Elite Dangerous Mulls Dropping Support For 32-bit, DirectX 10

[Update: This issue is perhaps less imminent that I’d thought – Frontier dropped us a line to stress that it may be a fair bit longer than six months, though Braben did say “the change will need to come at some point” so it seems this will happen eventually.]

Like in real life, obsolescence in PC gaming is usually a slow process. An achy knee after running becomes an achy knee after hiking then all too soon you’re waking up achy, and your framerates dip lower and lower starting to stutter before you realise you simply can’t play shiny new games. But sometimes there are hard cut-offs, and two are coming soon to Elite Dangerous [official site]. Developers Frontier today announced that they plan to stop supporting 32-bit systems and DirectX 10 graphics hardware. They say it’ll help them make the game look prettier and run better.

Frontier say it’ll be “at least six months” before they drop support for 32-bit and DirectX. In the meantime, you’d hope they might announce some sort of compensation for those few folks who’ll be left unable to play Elite?

Basically, Elite needing to support this older hardware and software means Frontier need to make more allowances for different systems, which takes more time and ultimately limits what they can do with the game. Chief Frontiersman David Braben today explained in a forum post:

“As you know we spend a good deal of time planning for the future, and one issue (and opportunity) we are considering is the effect of supporting Win32 and DX10, and the benefits we would get if we were to drop them. As you know, we support leading edge technology like 4K, 8K, VR, and with things like compute shaders in Horizons we really push the boundaries overall, but there are restrictions with Win32 – particularly the amount of memory we can address at one time – and with DX10 in terms of requiring an alternative rendering solution in our code. Dropping these two would help us support high end effects with a better result – to make the game better.

“About 0.5% of players that have installed Elite Dangerous have used their game on Win32 at some time. Some of these machines are capable of running Win64 (ie the hardware would support it). With DX10 (fewer than 2% of players) it is more tricky as you may need to upgrade the graphics card on such machines.”

This isn’t new hardware and software they’re dropping support for. 64-bit hardware and versions of Windows arrived to replace 32-bit a decade ago, and DirectX 10 was superseded by DirectX 11 with the launch of Windows 7. It’s a far cry from, say, Microsoft only releasing games on Windows 10.

Asked what this switch means for players already on Win64, Braben replied “Principally better performance and prettier effects, but it should also help with dev time.”


  1. Mordaedil says:

    Usually the decision to drop older OS support is precisely because nobody plays using them anymore.

    I don’t think people using 10 year old hardware would be entitled compensation.

    • Mabswer says:

      No, but they should be entitled for an Refund.

      • Asurmen says:


        • mattevansc3 says:

          Because the Consumer Rights Act potentially entitles them to one.

          A year or two back it was updated with digital content specific clauses, one of those clauses is based around updates and if they prevent you from being able to use that digital content then you can request a refund.

          Now I say potentially because nobody’s got a clue about how it works in practice. A dodgy Win8.1RT update has been buggering up my Surface RT tablet so that Act entitles me to compensation. Citizens Advice Bureau were perplexed by the situation as they’ve never dealt with digital requests before. Trading standards couldn’t deal with it as Microsoft is registered in ROI the complaint has to go there which is outside their jurisdiction so I have to go through the UK European Consumer Centre to get the ROI European Consumer Centre to investigate but ROI hasn’t implemented their digital/software clause yet so Microsoft may not have to comply with our laws.

          So potentially they could get a refund.

          • Asurmen says:

            Except it doesn’t state that at all.

            The section you mention specifically states that the trader is allowed to modify and update the digital content, and isn’t in breach of the contract as long as it’s still of the same quality, still fit for a specific purpose, and still as described.

            Quality and description are non issues in this case. The actual quality and description of the content has not changed. What has possibly changed is whether it is fit for a specific purpose.

            However, pretty much any game includes clauses that tell the consumer that the trader can and may change the game and by extension its requirements over time. The consumer was informed that the contents fitness of purpose may change.

      • Luringen says:

        If they get to keep the latest version forever they probably won’t. I don’t think Frontier ever promised anyone they would keep updating the game indefinitely – after all you only get content upgrades for a year with the whole standalone-season-pass-like system.

        • Mctittles says:

          They won’t be able to keep their current version. There is no offline mode in Elite.

          • Luringen says:

            Private instance only then.

          • GenialityOfEvil says:

            Luringen, the game doesn’t have a private instance. Solo mode is still on the server, you just don’t see or interact with other players. Once they remove 32bit and DX10 the game will just stop working for those people.

          • Shkspr says:

            If they subsequently buy a new, less-than-10-year-old computer, does the game somehow magically work for them again? Oh, it does? Then no refund.

      • Lenderz says:

        Even if they’ve had many hours of enjoyment for that original sale? At what point do you say they’ve had enough value from that purchase?

        Should frontier have to support old hardware / software forever?

        • Hobbes says:

          No, but when a game is forcibly shutting down your ability to play it because “Reasons” and those reasons stem back to a whole load of bullshit that Frontier spewed out about “The Secrets of the Galaxy”, which was made provable bullshit both by SimCity’s offline mode patch and NMS showing yes, it is possible to stuff a proc gen universe into an install, then Frontier should offer legacy players the ability to run disconnected from the main server instance. They do not, that should open them up to refunds.

          • milligna says:

            Doesn’t really seem to justify your rage.

          • Mordaedil says:

            Honestly, if you are running Elite Dangerous on a system that doesn’t have a 64-bit architecture, I wonder how you can even run it.

          • keefybabe says:

            They’re not cutting anyones access off. Frankly if you’re running on a 10 year old OS and 10 year hardware it’s about time you put your hand in your pocket.

          • frymaster says:

            “They’re not cutting anyones access off”

            Elite is a game which must be played online on central servers which can’t be run by third parties. This means players must be running the latest version in order to play.

            So yes, when the game is updated to remove win32 / dx10 features, existing players on those platforms will be cut off.

            Supporting massively disparate codebases sucks, but that’s a downside of tying users to your infrastructure.

            2% is a significant part of the userbase. (It’s also over an order of magnitude smaller than Valve’s hardware survey would suggest, though Valve’s survey pool is “machines running steam” while Frontier’s is “machines currently running E:D, so you’d expect them to be higher spec to begin with) Going by the Valve hardware survey, less than 2% of computers running Steam have 2560×1440 as their primary resolution, and there would be uproar if a game didn’t support that.

        • P.Funk says:

          “Should frontier have to support old hardware / software forever?”

          They should have to support their license as long as possible, because that’s what buying a game is apparently, we’re licensing the privilege of playing it.

          The original purchase included minimum system requirements and compatibility and the license is effectively seen as indefinite. Those who bought it based on the promise of an indefinite license, as all games are that aren’t subscriptions, and compatibility with their hardware are effectively being given a bait and switch, but not a mean one, not a sinister one, just one that comes as a necessity for moving forward for the game, one that’s not intentional but merely circumstances conspiring against that small group of people.

          This means that they’ve reneged on the tacit promise that their software license includes compatibility listed at time of purchase. That’s definitely grounds for some compensation.

      • Mordaedil says:

        The only time I believe anyone is entitled a refund (related to hardware) is if you cannot upgrade your things to continue playing. Nobody throws a fit when an MMO upgrades their graphics and stops supporting older hardware. If you cannot run these things, maybe it is time you get another hobby, really.

        • Someoldguy says:

          Nobody gets a refund when they just decide to switch the servers off and companies withdraw support for older products all the time. Nothing new here.

          ED withdrew support for my playstyle when they made the NPCs too f’n hard for my lousy hand-eye coordination, but that’s another story ;)

        • P.Funk says:

          MMOs are slightly different. They’re a subscription service. Still if you bought a 1 year sub and they dropped a comp ability update that screwed you you couldn’t have predicted at the time of purchase that would be worthy of some refund or compensation or the like.

      • SuicideKing says:

        Nope, only need to be allowed to keep the 32-bit version, on the condition that Frontier isn’t liable to fix issues.

        Frankly I don’t think anyone’s running E:D on a 32-bit system because of lack of hardware support – they wouldn’t meet min system reqs.

        In that case, it’s only software, which is an easy enough fix.

      • Holysheep says:

        No they shouldn’t. No dx10 card is able to run ED, and they haven’t been playing it to begin with. End of story.

  2. LionsPhil says:

    Do those 2% (assuming the 0.5% overlaps) get to keep playing their old version of the game, now frozen in time, or do they get autoupdated to a version that doesn’t run any more, and that ability to play the game they paid for taken away from them?

    • Luringen says:

      Most likely the former – the 32-bit version is already a different option on the launcher, so I’m guessing it’ll get a (legacy) label and perhaps get cut off from multiplayer.

    • Stellar Duck says:

      Considering how much bother I and others had wrangling a refund out of them for the removal of offline mode, I’m not putting money on refunds.

      They’re right tossers, those guys.

      • Asurmen says:

        I wouldn’t either, because I fail to see how one would be deserved, two years after release.

        • LionsPhil says:

          There’s a huge difference between cutting off future updates, and disabling a working game.

          • Asurmen says:

            Never said anything about cutting off future updates. The point remains. The game has been out for two years, and no company is ever, nor ever has been, required to provide legacy support.

            Tough luck basically as far as I’m concerned.

          • Stellar Duck says:

            It’s disabling a product people paid money for after the fact.

            It’s not stopping support, it’s disabling the game.

            If only there was some sort of offline mode.

            So happy I go my money back from these people.

          • LionsPhil says:

            Future updates is exactly what you’re talking about, i.e., support.

            This is (potentially) not that. This is (potentially) disabling working product installs.

            It is not “I bought new hardware and the old game doesn’t work on them, you owe me patches forever”. It is (potentially) “I kept exactly the same system, but you reached out over the Internet and replaced the game with a version that no longer worked”.

          • SanguineAngel says:

            There is, however, some obligation to to provide the product you paid for.

          • Otterley says:

            Doesn’t this usually happen in long-running MMOs? I’m not necessarily agreeing with the practice, but is there something unusual about this particular case?

          • Asurmen says:

            It really isn’t the same at all. Nothing to do with future updates.

            Plenty of games, especially with this server set up, stop supporting older hardware. This has been going on forever.

          • Asurmen says:

            Sanguine, not two years after your product shipped there isn’t.

          • P.Funk says:

            “Sanguine, not two years after your product shipped there isn’t.”

            How so? Purchase at the time of sale included explicit compatibility promises. Its a contract between the seller and the consumer. This is a unique issue of course because the game is made to not be offline capable. Most games don’t have this issue so it doesn’t come up very often.

            There’s also the fact that offline mode was removed from the equation after many already purchased so this eventuality wasn’t even considered plausible at the time of purchase for many.

          • Asurmen says:

            Because there isn’t a requirement for indefinite support or compensation on any product years after the transaction between seller and buyer is concluded.

      • GenialityOfEvil says:

        They need to bring that back. It’s BS that’s it’s required for the economy to work (let’s not forget that Maxis said the same thing about Simcity), the game can fake it like almost every other game with an economy.

    • Hobbes says:

      They get autoupdated to a version of the game that won’t work. Once Frontier drop 32 bit support wholesale, anyone running 32 bit clients is FUBAR, end of story. This isn’t a case of you being able to run a legacy client, they’re moving to 64 bit clients -only- and they don’t allow for multiversion access to their servers. In short, if you’re not on Win 7 by now, no more ED for you.

      • IcyBee says:

        …until you buy a new PC.

        • SuicideKing says:

          Or just, you know, reinstall windows, because Core 2\Phenom II onward* pretty much everything has implemented x86-64 on the hardware side.

          *possibly even before, not sure about that though.

          • Premium User Badge

            syllopsium says:

            DirectX10 might be more of a problem. There’s a load of 64 bit capable chips going right back to the pentium 4. They should mostly work on Windows 7, but some earlier ones without the NX bit won’t work on Windows 10.

            Tablets are more of an issue – *if* there’s one fast enough with vaguely acceptable graphics (probably not true), there are a few Atom chips sold very recently that are 32 bit only. Probably not an issue with E:D, but more so with lower end games.

          • melancholicthug says:

            Even before. There was an Athlon 64, you know. It was, they said, the first one to support 64-bit architecture. Back then it didn’t matter at all, ofc.

  3. SenorRoboto says:

    Honestly I’m just impressed people were able to run Elite at all on GPUs that don’t support DX 11. That means pre-4XX series Nvidia and pre-HD 5XXX series AMD cards. That’s a nice looking game, I imagine the settings needed to make it run well on those old cards ends up looking like the original Elite.

    • LionsPhil says:

      Christ I hate PC gamer elitism.

      • Asurmen says:

        This isn’t elitism. It’s basic fact. Older hardware is naff and can’t really run things that require more modern hardware. This is gaming 101.

        • IcyBee says:

          He was joking!

          If he wasn’t – I don’t see how 97%+ constitutes an elite. It’s hardly Grammar schools, is it?

      • Boozebeard says:

        That’s great, but what does it have to do with Roboto’s comment? I don’t see how expressing surprise that the game can run on hardware that old is “elitism”. I’m surprised too.

      • Jordanis says:

        Dude, he’s talking about hardware and software from 2009–7 years ago. What’s elitist about being surprised that 7 year old stuff can run a new high-end game?

        • Hobbes says:

          Because hardware has barely moved in the last seven years for most areas bar graphics cards. Seriously, we’ve been on i5’s and i7’s since 2010.

          • LionsPhil says:

            Bingo. It’s the dismissal of anything not latest-and-greatest as being BBC Micro wireframes.

          • Capt. Bumchum McMerryweather says:

            So, bar graphics cards. So except for the very hardware he’s talking about, he’s elitist? I really don’t understand how anyone could have taken this comment as anything other than an expression of surprise that shitty old hardware from 7 would be capable of running new high end games.

            Unless Lionsphil is one of the many people out there that has a decrepit graphics card and had a bad today today, then I could conceive how this comment might strike a nerve. Otherwise it’s just pure obervation.

          • LionsPhil says:

            Funnily enough, I had a miserable experience today making Debian do anything useful with a 7xxx-series card on a hand-me-down box for less demanding games.

            But no. My actual gaming box has plenty of bungholiomarks, thanks, swooshing along merrily to UT4 on high even though it’s using the GPU from the previous build. We can add “if you aren’t jogging along on the upgrade treadmill, everything is your own fault and you deserve it” to the reasons why the PC Gaming Master Race are horrible people, though.

          • iainl says:

            And an i5 or i7 can handle 64-bit Windows. Just as my ancient Core2Duo in the living room can.

            In practice, this is hitting the small fraction of players on either an Atom chipset, old Intel graphics, or are the sort that aren’t in the mood to upgrade that 32-bit copy of Win7 they pirated a decade ago, despite having the hardware to run a 64-bit OS.

          • Press X to Gary Busey says:

            I’m surprised the thing even runs with the 32-bit memory limit without really bare-boning your background processes.

          • PancakeWizard says:


            I didn’t take the original comment that way. I thought OP was stating their surprise that a game that looks this good was working on that kind of hardware in the first place.

            I myself thought it must’ve been at least a 64-bit native game. Elite:Dangerous is the kind of game that generally appeals to gamers if not on the bleeding-edge, certainly in the mid-range, what with their throttle and flightstick set-ups and VR being touted from the off. I don’t think it’s unreasonable to be surprised that people have been running it on a Geforce 4xxxx as that’s going to struggle for any AAA game for the last 3 years.

            What’s less surprising is the people running 32-bit OS’s on 64-bit capable hardware. Maybe it sounds a bit elitist to find that groanworthy, but I hold my hand up to that as I spent a good few yeas as a Desktop Engineer and old habits die hard.

          • falconne says:

            It has too. SSDs have opened a whole new dimension. As for i7, we are now on 6th generation i7. The “i” prefix is part of the “Intel Core” brand name, like nVidia “GeForce”. You have to look at the series number and product name (currently Skylake). Just because the brand name i7 hasn’t changed doesn’t mean it’s the same hardware as 2010. It’s gone from 32nm down to 14nm fabrication. That’s a big deal.

            If you were using PCs for software development, you will know a well built workstation (i.e. not one bought by IT) from today will blow a 2010 machine out of the water. Like compiles that meant getting a cup of coffee now happen in under a minute.

          • SenorRoboto says:

            Yeah I never said anything about CPUs. Still running my 2011 i5 here.

      • Holysheep says:

        There is none here. It’s true. Elite needs more than most dx11 cards have to offer to begin with.

      • SenorRoboto says:

        Why is it elitist to be surprised a 2-year-old game is playable on hardware from over 6 years ago? You can buy a used video card that supports DX 11 for under $40 in the form of a GTX 460/560Ti or HD 5850/6850. We’re talking about 2% of people playing this game, oh he-of-the-people.

        Get that chip off your shoulder, I wasn’t telling anyone to buy a $300 GPU. FFS.

    • iainl says:

      In practice, it doesn’t mean a graphics card at all – I can’t imagine there’s a single user that /needs/ the 32-bit DX9 client that isn’t using onboard Intel graphics on an old laptop that they never upgraded the Windows on.

  4. BobbyDylan says:

    Meh. I’m pretty sure that modern versions of EVE can’t run on the min-spec it was launched on either.

    • Hobbes says:

      EVE is a subscription based MMO that offers free trials on an almost constant basis, a game which has concurrent players often in 5 digits, sometimes 6. It has a persistent player universe with a real economy and crafting which makes sense, as well as a moderately stable ship meta and despite most people not “getting” EVE, a fascinating political sphere that even non subscribers like to popcorn from the outside.

      Elite Dangerous is essentially “The Crew” meets “Elite (1984)” in space. Yes, I went there. The economy is terrible, the BGS is rudimentary (as in Microsoft Access levels of rudimentary) and crafting is supplied by the Engineers patch. Oh dear. Elite’s one selling point is the fantastic flight model.

      So please, do compare the two.

      • geldonyetich says:

        Oh, I think I “get” EVE, I just can’t spare enough suspension of disbelief to believe its worth grinding ISK in such a boring, uninvolved core game.

        Granted, I’ll agree with you that Elite has nothing on EVE’s economy.

      • Hobbes says:

        I don’t play EVE either, I just popcorn from the outside, but it is great spectator sport. Elite however is still lightyears from even being a competent -game- to go with the spectacular flight model at this point.

      • BobbyDylan says:

        I wasn’t comparing the 2, you seemed to be doing that, mate. I was saying that ELite can’t be the first MMO to move off obsolete hardware

  5. geldonyetich says:

    I didn’t realize this game could even load on computers unable to break the 3 GB barrier.

    • Zenicetus says:

      Space games like this don’t actually have that much going on in the viewscreen, which is why they can so easily support 4K, 8K, and VR. Star fields and laser pew-pew don’t eat much CPU/GPU horsepower. That may be changing with the new Horizons stuff with planet surfaces, but what I’ve seen still looks like it isn’t very data-intensive.

      Compare that to modern flight sims like X-Plane, that use every CPU/GPU cycle you can throw at it to model terrain, buildings, and sky effects, and will eat up 32 gigs of RAM if you have it on some scenery.

      Flight simulation fans are used to having to upgrade hardware on a regular basis, to keep up with the state of the art. The difference is that you can still run older flight sims on older hardware. There isn’t a hard cutoff like this. I understand why they’re doing it, but I also understand a bit of user grumbling for an game that wasn’t exactly marketed as this heavily MMO-based at the start.

      • geldonyetich says:

        If you played Elite: Dangerous, I think you’ll find a surprising attention to detail you generally don’t see in similar genre games. The individual ships and stations have an unprecedented amount of geometry and extra details, and the cockpit interior is fully modeled. All these trappings come together to make it a fully VR-enabled title, but I can’t see that keeping the memory overhead low.

        • Zenicetus says:

          The cockpits in Elite:D are actually very basic by modern flight sim standards. Very clean and sexy sci-fi design, but few actual controls and indicators, and lots of flat polygons.

          Nothing like the modern jet cockpits in DCS sims. Or this DC-6 in X-Plane, where every gauge and switch does something: link to youtube.com

          • geldonyetich says:

            I don’t doubt there exist more memory intensive games, I just think it’s hard to believe Elite:Dangerous is playable on the 32-bit memory address barrier.

        • BadCatWillum says:

          Good post – and here are some more things that really set the memory and GFX card performance requirements are 1) Station interiors, surface buildings, asteroid fields and other complex scenes. The simple case of in space, nothing near, in cockpit only defines the minimum performance requirements. More detailed station interiors are incoming in today’s 2.2 beta. 2) Procedurally generated surface geometry, because the geometry generation is done on the GPU and hence competes for render time. 3) For VR, the need to supersample the entire scene to compensate for low angular resolution and the inability as a deferred rendering engine to do MSAA.

      • milligna says:

        Of course it changed with Horizons, you need a high end GPU to run that on high settings in VR or 4K.

  6. A Gentleman and a Taffer says:

    Ah god, how did you know about my achey knee after running? It is the start of obsolescence isn’t it?

    • Otterley says:

      He is gone but not forgotten… Wait, that’s not until next year. No, everything is fine. Achy knees – happens to the best of us. Nothing to worry about :)

    • Someoldguy says:

      If your knees go before your back then you’ve probably done more exercise than the people whose backs give out first from years flying a desk :)

  7. PanFaceSpoonFeet says:

    This is a very complex issue. The simple fact is that they ought not to pull the rug from beneath 32bitters. A full refund should be offered. That’s it.
    Or.. the skills at least offer a link to a decent pirated x64 version. Shit and some more ram…..
    Why are you still gaming on 32bit..

  8. aircool says:

    I’m usually the first in line to give Frontier a kicking, but six months is plenty of time to update your OS. Do MS still offer free 64-bit upgrades?

    As for refunds, that would mean players returning the license to play the game, otherwise, they could get a refund, upgrade their OS to 64-bit and carry on playing.

    People may have some valid reasons for sticking with a 32-bit OS, but I can’t actually think of any myself.

    • TheNavvie says:

      Not really, just add any refunded keys to the game as not allowed. Since you have to be running the latest version of the client to play the game/connect to the server, you can’t continue to play with an old version.

      This ties in with why people are saying 32bit-only users should get refunds. Frontier requires all users to have the latest version to connect to their servers and play the game. If 32bit support is dropped, Frontier have removed the ability to use the product paid for.

  9. Kerr Avon says:

    Look on the bright side… at least he didn’t say “Requires Windows 10”. Or, “dropping PC support to speed Xbox One dev time”.

    No doubt we’ll get those Braben bombshells next year.

    Elite Dangerous: $ponsored by Micro$oft.

    • milligna says:

      Not really, you’ll be posting equally ineffective humor about their PS4 port next year.

  10. Arithon says:

    So Frontier are asking nicely at least six months in advance, if the players mind them raising the minimum spec of the base-game to the same as the existing 64-bit Horizons expansion, three years after launch? Oh, the wickedness! How could they!
    The sub-half-a-percent of players who have EVER installed the 32-bit EXE may have to spent as much as £29 on a new DirectX11 graphics card and install a 2009 copy of Windows 7 x64 – assuming they actually played the copy they installed and didn’t just install both versions…

    • iainl says:

      It’s worth noting that I play the 32-bit exe on one of my machines, because it was quickly downloaded as a test and the 32-bit client is a much smaller download than the 64-bit. And I know a few people with Horizons who occasionally use the 32-bit client, because Horizons’ driving around things stuff is 64-bit and dx11-only already, and if something goes weird and you get stuck somewhere you can’t get out of, switching to the 32-bit client will immediately relocate you to orbit.

      • Asurmen says:

        That last issue has nothing to do with the 32/64 bit version. It’s entirely to do with which version of the game you launch. If you launch 1.6 64 bit, you’ll end up in orbit because surface is 2.1 only.

        • iainl says:

          Sorry for being unclear – you’re right, of course, but because the 32-bit is 1.6-only, it’s the easiest way to switch between the two.

  11. zeep says:

    Aaaand the pitchforks came out with the Refund crowd.

  12. StarCitizenBacker says:

    Thanks for the warning, David.

    I had E:D sitting on my hard drive waiting for more features to appear, because currently it’s a pretty bare-bones game with just 3000 players on average (you can hardly call that an “MMO”).

    Now it looks like I will lose access to my copy before that ever happens. Most likely when Elite is finally feature-complete, it will only run on Windows 10 on a Xbox 3.

    Good thing I never wasted money on the lifetime expansion pass. I will immediately refrain from purchasing any further “seasons”. If my access to the existing content gets removed, I will not complain on a forum, I will immediately ask my lawyer about that.

    • iainl says:

      Yeah, sure. Because a user with the name “StarCitizenBacker” doesn’t have access to a machine with a 64-bit processor and a DX11 graphics card, naturally?

      Unless, just as with your supposed Elite purchase, you’ve just done it so you can enjoy complaining about it later?

      • StarCitizenBacker says:

        Of course, dropping DX10 and 32 bit is only the first step, the next logical step will be dropping DX11 and Win64 support, turning Elite into a Xbox/Win10Store app. ;-)

        But it’s very nice from Frontier, that they generously provide you with just six remaining months of access for a full price + DLC.

        As for a non-released games (off topic here, nevertheless brought up): Requirements are subject to change in Alpha (like offline mode). Elite Dangerous is a released game now. We hold these to different standards, even if David still sees ED as personal playground with players being his guinea pigs.

        • Asurmen says:

          Just six months? You’re acting like you’ve been given a weeks notice. 6 months is a rather long time.

          No, released games are not held to a different standard. They can and do change their min specs.

          Your next ‘logical’ steps are nothing of the sort. Slippery slope fallacy is a fallacy for a reason.

        • jalf says:

          Of course, dropping DX10 and 32 bit is only the first step, the next logical step will be dropping DX11 and Win64 support, turning Elite into a Xbox/Win10Store app. ;-)

          … wat.

          Do you actually know the difference between 32 and 64 bit, and understand the reasons why a developer might want to drop 32 bit support? You don’t, do you?

          If you think ditching 32 bit support is anything like turning the game into a Windows store app (or is something that would be done for even remotely similar reasons), then maybe you should just do your homework and read up on the stuff you’re raving about, instead of spewing ignorant anger on the internet. We’ve got plenty of that already. We don’t need your services in that area.

          There is absolutely no similarity between “ditching the 32 bit branch of a game that currently runs both 32 and 64 bit versions” and “porting the entire game to completely different platform”.

          You’re being silly, and you’re making it embarassingly clear that you don’t actually understand the thing you’re so angry about.

          If my access to the existing content gets removed, I will not complain on a forum, I will immediately ask my lawyer about that.

          Right… I’m sure your moonlawyer will have lots to say about that. Just like all the lawsuits when the City of Heroes servers were shut down. I remember it clearly. All those lawsuits. So many lawsuits. I’ve got a shelf with a handful of old Sega Saturn games that I can’t play because I don’t have a Saturn and Sega stopped selling them. Can you file a lawsuit for me about that as well, please?

          Sorry, this is planet Earth calling. This is 2016, everything is shit. you can find so many real things to be angry about. Get real.

          • iainl says:

            It’s such a pity EA doesn’t exist any more as a company, after paying out all those lawsuits every time they turn off the servers for three-year-old sports games.