Meet Thimbleweed Park’s creepy clown Ransome

Ransome the clown

Thimbleweed Park [official site] – that’s the point and click adventure game being spearheaded by Ron Gilbert and Gary Winnick of Maniac Mansion fame – has a new trailer. I’ve been curious about the game for a while and we’ve had some really interesting bits on the site about it, like Adam’s interview with Gilbert at GDC. But this is the first time a trailer for it has stoked something other than that slightly distant professional interest:

This one introduces the game via the character of Ransome the clown. He’s somewhere on the spectrum of clowning between terrifying serial killer and Krusty’s cynicism in The Simpsons. Closer to Krusty. Sideshow Bob-ish but grungier?

Anyway, there’s something about the trailer and Ransome in particular that managed to dodge the bit of my brain that goes “this is promising, I’ll add it to the list” and hit me right in the “I REMEMBER THE DELICIOUS THRILL OF REALISING SIMON THE SORCERER WAS A BIT OF A TIT AND SORT OF A FAILURE AND REALLY BITTER AND SEEING A DIFFERENT SIDE OF GAMING FOR THE FIRST TIME”.

I think it’s the cosy familiarity of the pixel art palettes, and the rare jolt of this very specific strand of tragi-cynical character comedy. They combine in a way I didn’t realise I’d missed.

At the end of the day, it’s a trailer and not necessarily how Thimbleweed Park will feel, but suddenly I’m paying real attention.

Thimbleweed Park is due in “early 2017”.

From this site

6 Comments

  1. Kefren says:

    The clown did it.

    It happened at the start of IT. Clown; armpit bite; body thrown off a bridge.

    Next case please.

    • Booker says:

      It says so several times in the vid and is even the slogan: the game isn’t even about the dead body. And I’m also pretty sure the clown didn’t do it.

  2. Risingson says:

    Simon The Sorcerer, incredibly, worked better for me last year when I replayed it. I was totally against Adventuresoft, their sense of humour, their sense of puzzles, their writing, but somehow playing Simon again I saw a more cohesive game than I remembered.

    About this one, oh my God, it looks like my adventure geek dream. It looks like Ron Gilbert saying “so, you wanted me to do a classic adventure, huh? You will have it, in spades”. And having a game more niche than niche. I am excited as a little boy before Christmas.

  3. GallonOfAlan says:

    The subtle MIDI similarities in the music help with the early 90s vibe too.

  4. syllopsium says:

    Oh my, that looks stunning. Here’s hoping..

    It’s a bit like Indiana Jones and The Last Crusade – but hopefully without the tedious gameplay bits. That had some great art, but they were definitely still developing how to create a decent adventure, a process they pretty much perfected in Fate of Atlantis.