Mean Streets Of Gadgetzan Announced For Hearthstone

Hearthstone: Heroes of Warcraft [official site] is in a bit of an interesting spot right now. It feels like a lot of its regular players are starting to, dare I say it, get bored of this arm of Blizzard’s money-printing machine. But today, as part Blizzard’s tenth annual Californian BlizzCon convention, the game saw Mean Streets of Gadgetzan – its fourth expansion – officially unveiled.

So that’s another 132 cards coming to Hearthstone, then. The theme of these is set amongst the three crime families of Gadgetzan – named the Grimy Goons, Jade Lotus and Kabal, because I know you’re interested. But what the expansion really does it open the door for 9 multi-class cards: the Kabal, for instance, can be played by Mage, Priest and Warlock classes. Three of these cards revealed were Kabal Courier, Lotus Agents and Grimestreet Informant, all rather weak minions for their cost but with the very interesting effect (and a potentially hugely powerful one) of giving players a choice between an extra card from the other classes in their respective crime family. In typical Blizzard fashion, here’s a fancy trailer:

Then there’s the Priest. Fans of the class were pretty cheesed off with the One Night in Karazhan adventure earlier this year, and Blizzard has clearly made a concentrated effort to cheer those guys up. Priests saw far more cards revealed today than any other class, and will shortly have some fantastic looking cards in their arsenal: a 1 mana potion which strips all enemy minions of 3 attack for that turn (you’ll be able to wipe most boards with that and Shadow Word Horror); another 1 mana potion that lets you nick a weak minion for that turn; a 3 mana 3/4 which buffs another card with +3 health; and a 5 mana 5/6 which lets you Discover a card from your opponents deck, which not only gives you another card but also lets you get a cheeky peek at their deck.

In simple terms, you’re probably going to want to look into building a Priest deck again. Failing that, Druid is getting a 10 mana 7/7 which either also gives out 10 armour or completely refreshes your mana crystals – with an initial cost of 10, however, I don’t think it warrants the kind of hysteria it’s currently receiving. A lot of attention is also being lavished on Kazakus, the Kabal legendary (each of the crime families gets one) who lets players craft their own spell from a list of options. Here’s how that works:

Certain other standard deck archetypes also look like they’re being reinforced. Rogue, for instance, will get its own Counterfeit Coin spell – a perfect addition to the ‘Miracle’ decks (confession: this is one of my favourites) which rely on amassing powerful cards with the aid of the Gadgetzan Auctioneer, who draws every time a spell is cast.

Blizzard so far has announced 30-odd cards as part of a “What’s New” panel for Hearthstone. One major theme running through the set is a distinct lack of random elements – the Hearthstone community has largely rallied against too much randomness in the game over recent months, and some smarty Einsteins have accused this of stifling the game’s potential with the eSports crowd. It seems like Blizzard is listening, and that Mean Streets of Gadgetzan is their way of giving the masses what they’ve spent most of 2016 screaming out for. Or, for all we know, the remaining 100 cards we be entirely focused on occasionally summoning game-winning random effects and make us all long for the roulette wheel days of Piloted Shredders, Dr Boom and Yogg-Saron. Either way, it won’t take too long to find out: Mean Streets of Gadgetzan will be released in early December.


  1. yogibbear says:

    I stopped playing after all the cards I purchased were no longer legal in ranked. Don’t care for however they shaked all the options I had (dusting, wild mode, whatever), it just killed any interest I had in the game knowing I’d have to invest again just to be able to play ranked.

    • Spuzzell says:

      You would have got the full dust value for any of the cards that cycled out of ranked.

      Fair enough if you couldn’t be bothered to build new decks with that dust but you didn’t lose any money, you got all the value given back to you.

      You just chose not to use it.

      On topic, yay Priest love! I’m still fighting to make my Resurrect Priest deck work, I’m not giving up.

      • Koozer says:

        I’m pretty sure dust costs never changed when cards cycled out.

        yogibbear, if you don’t want to lose the old cards why not just play wild? That’s what it’s for. If you want them to let you swap your old cards for the new ones, well that’s just never going to happen as it won’t make any money to fund the new cards.

  2. Carra says:

    I’m still playing but been frustrated lately by the power of Midrange Shamans. It’s not much fun to queue up and loose against them time after time. Fill your board? They have 4 aoe effects. Play a huge minion? Hexed. Let them fill their board? Bloodlust or the totem buff guy and you’re done.

    The new priest cards look euh, absurdly good. I wonder if they won’t tilt the swing too much in priests favor.

    And meanwhile, paladin which might be even worse of than priest, their cards seem to be mediocre and pushing the agro variant even more (I prefer the more midrange/control style). Maybe I’m just not seeing it?

  3. Catchcart says:

    I think the teaching of the last few expansions is: Noone ever really knows, not even Blizzard, how things will play out once the new cards are unleashed.

    I can’t say any of the cards revealed look particularly exciting in and of themselves but I see a few reasons to be cautiously optimistic. I think the cross-class discover mechanic offers the chance of spicing up the game a bit, requiring the player to find unforeseen ad hoc interactions. And with maybe a smattering of more control tools but fewer lets-drag-this-game-out-indefinitely cards (looking at you, Justicar) we might land somewhere slightly more fun and interactive? Just a hope.

  4. Hunchback says:

    No reason to play this when there’s HEX…
    But too few people know that :|

    • Koozer says:

      Different people like different things. For example, I don’t like Hex for it’s business model and the mushy artwork.

    • Meneldil says:

      No reason to play this when you can play Magic Duels. Better economic model, more interesting rules, better art, more deck variations.

    • Owl Mark says:

      Elder Scrolls Legends. Now I cannot go back to HS, it is too simplistic and childish.

  5. anHorse says:

    I lost interest in HS when it became so costly in terms of time/money to catch up and then keep up with the rate of expansions.