Castlevania ‘Em Up Bloodstained Delayed Into 2018

Bloodstained: Ritual of the Night [official site], the crowdfunded Castletroid from Castlevania: Symphony of the Night assistant director Koji Igarashi, has been delayed into 2018. They’d been planning a release in March 2017 when when they turned to Kickstarter in 2015, which drew a grand $5.5 million, but now they say they want more time to make it good. Fair enough! Better a good game later than a so-so one sooner.

Igarashi popped on his hat for the announcement and explained:

“Things have been progressing with development for Bloodstained, but between our current production set-up and release deadline, I’ve realised that at this rate the game may not end up meeting my quality standards. I’ve decided to add a new development team to the main production and improve our approach so that we can keep the game fully on track for how I envision it.”

They’re now planning to release Bloodstained in the first half of 2018. He apologised for the delay but said “I’d like to emphasise that I made this decision to absolutely guarantee the game is done right the first time.” Sure sure!

How’s Bloodstained shaping up? Here’s a peek at the E3 demo, which was also given to crowdfunding folks who paid enough. This playthrough comes without commentary thanks to Isaac Ben:


  1. Janichsan says:

    That’s quite a significant delay. But okay, if the game benefits from it, I won’t have much of a problem with that. The E3 demo (which I could play due to being a Kickstarter backer) was already pretty good, so I have hope they will ultimately deliver a decent product.

  2. p2mc28 says:

    This is one of those situations where I can’t wait for this game to come out and be amazing, no matter how long it takes. Rather than… ohhhhh I don’t know… let’s see, random example off the top of my head… Mighty No. 9?

    Granted, I think that game was also pushed back several months, but I think it could have used several more.

    All in all, I *much* prefer the “when it’s ready” vs “when the deadline says so” approach.

  3. DantronLesotho says:

    I believe in IGA.

  4. racccoon says:

    The artwork is really nicely done! the game play seems ok & the boss is quiet an achievement. :)

  5. Carlz0r says:

    I watched the preview build being played on Vinesauce back maybe a month or two ago, and I was not impressed. I recognize that a pre-alpha build like that doesn’t represent the final game at all.. but it still had me concerned over things like stiff-looking gameplay. It didn’t conjure up any memories of SotN or any other 2D freeroam Castlevania title.. They need to spend more time on the character movement, and making the animations of attacking and moving flow more smoothly.