Star Trek: Bridge Crew [official site] – Ubisoft’s virtual reality starship command adventure – has had its release date pushed back into 2017. March 14, 2017 to be precise. The game had been scheduled to come out before the end of the year but Ubi say they need to delay in order to “deliver the best game experience possible at launch”.
Star Trek: Bridge Crew is the VR game where you serve on board the U.S.S. Aegis exploring a mostly uncharted area of space called The Trench. You’re hoping to find a suitable new home world for the Vulcan people:
“The Trench contains stunning beauty and undiscovered wonders, but also strange anomalies and dangers yet unknown. The Klingon Empire is also active in the region, and their purpose is undoubtedly a threat to the Federation’s plans. It’s up to you and your crew to chart the sector to determine the Klingons’ aims, and to secure a peaceful Federation presence.”
I remember being really excited about Star Trek: Bridge Crew when it was announced. It was partly because Levar Burton was on my screen being excited and partly because I’m always excited about anything where you team up with people to captain a starship. It doesn’t seem to matter whether it’s something more role-playish like Artemis Spaceship Bridge Simulator or something shouty-round-a-table-at-the-pub like Space Team or even the weird fishing-in-a-bag-for-shapes-and-panicking of the board game Space Cadets, I will always put on something I think looks vaguely like a Starfleet uniform and make excited noises.
Anyhoodle, I’m generally fine with companies delaying things they don’t think are ready for release, but this has the added bonus of giving me about four extra months to find three other VR headsetted people and try to organise a playdate. Perhaps the fact that Christmas gifts arrive in the interim might help with that one.
I also have dibs on Engineering. YOU ALL HEARD ME. I CALL DIBS.