Wot I Think: FIFA 17

Some years a new FIFA game arrives with barely anything to write about bar balance adjustments that might form a monthly patch in many other games. FIFA 17 isn’t one of those years. The latest iteration of EA’s football giant boasts a new, glossy mode called The Journey in which you take control of Alex Hunter, watch his ascent through his first season in the Premier League in mo-capped cutscenes, and make occasional decisions via a BioWare-style dialogue wheel. It’s an exciting addition and no doubt compelling even if it’s also a bit shit.

As per the rest of the game.

FIFA isn’t the first game to add story to its sports – NBA2k has been doing it for years in the MyCareer mode – but conceptually it’s a great way to make the matches in between more interesting. Real football is already as much about storylines as scores, and the best experiences I’ve ever had with FIFA have been when there were long-running rivalries between me and friends as we sat beside one another in front of the screen. The Journey is an effort to lend a little of that personal context to playing on your own. And in this, it works.

You follow protagonist Alex Hunter from a 17-year-old going through his exit trials at a club of your choice, to battling for a first-team spot, being sent out on loan and through to the end of your first season. The cutscenes are well acted and well voiced but the set-up is pure cliché: your grandfather is a former footballing great; your dad is absent, a failed footballer himself, and thus a source of motivation as you attempt to win his approval; your best friend is an aspiring footballer whose success goes to his head; and your agent looks and sounds as if he’s about to sell your soul.

Despite the sports movie tropes, I found myself rooting for Hunter: there’s a warmth to a lot of scenes – the quantity of fistbumps aside – and the game resists most of the seemingly-inevitable dramas signaled by the above. It’s only a shame that it doesn’t put anything else in their place; by Christmas it felt as if the plot had dried up, leaving long stretches of nothing but football as per any other mode.

The larger problem is how you interact with the story. Your dialogue choices fall into three camps: Fiery, which wins you social media followers, makes your manager dislike you, and makes you sound like a prick; Cool, which loses you followers, makes the manager like you, and makes you sound like a sweet young man; and Balanced, which sometimes increases followers, sometimes catches your manager’s fancy, and sometimes does both. Followers are important because the more you gain, the more sponsorship deals you accrue, and the more money you make – though why that matters I am not sure, given there’s nothing to spend the money on. Having your manager like you increases the chance of you being on the first team, rather than on the bench in the reserves, which proved useful to me during stretches when my performance on the pitch ought to have seen me sold to Leyton Orient for six packs of Monster Munch Pickled Onion.

Stats bonuses or no, it doesn’t feel like you have a lot of room to develop Alex Hunter as a character. The ‘Fiery’ choices really are total dick things to say, all swagger and braggadocio with none of the fun of Commander Shepard punching people in the face. They’re also too infrequent, relegated to post-match interviews where the questions and answers quickly start repeating or very occasional moments during cutscenes.

Part of the issue is that the arc of your journey is pre-defined: you are destined to climb the ladder towards being a football great, no matter what the reality of your performance on the pitch. I chose Manchester United as my club and never once cleared the performance rating expected of me. When I was sent on loan to a Championship club – as you always are, regardless of performance – I played no better, making my inevitable return to Manchester United somewhat unlikely. By the time the end of the season rolled around I’d cocked up enough that I was only ever an undeserving substitute – except, that is, for plot critical matches, where I would inexplicably be promoted to a starting position. It never felt like I earned any of the rewards the game showered Alex Hunter with.

The mode highlights flaws not just in me but in the game, too. During matches in The Journey you’re offered the option to either control your entire team or only Alex Hunter, as you could before in the Be A Pro mode. In either instance, you only control the match for the spell when Hunter is on the pitch – eg. if you’re brought on or taken off midway you only play part of the match – and the top right of the screen houses a rating for Hunter’s performance specifically. He starts off with a solid 6.0 and you gain points for good passing, scoring goals, successful interceptions, and other works of footballing skill, while mistiming tackles, sending passes towards the opposition, and wasting chances causes you to drop points.

There are problems with this rating system. At the start of the game you select which position you want Alex Hunter to play in, and if you are controlling the whole team you might find that your decision leaves Hunter in a place where he doesn’t see much of the ball. I selected Attacking Midfielder – all but ending the careers of Wayne Rooney and Marcus Rashford in the process, as it turns out – and even in that prime pitch real estate I’d often cut Hunter out of matches by using my wingers and targeting big man Ibrahimovic upfront.

In an actual football match you’d criticise Hunter for not making himself more involved in the match, but in FIFA it creates a strange anxiety in which you’re compelled to pass to Hunter to do his stats a favour rather than because you think it’ll help the team win matches. Ignore this anxiety and Hunter will be substituted and your involvement in the match suddenly over.

The alternative is the take control of Hunter alone, which introduces new ways to lose and earn points by letting you call for a pass, suggest your teammates have a crack at goal, or run out of position. This too proves unsatisfying. For one, as years of dimwitted commentary has proven, the game is not always the best at registering your intent and it’ll often punish you, for example, for failing to pass the ball even when you received the ball in an impossibly tight spot and then won your team a corner. For another, it makes you dependent on the rest of your team, who are now entirely controlled by FIFA’s similarly dimwitted AI. It grates to be punished for a “bad call for a pass” when in reality your teammate simply bungled the ball to an opponent. It grates even more to spend long stretches of the game keeping your position while you pray that your own team make an effort to close down the opposition and win possession back.

This brings us to some broader problems with this year’s game. As mentioned at the start, each year at a minimum FIFA spins the dials of re-balancing in order to change the way the game plays. Some years defending is more important, some years it’s all about attacking; some years it’s all about pace and daring runs, and some years it’s a tactical passing game. This year ramps up the speed, which is fine, but counters that by strengthening certain players’ ability to shield the ball. Now a striker like Ibrahimovic who is relatively slow but a prodigious goalscorer can be compelled to stave off defenders behind him by holding down the left trigger. This is technically a good thing in terms of representing the real sport.

Or it would be if the ability didn’t seem absurdly powerful and if defenders had a good way to counter it. At times it now seems impossible to win back the ball from your opponent as they stand stock still, leaning backwards slightly. In real life one player might harry an opponent shielding the ball from behind while a second dashes in from the side. This would likely happen in a few seconds given the pace of the modern game, putting pressure on the opponent with the ball to turn and pass quickly. In FIFA, where you control one player at a time, this does not happen – you simply find yourself locked against the back of a stationary footballer with little you can do to win the ball.

This is doubly frustrating when you’re controlling just one player on the pitch, watching AI grind against AI like a racy Strictly Come Dancing routine. It’s triply frustrating when you’re playing as a Championship team, which FIFA continues to render not as tactically different from the Premier League but simply as being like the Premier League but shit at everything. Those months on loan in The Journey are a slog, damning you to control matches in which players with no pace, finesse or control galumph around the pitch. Watch some real Championship football sometime and you’ll see that it is not simply a debuffed Premier League. Across the board the game fails to support a footballing strategy or philosophy called anything other than “FIFA”.

FIFA is a big game and it’s impossible to cover everything it includes without the review feeling as long as an Aston Villa match. The things I’ve left out of this review are those that I feel haven’t substantially changed, but if you’re interested in specifics I’ve focused on different elements of the game in previous years. To briefly recap here: women national teams are still a welcome feature after being added in 2016; FIFA Ultimate Team is still devilishly more-ish; and “NOT HIM” is still the signature cry of everyone who uses passing assistance, which is basically everyone.

In terms of what FIFA 17 does differently, there’s a lot designed to impress, from the now Frostbite-powered gurns on each accurately-modeled footballers’ head to the biggest new back-of-the-box feature in years. But it’s mostly a game of the same old problems – a Louis Van Gaal team in José Mourinho clothing. It falls down on the pitch and fails to execute well on its new ideas. I hope next year brings a better Journey and a better destination.

FIFA 17 is out now for Windows via Origin for £50.


  1. VisibleMachine says:


    • caff says:

      Bless you.

    • Andy_Panthro says:

      Playing PES with the Spanish commentary (I tend to rotate the non-english commentary, because the English is often dire), and you get a wonderful IBRAHIMOVIIIIIIIIIIICC!!! whenever he scores.

      • draglikepull says:

        No human is ever more excited than the FIFA commentator when he gets to shout “EL SHAARAWAY!!!”

  2. Llewyn says:

    Does picking the ‘Fiery’ options allow you to be involved in alleged gambling on matches and sit out several weeks of training?

  3. Zankman says:


    1. It has a new mode that I am not at all interested in; one which, at that, is becoming an annoying fad in sports games – one that is allowing developers to be lazy in other aspects of the game due to “putting their effort and resources” in said mode… See: NBA 2K.

    BONUS: It isn’t even that good.

    2. The gameplay balance roulette strikes again, this time being set towards speed and certain attackers being far too strong (so, there is an overall focus on attacking).

    Doesn’t sound TOO bad, but, it is still just all of the same… Not really a fan of the Current Gen FIFAs either (14 aka the first one on the current engine, was O.K.).

    3. All of the other modes and gameplay content are the exact same (nothing new for the Career Mode…).

    4. Included in all of this is the fact that the game, as you implied, in no way, shape or form truly simulates tactics and strategy, not to mention how it doesn’t attempt to differentiate the different strengths, weaknesses and styles of various Players, Teams and even entire Leagues.

    Yeah… I’ll be damned if I care about PES 17’s randomly (graphically) downgraded PC version – PES 16 was damn good and, if they managed to improve on it (most players and critics agree that they have), then, well, PES 17 is certainly worth playing…

    … And is certainly the superior choice to FIFA 17.

    The absence of this crappy Story Mode fad is a big part of it.

    Welp – I guess the second reign of PES has begun!

    • Andy_Panthro says:

      PES also has “Become A Legend”, which is essentially exactly the same as this, just without the cutscenes and stuff. It’s also kind of undercooked as a game mode, with some of the same problems Graham mentions above.

      I really want it to be good though, but I feel like PES focuses a lot of it’s development on the MyClub stuff, the online element of which I dislike.

      Mind you, I’d also like a return to the classic Master League, with it’s more simple transfer and league structures, but I expect I’m in the minority.

      • Zankman says:

        Become a Legend is just the Be a Pro from FIFA or NBA 2K – the usual (literal) single player career mode; it is *not* this Story Mode nonsense.

        Either way, having that has not stopped them from working on other features… Including the Master League and, most importantly, core gameplay.

        Like you, I don’t care about the MyTeam stuff, sure.

        Unlike you, I am very much so happy about the current Master League; surely you jest when you say that you want the old one? The old one was a joke itself, a consolitis-ridden parody of a Career Mode.

        Either way – again, the gameplay itself is still damn awesome, which is what matters.

      • pfm says:

        I feel the same about PES Master League. That’s why I’m playing a PES5(WE9) Master League right now. It was so much simpler, just search for some players and buy them. Plus the simple tension of a negative financial year meaning Game Over.
        Having loads of fun. You can follow my Master League adventure with frequent write ups here:
        link to evo-web.co.uk

        Search for posts by “pfm”

    • Stardog says:

      PES is absolute pish.

      • Zankman says:

        It’s a great game now, after years of sub-par iterations.

        But, sure, explain your du- opinion.

  4. aircool says:

    I like it… it’s fun. The journey is kinda cheesy, but I’m enjoying it. Once that’s finished, it’s time for Juan Cortez (shame gameface doesn’t work with the new engine) to make his way from Carlisle United to hopefully Arsenal (got stuck at Barcelona for years in FIFA 16).

    The Jockey button is your friend for tackling.

    Ok, so the gameplay isn’t as good as PES, but I’m comfortable with how the current FIFA games play, and the game can’t be beaten for atmosphere. I’m afraid I’m on the FIFA side of the fence because, whenever I play the game, it’s just like watching my favourite team on Sky Sports (or, er, KODI if it’s not on the telly).

    I’m probably the only person that appreciates the game requiring you to have the ball in the right position to execute certain moves, you can force players onto their weaker foot for example, making their passes less accurate etc…

    80 minutes gone and it’s nil-nil. The crowd start chanting ‘come on Arsenal, come on Arsenal’ whilst Geroud puts another header wide.. I mean… you just don’t get that anywhere else.

  5. thedosbox says:

    Is the image at the top of the article supposed to be a injured virtual Diego Costa?

    If so, I approve :D

    • Premium User Badge

      Graham Smith says:

      It’s the Brick Fall celebration. Left trigger + push left on the right stick. The greatest of all FIFA celebrations, for the dead-faced expression on the footballers as they stare into the turf.

  6. HigoChumbo says:

    All the reviews are about The Journey mode. I could not care less about that, the only thing that matters to me is how it improves in terms of gameplay and how that compares to its main rival PES.

    Most reviews barely mention gameplay so I’ll just assume it’s essentially the same game as always with just a new mode I won’t care about.

    • DrollRemark says:

      …there’s like a whole section of the review about how the matches play, separate from the Story Mode. I read this article yesterday, and I’m betting I can still remember what it said: much like last year, but with a bit more emphasis on player speed, and a big increase in physicality and the ability to hold opponents off the ball.

      *scrolls up to check*

      Yep, that was about right. 10 points to me.

      (Oh my god, an edit button!)

  7. BillyBantam says:

    After another training ground bust up PES comes out on top this year. I’ve played both on PS4 (I prefer sitting on the sofa in front of the telly to play foot-to-ball games) and PES represents the sport much better than FIFA does, even without all the official licenses.
    I absolutely love the way games ebb and flow, especially on the higher difficulty levels. When you come up against team that are not as good as yours it really feels like you are mounting attack after relentless attack and applying real pressure, meet a team of a similar or higher level and the games start take on a whole other tactical level, with attacks and counter attacks. PES rewards slow build up play which FIFA really lacks. Also the Advanced tactics instructions massively impact how a game plays. I found that using the False No.9 brought my central striker much closer to the midfield, drew defenders out and allowed me to get my wingers in behind the defence. This is all just in My Club mode so far, I haven’t even touched master league yet (waiting until I have created the mighty Bradford City in the editor).

    • slartibartfast says:

      Just an FYI: apparently even on PS4 you can download other people’s editor data so you can get all teams with correct names, kits, badges etc. I haven’t done it myself yet but there are guides out there. Pretty big feature if you ask me as licensing issues seems to be one of the more common sticks used to beat PES

      • BillyBantam says:

        Oh yeah I already have that but couldn’t find my team. So I created the kits from scratch and am currently editing in the players :D

  8. CidL says:

    Good review. Played the demo and felt the tickle of the same desperate frustration I felt at FIFA 16. And given I couldn’t give less of a shit about ‘The Journey’, bollocks to the lot of it.

  9. ROMhack2 says:

    ‘Or it would be if the ability didn’t seem absurdly powerful and if defenders had a good way to counter it. At times it now seems impossible to win back the ball from your opponent as they stand stock still, leaning backwards slightly.’

    That sounds like a reaction to last year’s game where it was impossible to hang onto the ball because defenders could always tackle you perfectly within a space of 5 yards.

    EA never actually fix these issues, do they? They just rotate them round every two years.

  10. h_ashman says:

    Feel like I need to ask as it didn’t get a mention: what did you think of the new penalty system? I can’t stand it, as even with good players, the window between a trickler into the bottom corner and launching it into orbit seems way too small.

  11. Dzigy says:

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