Jump-o-stab-a-shoot-y-dodge: Bleed 2 released

You could take it easy this weekend, sure, or you could air-dodge through waves of bullets, deflect attacks with your sword, slow time, bash bosses, and generally cause trouble in Bleed 2 [official site]. Ian Campbell’s sequel to his 2013 arcade platformer launched this week and flip me, that looks too fast for the pace of my weekend. Here, look at this local co-op action:

All of these unlockable doodads:

And this cameo from her out They Bleed Pixels:


Bleed 2 is out on Steam for Windows, Mac, and Linux at £6.29/8,99€/$8.99, which includes a small launch discount. The first game is 60% off right now too.

So the game name Blood was claimed long ago, right. Illbleed is also gone. Blood Seed too. Here’s Bleed now. What’s next? Bleeder is a good name name. Bled would be a bold one. Bloodied sounds terrible; don’t name your game Bloodied. Bloodled is an RPG I would not play. Bleedy sounds almost cute. Bleed Me is a rockin’ Painkiller-style FPS. Bleed You could be a VR shooter. Oh No, All This Blood is a game not nearly as funny as it thinks it is. Blood Up sounds okay.

Actually, you know what, here’s a great name for a violent video game: Simply Red.


  1. geldonyetich says:

    So give them blood, blood, gallons of the stuff! Give them all that they can drink and it will never be enough.

  2. Hatman says:

    The first one was extremely lightweight but a lot of fun for the hour or two of content that was there. Seems to be more of the same

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    subdog says:

    No Sunday Papers :(

  4. Neuromancing the Boil says:

    ‘Tis. Played through it this weekend. I liked the first one quite a lot, but this one is literally the same thing; actually felt a bit shorter. Reuses several boss mechanics from the original, and one level actually has you rush all the first game’s bosses, unchanged. It’s also a lot easier than I remember the first one. Beat it in about 40 minutes with no deaths, whereas I definitely died — several times — in the original. So it didn’t fancy me tickle quite like the first one, but it’s still a decently meaty pie for like $10.

    • Nixitur says:

      What difficulty did you play on? The game recommends Hard for people familiar with the first one which felt just right on my first playthrough.
      Normal is definitely easier than Bleed’s Normal, but Very Hard is much harder than Bleed 1 and it’s a ton of fun.
      I wasn’t too keen on the game reusing the first game’s bosses either, but they have actually been changed. Gibby & Stu are probably the boss closest to the original while Battalion and Bunny have quite a few changes.

      And yeah, the game is a bit shorter than the original. Not by a lot, but still. I don’t really see this as such a bad thing, though. The first Bleed had the store which was almost necessary on higher difficulties. That lengthened the game by quite a bit.
      The absence of the store in Bleed 2 also makes it feel a lot tighter to me. It’s designed with a very specific power level in mind that doesn’t change greatly, not even through the sidegrades you gain by beating the game.

      This game is much more focused on bosses than levels, though. There are some cool levels in Bleed 2, but there’s nothing like the laser barriers or chase sequence in White’s stage or the train in Bunny’s level.
      The bosses are really good, though. Overall, I prefer the second game over the first one, although the first one still holds a special place in my heart.