EVE: Valkyrie exploring Wormholes from 15 Feb

EVE: Valkyrie Wormholes

CCP make bloody good trailers, don’t they? This one for EVE: Valkyrie [official site] and its Wormholes update a) reminded me that EVE: Valkyrie is the VR game I definitely enjoyed playing when it was in the preview stage and would like to play more of and b) just makes space look really cool with rainbow trails and explosions and dogfighting extravaganzas.

It’s kind of light on actual info though so I’ve been checking in on the official blog. If you’re a bit lost as to what the base game is, Valkyrie is the VR dogfighting project set in the EVE universe which is made and maintained by the CCP Newcastle studio. Wormholes is the first update of 2017 and it brings a new game mode called Wormhole. The game mode is being kept deliberately mysterious so I’ll need to see what happens when the update actually launches on 15 February.

However, slightly more in-depth info is available on some of the other elements Wormholes brings. Competitive play is getting an extra smidge of support with the introduction of a Valkyrie League as a feature in alpha-release form:

“The alpha release of this feature will also allow us to evaluate and tune it using live player data, balancing everything to a nice sweet spot for when we introduce our first Valkyrie Season in the coming months.”

There are also some changes to the new player experience, so tweaks to the pilot training section to try and reduce VR discomfort, particularly when players are asked to perform a roll. This bit’s interesting if you like knowing more about how devs are learning what works and what doesn’t in VR, although I’d love to hear more about how and why the horizontal line stuff works:

“In a series of playtests, we experimented with different backgrounds. Some backgrounds had prominent horizon lines, and others did not, and we also looked at the tolerance of the roll objective (how accurate pilots needed to be when flying through the gate). Based on the feedback we gathered, we have updated some of the backgrounds in our training modules and increased the tolerance of the checkpoint gates. These initial changes are subtle, but should help to make training more comfortable for players sensitive to these objectives.”

Other than that it’s more the kind of standard stuff you find in patch notes – changes to accuracy, visual feedback, comms options, UI, trying to alter perceptions of grindiness and some map tinkering. Those are listed out in far more detail on the Valkyrie blog.

Given I can’t dip back into Valkyrie at present and given I know for a fact some of you have VR headsets, are you playing this particular game? If yes, how’s it shaping up in terms of being an engaging shooter?

Valkyrie comes in at around £50 on Steam and you can choose to engage with microtransactions for in-game currency if you want XP boosts or paint jobs and the like but I believe the content updates like this and Carrier Assault are free of charge.


  1. Kefren says:

    I think if I had a VR set I’d like to just explore these environments and pootle around with little or no combat (I’m not into multiplayer games anyway). Offline, too. Is that possible, or do you get attacked as soon as you launch? After creating flight models and scenes and physics it would be a shame if there wasn’t the option of “just being in a spaceship” for people who want to mess around with that. I remember when the first X game came out, I wasn’t interested in fighting or mining or trading, I just wanted to explore asteroids and nebulae while the title music played – link to youtube.com. I’m sure that would have kept me going for hours.

    • snv says:

      You should consider Elite Dangerous then. It’s not offline but otherwise it is the game you describe. You can play isolated in your own “private games” if you want to avoid other players.

      When i am tempted to try Valkyrie i soon remember that i already have a lot more of a game in ED, which also is the game i spent most of my VR-time in.

    • Cerzi says:

      There’s a single player / “offline” (not actually offline, think you need to connect to server still) exploration mode in Eve: Valk that lets you explore all the maps, and there’s hidden stashes around the place that contain bits of lore if you find them.

      I’m all about the killing and the exploding, but it’s still handy for checking out the maps thoroughly (and this is probably the most map-based space game ever – it’s almost like playing Descent there’s so much interior spaces to fight/hide in).

      But yes, if you’re more interested in exploration non-combat stuff Elite in VR is definitely the better option (and has way more in common with the X games anyway).

      • CaptainKoloth says:

        Yeah, seconded. E:D can be played as exactly this game you describe if you so desire, as you can turn off other players being able to enter your “game space”, and it is jaw-droppingly beautiful and immersive in VR.