Have You Played… Dead Synchronicity – Tomorrow Comes Today?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

What an opening. Dead Synchronicity: Tomorrow Comes Today [official site] begins so well. In fact, after the Spanish trio sent us the opening a year before the final game, I was extremely excited.

And then it didn’t really work out. What had begun as a post-apocalyptic tale told from a microcosm of desperation and helplessness, eventually descends to the point of seeming to end mid-sentence, nothing resolved, as if it just got fed up of existing and died. But gosh, if only it hadn’t, because this obsidian-dark tale of gruelling survival, agonising death, and genuinely upsetting situations, is almost brilliant. The puzzles, however, are not. The game is structurally poor, and contains rather too many broken leads, or abandoned threads.

But despite it, it remains fascinating. It’s so grim, but with a tiny glowing light of hope. The art is beautiful, and the writing is often great. We thought it was going to be utterly incredible, and in the end it’s actually not that good. And yet remains something special, and developers Fictiorama, should they be able to continue, are a team I’m enormously enthusiastic about.

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6 Comments

  1. BluePencil says:

    Three times a comma before an “and”. Unusual.

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    Risingson says:

    Seeing how you consider the design on the claustrophobic Shardlight (not more than 4 or 5 screens at the same time) as something to imitate and knowing how you dislike the canonical Monkey Island 2 puzzle design, I suppose I will love the puzzles in this! Thanks.

    • ezro says:

      Haha, I’m sorta of the same mind as you. I enjoy reading JW’s reviews, but at least for the past two years I keep finding myself on the opposite spectrum to him. Games he adores tend to leave me disappointed, those he bashes prove to be unique gems.

      I can’t say I remember too many specifics about Dead Synchronicity, but it definitely warrants a recommendation. The puzzles were decent, not quite the mind-bogglers of the fore but still far from kindergarten aptitude test some modern ones go for.

      What really drew me in was its unique art style and story. It’s also quite slick in the way it does some of its cutscenes. Later on I was a bit disappointed by the somewhat infantile depiction of the game’s realities, but it’s more of my own fault for expecting too much from a game that still had more nuance in that regard than most others even attempt.

      It’s true, however, that it just kinda stops mid-story on some cliffhanger. It didn’t bother me much, but if you’re of the kind that can’t abide this sort of thing, you’d better wait for the second episode to come out first.

      That said, given it’s unique presentation, good story and decent puzzles it’s well worth buying. Definitely one of the better point’n’clicks to have come out in recent years.

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