Sea of Thieves shows off more piratey co-op features

Microsoft may have stuck a dagger into each of the kidneys of Scalebound, cancelling it from future-existence, but at least they have neglected to murder upcoming co-operative pirate adventure Sea of Thieves [official site]. We’ve only today been reminded of the co-op hijinks by a new trailer showing some of the finer details that Rare are working into the game. There’s shovels, treasure maps, sea charts and steering wheels. Everything the growing pirate needs.

So far, so intriguing. It looks like it’s full of small touches that aim to encourage teamwork, even if that’s just sailing from one place to another. The sailor at the wheel needs direction from both a map-reader below deck and a lookout on-deck – or in the crow’s nest – because they won’t have a map and can’t see past the sails in front of them (although we already knew that part). And once on solid land, whoever has the crew’s treasure map has to physically turn the map around and show it to the others if they want to know where the booty is buried. I approve of this neat trick.

In a more general sense, I also appreciate small chats about fine design details like this. The E3 trailer, while effective, still felt like a bunch of people forcing themselves to laugh on the high seas. But this back and forth between designers Shelley and Andrew Preston has its feet planted firmly on the ground and discusses things a little more specifically. Even if it does so in some sort of giant toy pirate tavern.

Sea of Thieves is coming out for Windows 10 (booooooo), we think at some point early this year.

From this site

15 Comments

  1. Veles says:

    Really looking forward to this one. It looks like a refinement of the vehicle co-op in Guns of Icarus which I love.

  2. Sin Vega says:

    A pirate MMO could be brilliant. If not for other people, obviously. But yes, piratey games are woefully lacking. This looks quite cute.

    • Veles says:

      Check out Pirates of the Burning Sea and YoHoHo Puzzle Pirates.

      POTBS was a brief addiction of mine, gameplay similar to Pirates! where you control a ship and you can join up with others to do fleet battles.

      YHHPP is a bit more like Sea of Theives where you have multiple people working together to sail a ship, but all the work is done by completing bejeweled-esque puzzles. The better you do, the more you contribute (e.g. to speed if you’re manning the sails).

  3. Mrice says:

    Im very down for this but i’d like to see a hint of where the progression comes in. So far i’ve seen a single ship design in fairly typical combat.

    I really hope this money actually goes somewhere basically.

  4. racccoon says:

    This looks great and imaginative!
    One niggle is why booo comment for windows 10!
    Without windows you wouldn’t have a PC!
    And without a PC this game or any game ever created wouldn’t be developed!
    Stupid console games are developed on the PC !
    So YAY! TO WINDOWS 10! Brilliant job Microsoft for all your years of dedication to the PC.

  5. Kommissar Hedgehog says:

    For anyone interested in pirate games I think Blackwake would be worth a look in. More akin to a Red Orchestra style game compared to say Sea of Thieve’s escape from Tarkov, but if worth a look in. I’m a closed alpha tester and am thoroughly enjoying it.

    • Archangel says:

      Thanks for the tip about Blackwake — it looks incredible! The world needs more Guns of Icarus-type games, and more pirate games, so this is absolutely wonderful.

  6. Drib says:

    Looks neat, too bad I can’t play it because I don’t have Win 10.

    Good work, Microsoft.

  7. khaoselement says:

    This game looks like absolute garbage compared to Scalebound. While I agree that we are lacking pirate games, and vehicle games like Guns of Icarus are fun…you were raising a goddamn dragon in Scalebound. That actually fought with you.

    They took away something new to give us “Not Guns of Icarus.”

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