I guess this is just another one of those shitty physics sandboxes.

    Just download Unreal engine, or something, instead, if you want to chuck things around.

  9. RobF says:

    Am I missing something from these comments? It’s been updated at least once a month all year.

    There’s got to be better ways to abandon a game, surely?

    • Hobbes says:

      Right now the problem is that it took them the better part of a year to “update” the physics, and the physics at present are … not entirely there yet. Additionally they seem to be coming up with variants of existing tracks as opposed to any real meat on the bones, I get that solving the scaffolding is important but considering it’s been two plus years in the oven you’d think by now we’d be seeing the first inklings of where the game intends to go. Instead now they’re splitting their resources over Wreckfest and Stuntfest, I’m not *totally* sure that’s a great plan considering most people haven’t a great impression of the state of Wreckfest.

      We’ll see, I’d entirely forgotten about Wreckfest, I mean, it’s been collecting dust in my library for close to a year now, that’s how I felt about it, so seeing this didn’t exactly give me warm and fuzzies.

      • ButteringSundays says:

        The variants of existing tracks thing has wound me up a bit tbh. Mostly because I think they’re pretty mediocre tracks anyway.

        The modding community is injecting more fun than the creators, who honestly don’t seem to know what kind of game they’re making.

        The game shines when you’re on destruction derby type tracks – ovals figure 8s etc. they haven’t made any tracks reminiscent of their older driving games.

        The destruction derby mod in the workshop gets more updates than the game itself! Which is fortunate because it’s better than most of what bugbear have done anyway.

      • laiwm says:

        I got more than my money’s worth out of Wreckfest before it even got a proper name, but dev has slowed down hugely on it – the initial release was great but it’s yet to coalesce into something that feels like a full-featured game. I don’t know whether it’s a project management issue or whether they lost some key talent, but there’s definitely something gumming up the works.

    • Anti-Skub says:

      What you’re missing is that those updates have been insubstantial and after several years the game barely feels any further along than the very obviously early-alpha release that they put out way back in 2013.

  10. Windows98 says:

    They have been pretty quiet recently, but they did publish this news update just the other day talking about polishing the tracks, fleshing out the single-player and making a proper UI.

    Doesn’t scream “abandoned” to me.

    link to

    • Anti-Skub says:

      They’ve been talking, and doing nothing about those things for years now. What makes defines something as abandonware is what the developers actually do with it, not what they say they are going to do.

      What screams abandonware to me is that they do regularly give updates about what they want to do with the game…but never actually get any closer to achieving those goals.

  11. KDR_11k says:

    So just a sandbox? Tearing things down is fun but building things with the only purpose being to tear them down isn’t.

    And I love how their trailer has physics glitching in it, the car just gets odd bumps from the baskets it falls through.

    • ButteringSundays says:

      Ye their softbody stuff is great in the context of multiplayer racing, and very performant. From id you want a destruction sandbox then beamng blows it out of the water.

      They’re a company working without a plan, I’d be hesitant to back another one of their hobby projects.

  12. TeaEarlGreyHot says:

    I love Wreckfest but I would really love to hear them finish that up before releasing another EA title considering how long this has been in EA.

  13. trankzen says:

    Wait wait wait, this is actually a separate game ? We don’t get to do all this in Wreckfest ultimately ? Wow.