Space Hulk: Deathwing [official site], the new squad-based FPS adaptation of Games Workshop’s tabletop Warhammer 40,000 spin-off, is now out. Our Alec is currently busy polishing his crotchskull but, once he’s done with that and made himself decent, he’ll load Deathwing and play so he can tell us all Wot He Thinks. For now, he sends initial word that “the environments look like concept art and it has the requisite thumpy metal sound effects, but do brace yourself for a whole lot of stomping down long, twisty corridors.” Sounds like Space Hulk all right.
Deathwing sends a squad of Space Marines in their biggest, shiniest, most skull-emblazoned Terminator armour into space hulks, huge mish-mashes of ancient spaceships smooshed together by dark forces. These space hulks likely have handy ancient technology and artifacts aboard but, also, are crawling with monsters. So off you go with your spacepals, shooting through ships, completing missions, collecting new weapons, and levelling up to boost your powers and abilities.
It’s made by Streum On Studio, who were behind the wonky but charmingly ambitious E.Y.E: Divine Cybermancy. I’m expecting Space Hulk will also be a bit weird and wonky but hey, it will let me and my chums stomp around lovely big spacecathedrals. What I’ve seen of singleplayer looks a bit bland but I’m hopeful for co-op antics.
Space Hulk: Deathwing is out on Steam, down to £25.49/33,99€/$33.99 thanks to a 15% launch discount. If you were curious about how much Streum On changed after delaying the game a few days for polishing following beta feedback, check out this list.
As I said, Alec will tell you Wot He Thinks once he- oh for goodness sake, Alec, your helmet’s not going to get any shinier.