Drive!Drive!Drive! races out soon, thrice, upside-down

I’ve been so distracted by its GIFs of cybercars zooming through corkscrews and smashing through opponents that I missed the fact that Drive!Drive!Drive! [official site] is almost out. It is. December 13th is when Different Cloth’s weird racing game arrives, and to be honest I’m still not entirely sure how its whole deal of ‘racing across multiple tracks at the same time’ works. That’s fine. Did I mention the cybercars racing through dinosaur mouths and the track editor and the soundtrack by Zombi? I was somewhat distracted by those too.

Right. So. As I understand it, each track actually contains several copies of the same track – up to four. You can only drive one car at a time, with slightly daffy AI covering for you while your attention is elsewhere, so you end up jaunting between tracks to try and stay ahead as much as possible. I think that’s it. I think that’s it? I think that’s it. Oh, and the racing looks pleasing smashy, wreaking all sorts of havoc.

Anyway, back to what has made my mind wander me so:

Good stuff, good stuff. December 13th it is, on Steam.

If you want to get all fancy, here’s the trailer made to announce its PS4 version:


  1. Baines says:

    I’ve yet to understand the point of the game’s multi-track gimmick, other than to be a gimmick.

    Neither the videos nor the various animated gifs explain why it should be a thing.

  2. Phasma Felis says:

    Yeah, this looks great and I’d love to love it, but I don’t understand at all what’s actually happening. You’ve got several copies of the same track, and you’ve got a car on each track, and you switch between them…why? When? Do you get to decide, or do you get jumped around at random? What does that gain you?

  3. Avus says:

    Honestly I think GTA5 online (racing) can beat lots standalone “arcade” racing games… I have more fun playing GTA5 racing more than crap like EA Need for Speed…