Medieval Engineers Gets Big ‘Re-Launch’ Update

While Space Engineers receives a fairly steady flow of smaller updates, developers Keen Software House have been saving up for a big’un with their other early access sandbox game, the low-tech follow-up Medieval Engineers [official site]. This week has brought an update big enough that Keen call it a “re-launch”, boshing in everything from a huge new world to land claims and female player models.

Update 0.3.1 sounds like it adds the basics needed for empires to rise, be won, fall, and decay until nothing remains. You can now create a personal banner as well as your own house banner. Area ownership is in now, so you can plop down a “claim block” marker to seize land to rule, which includes blocking people out and charging taxes. And then your enemies can roll up, smash your creations with siege engines, and leave them to slowly crumble away thanks to a new building decay system. What’d be the point of anything without an end?

Here, check the 0.3.1 patch notes for more detail on all that’s that changed. This video shows a bit off too:

Medieval Engineers is £14.99/18,99€/$19.99 on Steam Early Access.

Have you stuck with Medieval Engineers, or will you return? Space Engineers had much more of an immediate appeal – build weird spaceships and dick around – but the siege warfare of Medieval seems like it could be fun? In a world filled with Minecraftbuts, land-based crafty sandboxes are a harder sell to me.

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6 Comments

  1. Premium User Badge

    Harlander says:

    I don’t have much to say about Medieval Engineers, but I would like to register my appreciation for calling this type of game “Minecraftbuts”.

  2. kode says:

    I wasn’t that sold on space engineers myself, but bought the medieval and space engineers bundle a long while back, haven’t really been playing either of them that much recently either, but kept ME installed at least. I’ll probably jump back in a bit and try to figure out the siege engine building and stuff…

  3. Hyena Grin says:

    I bought both SE and ME a while back. I admit I’ve barely touched ME, mostly because at the time it was little more than a bare-bones Lego simulator. I decided to wait until there was some genuine single player/co-op gameplay, Because I was definitely not in it for the PvP multiplayer gameplay.

    One thing I really liked about Space Engineers was that cooperative play seemed to open up new options, and speed up survival play nicely. We ended up stopping because there were a lot of bugs with netcode (and when one lag spike can obliterate hours of work, it does have a way of undermining the experience).

    I quite hope that ME evolves into a good co-op survival experience in a similar way, with resources to manage, and with NPCs to raid (and be raided by). And it’s particularly tempting because it seems much less prone to netcode issues ruining hours of work.

    • Someoldguy says:

      I’m of simlar opinion. I’m done with persistent games where you can’t log off for more than 30 minutes without risking coming back to a burned and looted shell of your former possessions unles you’re invested in a major world spanning alliance, but a Mediaeval co-op construction game with less pervasive risk would be very appealing.

  4. LewdPenguin says:

    With land claims and tax’s added into the mix it looks like it could become something along the lines of Reign of Kings almost, except with way more diverse options to build cool stuff and made by devs with a greater desire to actually make a good game rather than just run off with as many early access shillings as they can.

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