Toxikk Brings Throwback FPS Thrills, Demo And All

After twenty-odd months on Steam Early Access, throwback arena FPS Toxikk [official site] properly launched last night. It’s hugely inspired by ’90s and ’00s shooters like Unreal Tournament and all their hard-fraggin’, to the extent that it’s basically remade Deck16. Developers Reakktor Studios are hardly hiding their influences. If you too fancy zipping around with fancy movement tricks and zoppyzapping with zoopyzappers, hey, you can try Toxikk for free. Yes, it has that most ’90s of features: a generous demo.

In that retro FPS way, Toxikk dunks players into grubby futuristic murderzones to run, jump, and walljump around while blasting each other into teensy pieces, with no reloading, iron sights, or unlockable weapons. Oh, and some bigger levels have vehicles. I’ve not played enough Toxikk or Unreal Tournaments (too floaty, right? not like good ol’ Quake) to tell you about their precise differences and the consequences thereof, so I won’t try to. You can play the demo and see for yourself anyway.

Toxikk’s Free Edition is up on Steam. It’s got the full set of weapons, bots, and a good selection of maps – and you can even play on servers with folks who’ve bought the full version. Other limitations include no character customisation, no joining or hosting custom servers, and no access to the level editor or player-made goodies from the Steam Workshop, which all sound fair enough for a demo.

If you want Toxikk for keepsies, a 20% launch discount brings it down to £8.79 until September 19th on Steam.

Or if you don’t mind something unfinished, heck, Unreal masters Epic are making their own new Unreal Tournament and it’s free.

What’s that? Reakktor Studios haven’t made one of those there fancy ‘launch trailers’ with fast cuts and press quotes and blaring blonkynoise? Well then!


  1. vorador says:

    I think that is worth to say that it has no campaign to speak of. It’s like Unreal Tournament or Quake III, a couple of bots for training and that’s it.

    • Jakkar says:

      I think they make that fairly clear, as it’s the whole point of the game. A multiplayer arena shooter.

  2. Jakkar says:

    No mention of the fact these strange Germanic gentlefolk are the creators of the best and least formulaic MMORPG ever made, albeit the one few people ever heard of?

    I miss you, Neocron.

    • Jekhar says:

      It was a nice game, true. But 90% of the players behaved like they were playing some sort of Counterstrike MMO really put a damper to the games atmosphere.

  3. LionsPhil says:

    …Unreal Tournaments (too floaty, right? not like good ol’ Quake)…

    Oh, Alice. And you used to be my favourite RPS writer.

  4. Christian Dannie Storgaard says:

    A note to my fellow Linux readers: It’s only for Windows, unfortunately.

  5. Jiblet says:

    It’s ok, you *are* the Linux reader.

  6. LionsPhil says:

    Well, this has successfully made me want to play UT2004 again (it’s nothing much like UT99…and not up to 2k4’s standard).

    Props to whoever was so committed to the godawfully ugly dirty-screen effects and blinding lighting that they gave you no way to turn them off. You stick to your self-defeating guns. At one point I blasted a teammate in the back because the blue colored lighting shining on them was so strong it overrode their red armor. Colored lighting is a fine UnrealEngine tradition, but something’s gone horribly wrong in dark-and-gloomy-with-neon-frills-ville. Falls into the usual warning sign of loads of HUD pop-ups highlighting things in the world, which means the world itself is an unreadable smear.

  7. Sic says:

    It’s about time a real FPS got popular again. Not sure if this is it, though.

    Played it for a few minutes, and I feel like it’s not quite there. The weapons feel a bit awkward, and you could have cut 2-3 of them to make it a bit more streamlined. The maps are a bit cramped for my liking, but I guess this isn’t the biggest of problems in the long run.

    I don’t think it’s enough to capture enough players attention, though. I don’t think there will be a community or a scene that is competitive enough for it to become a major title. Which is sad, of course, because it’s a good effort, and the world needs better shooters.

    It seems like arena shooters are on the rise now, though, so it might just be that the new UT will make enough of a splash for the FPS scene to get interesting again.