Dreamy moonlight shadow knights in Lunem prototype


Lunem [Itch.io page] is a ProcJam-inspired work in progress (to the point where it’s more of a sketch than a game – a proto-game, perhaps?) but I wanted to talk about it because the protogame shows off a lovely dream-like shadow puppet-ish art style and even if the game never gets any further I’m glad the idea exists.

“As a lone knight, wander the eerie randomly generated woods of Lunem by moonlight.

“Initial mood prototype for a patient side scrolling action game, set in a kingdom constantly warped by an ancient magic.”

The game has a single other character who follows you around and moves as if to attack you but there’s no damage mechanic and so you can swing your sword in their direction and sort of engage with them but mostly you’re striding about on the hills in the moonlight.

As a related thought: How cool would it be to have a game in the style of Lotte Reiniger’s work? She created these silhouette animation films telling fairytales with gorgeous cutouts. If you don’t know her work I’ve put a couple of examples below, although she popped up on a Google Doodle earlier this year so she might have pinged on your radar via that. She’s SO GOOD though – expressive and articulate and technically accomplished.


  1. Jekhar says:

    I remember at least one game: Blade Warrior on the Amiga. It was certainly nice to look at, but not a good game sadly.

    The intro of Lure of the Temptress also used this style for it’s animated sequences (apart from the farmers at the beginning).

  2. Person of Interest says:

    Thanks for those Lotte Reiniger animations, and to Jekhar for the Amiga clips. It’s all beautiful stuff and I’ve not seen anything like it before.

    I think I prefer to look at it rather than play it, though. Most times I get frustrated by games that use silhouettes, since I tend to lose sight of my character.

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      john_silence says:

      Contemporary artist Kara Walker could spark your Interest, dear Person.