The maker of Ronin, the stylish cyberninja turn-based stab-o-platformer which Marsh dug during early access, has announced his next game. Immortal Planet [official site] is also big on patience and careful striking, only this time within a real-time isometric action-RPG. Tomasz Wacławek cites the Souls games as inspirations then takes a tangent of obsessing over stamina, making it a key resource to manage and exploit. The game looks quite pretty and all. Immortal Planet’s due later this for year but, for now, check out the first trailer:
So there you are, on a cursed planet of immortals, trying to figure out what’s going on and to escape. If you die, you’re born again (natch). It’s all so very tiring. Wacławek explains:
“For me, the core of a Souls-like game is the methodical combat where patience and focus are much more important than reflexes. Stamina management is a huge part of that, but I always felt that there can be a lot more done to it to make it more interesting.
“In Immortal Planet, the player sees how much stamina enemies have and can plan his approach around that, but also exploit it – performing a dodge towards an exhausted enemy will let you bash him to stun him for a few seconds. It’s a risky tactic, as bashing an enemy with full stamina will stun the player instead.
“There are many items and spells in the game that use the stamina mechanic in innovative ways – cryo spells that damage stamina before affecting health, stims that instantly restore stamina, or attacks that deal bonus damage to enemies with low stamina.”
That sounds promising! Interesting things can happen when a thematic system is blown up and explored in depth.
Immortal Planet is having a crack at Steam Greenlight right now, aiming to launch April-June-ish this year.