Resident Evil 7: Biohazard footage returns to domesticity

I’ve been avidly following the development of Resident Evil 7: Biohazard [official site], though I must say it’s not been without some trepidation. Resident Evil 6 did so much to destroy the image of Capcom’s venerable series I feared it may not be able to make a comeback.

Fortunately, the team behind Resident Evil 7: Biohazard seems to realize that the only way to go forward with the series is to go back. RE7 takes inspiration from the haunting atmosphere and foreboding loneliness of the original Resident Evil.

For a series that coined the term “survival horror,” the last couple of main series entries had little of both of those aspects. These eight minutes of gameplay show that Resident Evil 7 is a return to type for the series. It’s easy to draw a parallel between the Bakers and Lisa Trevor from the Resident Evil Remake. The creaky old Louisiana mansion also seems to have just as many secrets as the Arklay Mansion where the series got its beginning, and finding out those secrets is going to be a disturbing and thrilling adventure.

If you’re as excited as I am to enter the world of survival horror again, you don’t have long to wait. Resident Evil 7: Biohazard releases worldwide January 24, 2017.

36 Comments

  1. Turkey says:

    To me it just seems like using the name recognition of an existing license to push through something else that would never get funded otherwise. I don’t recognize RE in any of it, new or old.

    • GameCat says:

      I wish they could at least make it as next title in RE: Gun Survivor spin-off, as these games were FPS too.

    • MarcoSnow says:

      I agree with that assessment based on what we’ve seen so far (no way to tell for certain until the final game is released, though). Good or bad, Resident Evil 7 will be an anomaly in the series both in terms of its tone (with previous entries playing up camp over horror) and its gameplay (the first person perspective alone makes it an outlier). Even if the game ends up being well received critically and commercially, I honestly can’t see Capcom ever committing to this particular tone or style of gameplay in future iterations of the franchise (although Resident Evil 4 DID mark a pivot from a fixed camera to a third-person perspective with a heavier focus on action, so anything’s possible).

  2. SMGreer says:

    That looked quite good till the enemies turned up. Looked really boring after that and distinctly not tense or scary at all.

  3. Eight Rooks says:

    Getting slightly more optimistic about this given it seems to be more than just some throwaway Amnesia/Outlast knockoff. Actual combat, thank Christ! Everyone always complains about how “Oh, if you can fight back, you can’t feel scared” – for me, if I can’t fight back, then all that’s left is dumb YouTube reaction shots. That’s not “fear” – it’s nothing more than lizard-brain OMG OMG OMG and it’s not something I find remotely interesting. But then the only two Resi games I actually really like are 6 and Revelations 2, so I’m well aware I’m in the minority. I’m fervently hoping the puzzles aren’t too stupid (a la all the old games) and the combat isn’t too heavily geared towards the “You’re not a true survival horror fan until you can beat the whole thing on the hardest difficulty with the knife” crowd – and that voice acting didn’t fill me with confidence either. Still, Revelations was meant as a peace offering for the hardcore fans, and Capcom seem to have realised it was rubbish (since the sequel was much, much better) – fingers crossed they realise 6 did more for the series than any other game had managed in years, and they want to keep some of it for 7.

    • Al Bobo says:

      Well, I’M hoping that I have to scrounge all places for bullets and that finding a shotgun shell will bring a tear to my eye, that enemies are tough as nails and running is a better option than shooting. I want epic struggle. If I want on-rails shooter game, I play Wolfenstein.

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        DelrueOfDetroit says:

        Not sure if you watched the trailer but at one point the player finds a hand-gun and starts shooting daddy Baker in the face. The bullets tear at his skin but don’t stop him and he declares, “That gun ain’t gonna work the way you think.” I think you’ll be happy.

      • ZedClampet says:

        You don’t know what “on rails” means. You are thinking of “linear”.

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          Ericusson says:

          It’s too early, I just had 2 sips on my coffee, also I am old to the point of brain mush with my so healthy life.

          But I am still curious about the distinction you put between the two in the context (seriously).

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            DelrueOfDetroit says:

            On-rails usually means you have no control over movement other than aiming.

    • GameCat says:

      Yeah, that’s small step forward from a few steps backwards that modern horror games took.
      But when I see that your character doesn’t even want to block that shovel to the face or react to it in any semi-realistic manner (just dodge it or try to grab the hilt, goddammit) I groan with rage like a zombie.
      Even in ancient PSX Resi you could attempt to dodge the attack or push enemy away (especially in RE3) or stagger it with the bullet.

      Also it’s funny and frustrating how slow the character is. If I was chased by a maniac that wants to beat me with the shovel I would run as fast I could, grab something and throw it at him to stop him etc. instead of slowly almost crawling around.

      • rymm says:

        i agree with you there. the whole encounter felt silly and fascicle; the guy swings the shovel at your face and you just look at him and take it on the face, then you turn and slowly amble away. probably with regenerating health. same sort of thing made outlast a bit silly; try to get past scary man-thing, he hurts you, go heal, try again.
        still. high hopes for this, PT was the first properly scary game.

        • GGiyo says:

          There’s actually green herbs in the game… so no regenerating health.

      • DarkFenix says:

        Agreed, the interactions with enemies look idiotic and the character movement (or lack of) looks like they’re throwing away good gameplay sense in favour of pandering to the VR crowd.

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      Rilmo says:

      But then the only two Resi games I actually really like are 6 and Revelations 2

      I mostly agree with your post, and while I might not entirely agree with this exact statement, I think it’s interesting. Could you perhaps elaborate further on why?

  4. Al Bobo says:

    I don’t know, if RE7 will turn out to be good or bad, but damn, it looks really pretty.

  5. RichUncleSkeleton says:

    Still looks too much like Outlast or Amnesia to me. Where’s the campiness? RE needs to be campy. This still looks way over-produced, just in a different way than RE6.

  6. tonicer says:

    “venerable” rofl Resident Evil was always console crap.

    • UncleLou says:

      Did PC Gamer shut down or something?

    • vegeta1998 says:

      the first couple were masterpieces for their time, though they haven’t aged well and now that genre has been done to death it’s all old hat. At the time it was incredible. Kinda like how Godfather is unwatchable now.

      My bet is this game will be crap. Capcom just don’t ‘get it’ anymore.

      • sawney says:

        what universe are you from where The Godfather is “unwatchable”? I guess it would be unwatchable if you’ve got the attention span of an infant or a puppy.

        • UncleLou says:

          Yeah, it’s a bit of a strange statement.

          I am also not sure how this kind of survival horror has been “done to death”. There has barely been any new one since the PS2 days.

  7. w0bbl3r says:

    Not actually convinced this is real gameplay. Looks more like mock-up footage made to look like gameplay. Like they did with no man’s sky, colonial marines, bioshock infinite and many many more over the last few years.

    Giveaway’s are things like not having any HUD, not aiming the pistol but being a crack shot with it, and the game somehow knowing the player will be facing the right place, standing in the right spot, for things to trigger without having to wrestle control from the player. That was the biggest giveaway for me in the bioshock infinite “gameplay”, that so many things happened that the player would have to see, but in such a large area there could be no guarantee the player would be at that point at that exact time, and even if they were then they could be facing any direction other than the one they would need to be facing to continue the story and get the information they needed to either move on, or start the set-piece that will start to move them on.

    If this IS gameplay (not convinced at all), or if the game is at least 99% like this, then it could be really good. Can’t say I have ever been a fan of resident evil other than the very first one, so this is a nice way to go that might get me into the franchise for the first time in like 20 years.

    Seems like they are copying outlast 2 quite a bit, but as long as they do a good job, that ain’t no bad thing.

    • UncleLou says:

      The playable demo for the consoles neither has a HUD (except tiny button prompts when you can interact with something), nor does it wrestle control away from you except in few very short moments. The demo doesn’t have any combat, but I expect you’ll be able to turn off crosshairs etc. I have no doubts that the video is real.

      • Jalan says:

        Oh, but the demo DOES have combat in it with its recent and final update.

        • UncleLou says:

          Yeah, I had only seen the bad ending when I wrote that post. Thought I’d leg it through the backdoor, I just wanted out. :)

    • GGiyo says:

      Never thought first-person perspective is exclusive to Outlast, probably the only thing RE:VII “copied” from it.

  8. ZedClampet says:

    I can’t wait for this. Looks perfect to me.

  9. ludde says:

    Number seven ey? Starting to get kinda hard to muster any interest. Gone are the days when gaming felt exciting and ripe with possibility. Now it’s all sequels into the double digits.

    • UncleLou says:

      Well, this is a game series that is now 20 years old, and neither did the last few have much in common with the first ones, nor the new one much with any of them, so probably not the best example.

      And it’ll be one of the first normal, “full” games with VR. The new demo (released yesterday on PSN) in VR is … quite something.

      • Rossco Mac says:

        Exactly. This is almost as far as you could get from being a traditional sequel. New camera perspective and entirely new style of gameplay compared to the previous games in the series. I am incredibly excited for this. It is looking to be a great horror game!

  10. Person of Interest says:

    Since the Resident Evil series is known as Biohazard in Japan, I had to check Wikipedia to make sure they got the name right for this edition… sure enough, the Japanese title for this game is Biohazard 7: Resident Evil.

  11. racccoon says:

    Having been a resident evil fan since its birth, I do not see anything in this video that’s on track, bar the horror. It does look like a great and interesting horror game that will be fun to play, but not anything to do with resident evil.
    It seems like the developers are so lost with what to do in their next resident evil game development process’s that they mess the story completely up, and upon their new releases they basically lose it through expressional experimentation.
    We lose too, as its not within the theme of the original focus. The focus we all hope for.
    When they release resident movies, they are certainly on the right track for a futuristic prediction.
    In gaming world though, I think we need to go back to the manor as we scream it out a lot! lets be enriched by what other things the manor has! & not go down this drifting off the planks release efforts. Bring it back. For me, its a loss for what resident evil was, without returning.

  12. haldolium says:

    This looks kind of stupid, even though the atmosphere seems quite nice. The restrictions are once again purely artificial like low-fov as a a handicap, apparently (?) no option not letting yourself get hit directly in the face by a shovel… in that case, it’s at least very much Resident Evil as we know it ;-) Low-fov restrictions in FP drive me mad usually and do not create actual tension.

    I miss the old titles. In retrospective though also because they had more of an adventure feel to them and some novelty in their setting. They weren’t perfect either and the camera cutting with dependency on where you moved could be awfully annoying. RE was always a jumpy ride but it seems today there are better alternatives to an first person approach…

  13. Poolback says:

    This Resident Evil looks fantastic. A very good throwback at the early Resident Evil games. It will also be the biggest budget for a VR game to come out, so far I believe.

    I have the demo on the PS4/PSVR, and it is really incredible, but cannot go really far because of how scary it is. I haven’t even “seen” anything yet. I really want to buy and play the release game, but I fear that I will be to scared to play it in VR.