Five Nights At Freddy’s: Sister Location Lurches Out


You thought you were safe for a good few weeks but no, the spookening has begun. The spooky-spoos are out and they’ve come a-spooking. By which I mean Five Nights at Freddy’s: Sister Location [official site] launched over the weekend. The latest in Scott Cawthon’s smash hit jumpscare ’em up ventures to a new children’s restaurant overrun with new animatronic monsters, and it also shakes up the old sitting-at-a-desk-all-night routine. It’ll have you roaming around (well, not free-roaming), completing tasks and minigames and no, no thank you.

Rather than a security guard stuck at a desk, Sister Location casts players as a technician hired to fix up Circus Baby’s Pizza World. By night. Alone. Because reasons, okay. Casting off the old time-based desk-watching, it’ll send you into different places each night to complete a task, sprinkled with a few minigames. It’s not a free-roaming 3D thing, mind, but it is more varied than earlier games. When I say ‘minigame’ I mean things like hiding inside a desk cabinet and trying to avoid the gaze of an awful robobaby peeking through holes then having to hold the door closed as it tries to drag it open. No, I’m good, thanks.

I’m a notorious baby. God help me, I adore horror films even though I know I’ll be watching for unusually dark shadows and unexpected reflections in mirrors for weeks, but jump scare ’em ups are too much. When playing horror games, I have to narrate everything in a cheery sing-song voice to reassure myself that “Every-thing is fine! Oh look, there’s a bloody head well! isn’t this a rare treat better get back on my feet and run run run” and I realise that sounds very twee but it’s not like that, okay. It’s not like that.

With a 15% launch discount, Five Nights at Freddy’s: Sister Location is £4.75/6,79€/$6.79 on Steam. If you’ve already bought it and stalled at Night 4, hey, Cawthon has released a wee patch toning down its difficulty.

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  1. Turkey says:

    I still don’t get the Freddy phenomenon.

    Satanic shit always gets under my skin because I was an 80s kid, and I know 90s kids are traumatized by alien abduction stuff, but I don’t remember animatronic animals being a huge pop-culture thing outside the US.

  2. Drib says:

    I am consistently amazed that something as flash-in-the-pan as FNAF has ended up lasting this long. When the first one came out and everyone started creaming themselves over watching youtubers fake scream and cry and crap their pants over every scare, I figured it’d fade away in a few weeks.

    How is this still making money? The adolescents that liked the first one can’t just keep on buying stuff forever, can they?

    • RedViv says:

      Great fit for the Youtube crowd, each game delivering new stuff – with this one giving you the most variety of all -, consistent technical and aesthetic improvement, a well-spoken and just all-around nice creator who likes to take feedback to a degree that actually made this series possible in the first place…
      Well, and they’re just in general really good small creep-out and scare games. The horror really only comes in when you dive into interpreting the backstory.

  3. Strangeblades says:

    You’re very brave Alice. I cannot even play one minute of these games (I’ve tried).

  4. Ozymandius says:

    If what has been discovered to date is all there is to this game, it’s a colossal fail. If it didn’t take 30+ tries to get night 4 done pre-patch, you would get to the end o the game in less that one hour. No night 6 , no 20/20 mode and STILL with the plot threads coming out everywhere unresolved.
    This is iced so thinly that cake is showing through everywhere. Has even one of the markiplier (BTW – I’ve realized that Fishbaum has evolved into an utter waste of time)clones seriously tested the number sequences you get on night two in the keypads that are in circus baby control room, main control room, secret control room and the elevator?
    Yeah, it’s only $7 – but it’s $7 I didn’t waste.

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