Zoooooom: Chalo Chalo’s Slow Racing Hits Early Access

Low-speed chases are often gags (here’s lookin’ at you, No One Lives Forever 2) but can they be tense and thrilling? Chalo Chalo [official site] thinks so. It’s a low-speed abstract local multiplayer racing game, with up to eight players winding through landscapes, dodging obstacles, zworping powerups, and bumping their buddies. It values planning over twitch reactions, see. Chalo Chalo still needs a little more time, but today launched onto Steam Early Access for folks who can’t bear the tension.

Each race in Chalo Chalo is on a fresh new procedurally-generated landscape, a mish-mash of shapes and obstacles. Players pick their own course through it, watching for obstacles, hazards, and likely dangerous congestion points, while collecting powerups like teleporters and traps. It looks like a fun balance of planning, execution, and non-twitchy reaction. Have a gander in this trailer:

I like those colours and those noises too.

Chalo Chalo is for three to eight players. To avoid the mess and bother of connecting eight controllers, it does have an iOS and Android app letting people use their pocket telephones and slabputers as controllers. That’s handy, that.

Made by by Richard Boeser of Ibb and Obb fame with Tomasz Kaye, Chalo Chalo is £6.99/9,99€/$9.99 onto Steam Early Access for Windows and Mac. The devs say they don’t know how long it’ll be until they declare Chalo Chalo properly done and launch it, but over the early access period they plan to polish it, bosh in more content, and optimise it.

I’ll not often buy singleplayer story-driven games in early access but unfinished local multiplayer games with procedural levels are far less offputting.

From this site

8 Comments

  1. godunow says:

    Logo “No Sales Promise” made me google it – interesting idea, definately worth digging into.

    • Premium User Badge

      particlese says:

      Oh, cool! I had just assumed it was some superfluous thing about the validity of Steam refunds, so thanks for pointing it out. I like the idea of not having to think about sales if you’re contemplating getting a game soon-ish.

  2. IshtarGate says:

    Obligatory factoid: “Chalo” (pron. chuh-lo) means “Let’s go” in Hindi. Using it twice like this adds a sense of hurry to it.

  3. Zankman says:

    No Online or Single-player?

    Dammit…

  4. SingularityParadigm says:

    This looks like a great addition to the local-multiplayer PC library!

  5. noethis says:

    I’ve played this at a few festivals. At first it looks like it’s going to be too slow, but then you start playing with a handful of other players and it gets SO GOOD.

  6. Premium User Badge

    Serrit says:

    slabputers

    Hmmm I like it, has a certain heft to it.

  7. April March says:

    Looks great! Reminds me of trying to plot a path in the “endurance” races in FUEL. Only that’s the whole game, and also there’s lightning and teleportation? Still, this is straight up my alley.

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