The depths just got murkier with Project Abyss

Project Abyss [official site] has exited Steam Early Access and properly launched into the depths. Tall Story Studios’ 2D underwater RPG puts you in control of a mini-sub as a diver looking for riches in underwater salvage. You’ll quickly be caught up in a story that puts you in the line of fire as you attempt to unravel a world-shaking mystery.

You can play in and out of your submarine, and that’s good because I’m claustrophobic. When you reach a tight space, you’ll have to exit the safety of your sub and deal with nothing between you and the crushing ocean except a wet suit. There’re a ton of exciting set pieces in Project Abyss, and as you progress through the game, you’ll explore a sunken airship, pirate ships, and World War-era submarines.

Project Abyss has pixel-style graphics, but the simplicity of the visuals belies a relatively deep game. There are a full day and night cycle, and upgrades to your sub along 3 tech-trees. The physics also give a unique feel to the game, as you’ll have to compensate for ocean currents, and drill your way through rock as you explore the ocean’s depths.

You can get Project Abyss now on Steam for £5.99/8,99€/$8.99.


  1. LTK says:

    Doesn’t something rather unpleasant happen to your body if you exit a pressurised sub deep under the surface in nothing but scuba gear?

    • Tizmah says:

      You get a “tough” diver suit that helps with that sort of thing :)

    • Ericusson says:

      The human body being made mostly of water, you get to be able to skin dive really deep.
      The question is that of the pressure of the gas you breathe in and its composition and the pressure gradients you put yourself through.

      Rather than the pressure consequences like the “bends”, the challenges to overcome for breathing under high pressure are oxygen and other gases toxicity for the organism at high pressure in “normal” air, Nitrogen is also replaced by rare “neutral” gases like Helium or some others.

      The submarine being pressurized at a different level than its actual depth, the hard suit is here more for ensuring than getting back in it or to the surface will not require an extended sejour in a decompression chamber than it is to protect the diver from pressure at depth.