Hexed: Sorcery! Part 4 Delayed To Next Week

If you’ve been expecting to get home today and play the conclusion of Sorcery [official site], Inkle’s adaptation of the Steve Jackson gamebooks, er, bad news. Inkle announced at short notice that Part 4 will be delayed by one week, to September 22nd. Still, this gives you a week to get your robes cleaned and prepare for a launch day feast of peeled grapes (spooky eyeballs), sticky spaghetti (icky worms), tapioca pearls (eyes of newt), and cocktails topped with dry ice.

They’ve had portents of something afoot in the world of pocket telephones, where Sorcery is also released, y’see. The delay was explained in an e-mail conjured into our inboxes:

“We originally announced a September 15 release date for Sorcery! Part 4. Following Apple’s announcement that iOS 10 will launch in the same timeframe, inkle has decided to push the release by one week to give the game a fighting chance for visibility on the App Store. (This is a grand finale years in the making — we don’t want to have to compete with Apple’s new operating system for attention!)”

As nice as it has to have these games on PC, and as fine as their ports are, even our John concedes “They’re perfect mobile/tablet games, and find their most natural fit there.” (Psst hey, the first three games are $0.99 in the App Store now.) But it is nice to have them here as well. September 22nd it is.

From this site

7 Comments

  1. Orix says:

    Just started the first game in this series, I jumped into right after finishing 80 Days, loving the comedic and creative use of magic, I don’t really understand the fighting system, but fights don’t seem difficult. Kinda wish I had a little physical copy the spell book with me when playing, remembering all of my options tests my memory :p

  2. Kitsunin says:

    Please don’t put the words “peeled” and “eyeballs” so close together. Misread that for a second. Euuugh.

  3. Premium User Badge

    Grizzly says:

    SAP!

  4. chuckieegg says:

    In real life just as in the book, maybe its time to cast the dreaded ZED spell.

  5. Freud says:

    I only played the first two games and while I liked them, I didn’t love them. I didn’t enjoy the fighting system the clue/inventory system was a bit obtuse and it was a bit cumbersome navigating it on the PC. The spell casting could have been streamlined as well. I get they were going for the old school three letter combination but having to play the game with a website open listing the spells got old real fast.

    I loved the illustrations and the story was well written for the most part.

  6. Kefren says:

    I had an Inkling this might happen.

  7. NoImFartacus says:

    Hopefully they can smooth out the rough edges a bit. The last one felt rushed and unedited in it’s original, dead tree form.