Dystopian Crimesport: Sleeping Dogs Dev’s Smash+Grab

Smash+Grab [official site], the new crime ’em up from Sleeping Dogs developers United Front Games, is now out in early access. It’s team-based futuresports about gangs smashing up shops and stealing stuff while interrupting the other team’s efforts with a bit of a kicking. A bit like Sleeping Dogs, it’s big on melee combat with grapples, counters, and whatnot. Smash+Grab actually came out last week but evidently I missed it because that name makes no impact at all.

Right! So. It is the dystopian future and all the cool gangs are playing competitive crime. Smash+Grab is a 3v3 crimesport where each player has their own little posse: a leader you control directly, with active and passive abilities; a lieutenant with passive abilities boosting you all; and three mooks to hit things. You get to build your dream gang by carefully picking your leader, perks, and members, and fiddling with cosmetic bits too. Your team’s three posses are trying to smash up shops and off their guards to steal weapons and cash and be the first to yoink $50,000. You can upgrade weapons too. Because if you give the other team a proper kicking, they can’t beat you at the crimesports.

Have a peek:

Smash+Grab is £12.74/16,99€/$16,99 on Steam Early Access right now, which includes a launch discount due to expire in a couple of hours. United Front expect Smash+Grab will leave early access in about six months, having boshed in new characters, maps, modes, weapons, and so on.

I’m always up for building my own crimesports futuregang, so I’ve just picked this up myself. See you on those futurestreets, folks.

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  1. anHorse says:

    Bad dev

    You made a good singleplayer game, stop making multiplayer junk

    • Shuck says:

      They made a singleplayer game that required a substantial number of people and a whole lot of money to make, neither of which they have any longer given that Sleeping Dogs was considered a financial failure. The development of AAA games keeps costing more and more money, so as a result fewer and fewer studios can continue to make them. Multiplayer games are manageable with much smaller teams.

  2. Da5e says:

    Cor, competitive multiplayer fuTuREsPOrtseNterTAinmeNt with crafting?! Sign me right on up!

  3. Asbad says:

    Please go and make video game adaptations of the Internal Affairs Trilogy. You don’t even really have to innovate, I’m a sucker for them. Just please stop with the MP… it hurts…

    • Shuck says:

      It’s not about innovation, it’s about the massive development cost that a singleplayer game like that would inflict. Money they don’t seem to have after the sales let-down of Sleeping Dogs.

    • Karyogon says:

      Putting aside for the moment that I think that wouldn’t work, it actually sounds more interesting as a sort of asymmetric (asynchronous?) 2-player affair with each player assuming their respective roles than it does as a straight GTA/Sleeping Dogs type thing (given that it sort of has to be open-world). But just because they’re stellar movies won’t make it a good game.

  4. TΛPETRVE says:

    Cry me a fucking river. You had your shitty GTA wannabe, now step aside for other audiences. I for one welcome my shitty State of Emergency wannabe.

  5. SenorRoboto says:

    Tried the beta, involved a lot of holding down a button to punch store windows, combined with a close-combat version of SMITE. Will not be buying.

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