Use tiny time loops to lift a curse in Minit


I’ve spent part of the morning catching up on trailers and this one for Minit [official site] – a lo-fi adventure game played out in 60 second intervals – caught my eye:

From the accompanying info:

“Minit is a peculiar little adventure played sixty seconds at a time. Journey outside the comfort of your home to help unusual folk, uncover countless secrets, and overcome dangerous foes, all in hopes of lifting a rather unfortunate curse that ends each day after just one minute.”

Minit is made by Kitty Calis, Jan Willem Nijman of Vlambeer, Dominik Johann of Crows Crows Crows, and musician Jukio Kallio, and published by Devolver Digital. It’s due on PC in mid-2017 and I haven’t been able to find out much else, but it looks from the trailer like you use those minutes to build up your exploration and achieve or change little things.

Time looping is something I’ve enjoyed in games but which comes up surprisingly infrequently (I imagine it’s probably a right pain to implement well). Majora’s Mask is the example which springs to mind as you repeat the same three days over and over while trying to stop the moon from crashing into the world. The other example which I played last year at GDC was Twelve Minutes. It’s an unreleased game by Luis Antonio about repeating a 12 minute cycle over and over as you try to dig deeper into a strange and terrifying turn of events by learning more each time you cycle through.

Anyway, I’m looking forward to seeing more of Minit turns out and how the tiny loops build into bigger actions.


  1. EtienneBondeur says:

    One great example of games involving time-loop is Outer Wilds (RPS wrote about it a few times link to ), which I enjoyed very much, with a full version to be released very soon.

    Another lovely example is “The Only One”, where the looping mechanic also has implications for the story. It’s from Ludum Dare 27 (it’s also listed in this article link to ). It’s quite short and I’d recommend trying it out!

    • MajorLag says:

      “very soon”

      Sure, in Valve Time maybe. Outer Wilds is the only game I’ve ever backed and we haven’t even had a blog update in forever.

    • Niko says:

      There was also a game called Half-Minute Hero that played with a similar idea.

  2. Sauch says:

    I love how the trailer is exactly one minute long.

  3. internisus says:

    That music…!

  4. Kushiel says:

    The Alan Wake mini-sequel, American Nightmare, did the time-looping thing as well. Smartly, the game didn’t force you to play through the identical parts of the loop more than once, preventing it from getting overly repetitive.