Rainbow Six Siege confirms another year of free content

Ubi gon' give it to ya.

Rainbow Six Siege [official site] will receive another year of content updates, Ubisoft announced over the weekend. Given their ofondness for turning popular games into sequeloramas, that good to hear. Nope, instead we’ll see free new maps, new characters, and new updates keeping the counter-terrorism FPS happily blowing down doors and rappelling through windows until the end of 2017.

Oh, and they announced all this at the weekend’s Season 3 Pro League finals, which means there’s a load of high-end action to watch for folks who’re into that.

“Our wish is to keep supporting the game so we’re glad to announce another full year of post-launch content coming to Rainbow Six Siege,” Geneviève Forget, Siege’s international product manager, said on the weekend’s livestream. “It will be the biggest Rainbow Six year. We’re pretty sure of that.”

That’s pretty much all Ubi have to say about that for now. But it’s good to know, yeah?

Ubi also showed off Operation Red Crow, the free content update which will launch this Thursday, November 17th. They gave a tour of the new map, named Skyscraper, which is set in a Japanese mansion atop a tower. They also got into the new operators, the drone-using defender Echo and the explosive attacker Hibana. Then they hosted a demonstration match, showing all those together.

Head to 04:37:30 in this archived livestream for Red Crow then a dev panel. That included a demonstration of the upcoming “calibre-based destruction”. While all bullets in Siege currently punch through walls with holes of the same size, the new system will support five different sizes, meaning higher-calibre guns will shred walls easily.

Ubi also announced that the Bartlett University map from Siege’s co-op Terrorist Hunt mode will be brought over to PvP play.

And yes, folks played a whole lot of competitive Siege over the weekend. This archived stream has Saturday’s action and this one has Sunday’s.

From this site

11 Comments

  1. DarkLiberator says:

    I’m okay with more free maps.

    Maybe another gamemode Ubisoft?

    • rommel102 says:

      Agree on the game modes, but not sure they will do it because they are so focused on the competitive nature of the game. Deathmatch without an objective seems obvious, but would lead to unbalanced gameplay.

      The one thing I wish they would add would be the ability for the defenders to move the hostage or bomb/devices. You could make it balanced by making the hostage scream as they are moved, making the bomb/device move slowly and leave scratch marks on the floor, etc.

    • SIDD says:

      Or how about giving us the ability to set up dedicated servers? Map rotation and easy map selection?
      Instead of the horrendous shitty “let’s pretend we’re a console and do matchmaking”.

  2. Koozer says:

    God I wish I was half competent at this game.

    • Unclepauly says:

      It’s as simple as knowing how to use the skills and items, and shooting your gun accurately, and somewhat realistic tactics, and.. and ok I guess it’s a hard game to learn. There’s worse though :\

      • Boozebeard says:

        Tbh, I think learning the level layouts is probably the most impact and confusing part at first.

      • Kitsunin says:

        It’s similar to learning Counter-Strike (not as bad). I spent freaking a hundred hours playing before I could even frequently break even on K/D. Then something clicked. Thing is, you’ve got to actively think.

        Like, if an enemy might be in a room, you can’t walk in and hope to shoot them (a tactic which often works in Call of Duty or Battlefield), you have to at least do something to even the odds. Maybe a flashbang first. Maybe try to flank. Maybe enter at the time as a teammate (not through the same opening, for gods sake).

        Then on defense, actually defend. Don’t roam, unless you’re doing it with purpose. Realize you’ll typically hear an enemy coming, and think about where they might come from.

        Understand angles: The basic premise is that if you are further from a corner, you will see around it before someone who is closer. i.e. if you are watching a corner from far away, you will see the person peeking around it long before they can see you.

        I’d say those are the three premises which would have knocked me into being semi-competent long before I figured them out on my own.

        • Slazia says:

          Nice reply. I would say to also watch out for team stacking. Pre-made veteran teams against a team full of new random players is not fun. Watch the lobby carefully when you join a match, you’ll start to notice that vets leave the lobby when the team is full of new players.

          Being on a losing team is not a good way to learn the game, either. All that happens is you get shot before you know what is happening. New players should try and join teams with veterans to balance things out and learn how to play.

          • TheSplund says:

            Listening and taking your time for attack/defend; and using cameras when defending are probably good tips. I’m going to try and figure the camera locations when attacking in order to take them out quickly – leaving the defenders blind seems to work (but I’m not a great player having mainly played against AI)

  3. sneetch says:

    Aw, I was looking forward to Rainbow Seven.

  4. vegeta1998 says:

    10 comments and no one has mentioned “ofondness”

Comment on this story

XHTML: Allowed code: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>