Void & Meddler Episode 2 Continues Cyberpunk Oddity

Episode 2 of sleazy posturing cyberpunk adventure game Void & Meddler [official site] launched overnight, and I’m quite keen to get stuck in. Once I finish the first episode, that is. I got a bit stuck, thanks to the wonders of adventure game logic, but it’s a testament to the game that I’ve not given up and told it to toss right off. I do quite like its neon night city of rain, clubs, despair, and dickheads.

Void & Meddler is about a lady who’s drifting aimlessly through life after losing her memory, on the verge of giving up but tonight has decided she’s off to collect some memories. And this being our grim cyberpunk future, memories can be embedded in physical things. Say, that sounds like a city-spanning adventure game premise to me!

I dug the old wee free prequel prototype and I dig what I’ve seen of episode 1. It’s noisy and brash and weird, with bright colours and music that swings from smooth futuresynth to grinding noise. I like its sleazy clubs where everyone just seems bored. I even like its spaffed references to Sonic Youth, oh-so-moody dialogue, and awkward posturing. It certainly creates a personality, even if that may be contemptible.

But don’t you want your cyberpunk to posture? Don’t you want it to be filled with characters who are rude and disaffected, swaggering and broken? I want my cyberpunk to be over-the-top and obsessed with style. I’d be disappointed if I didn’t end up carrying around a knife and a stack of fanzines (as I did in episode 1).

It’s got different endings and all, whose paths are pleasingly unsignposted.

Episode 2 was once due in April or May, but it got held up by troubles including an actual physical fire. Here’s what to expect:

“A clandestine queer club where pure hormones are distributed to the city’s residents, a pirated film circulating on the black market, two detectives and a lizard investigating a disappearance, Fyn sinks even deeper into the surreal reality of the city night.”

Ayup, that sounds like Void & Meddler all right!

Void & Meddler episode 1 is £3.99/4,99€/$4,99 on Steam then it’s £5.59/7,99€/$7.99 season pass to get episode 2 and the upcoming final episode, which is due in 2017. I believe the whole lot may be a touch cheaper through Humble, which gives both DRM-free versions and a Steam key. It’s on Windows Mac.

From this site

9 Comments

  1. JakeOfRavenclaw says:

    I think I fell in love with this game when the protagonist wakes up and puts on some music to relax and it turns out to be the most abrasive electronic drone imaginable. Definitely not one to pick up if your primary interest is a coherent plot–it’s all about tone and atmosphere, rather than knowing exactly what the hell is going on–but I love it to pieces. The visuals and music capture that sense of hazy neon melancholy perfectly.

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      Harlander says:

      The mood is absolutely gorgeous, which is good, because it quite quickly adopts some adventure game traits which, shall we say, don’t represent the peak of the genre.

      Having to examine the same thing multiple times to get a key item? Get outta here with that mess.

  2. hughie522 says:

    I stopped playing Episode 1 after I accidentally made our hero hound a recently dumped man to kill himself in front of his friends :P.

  3. shagen454 says:

    The game sort of disgusted me with it’s overt references. I mean, almost right off the bat there were a few Sonic Youth references and the cheesed “misanthropic” tone… ahem, this is like the game I might have loved to have made as an experiment when I was 17 or 18 years old, you know a couple years after the magnificent Fallout came out :)

  4. plugav says:

    I bought the whole thing up front at the Humble Store around Ep 1, but they haven’t updated my order with Ep 2 yet — does anyone else have this problem?

  5. Save Me Grilled Cheesus says:

    If memories could be embedded into physical things, then I am certain I have tons of memories embedded in a bottle of Jägermeister, as it was usually the closest thing to hand when they disappeared.

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