Prey is a game for mugs

After Alec played the new Prey [official site], I grilled him on the mug. Morgan Yu gains the power to transform into inanimate objects, see, and roll around like a spooky ghost. But how many mugs does it have? How’s life as a mug? He couldn’t tell me, as he didn’t have the mimic power in the preview version. Pfft! Luckily, Bethesda’s marketing department recognise the importance of mugs and have blopped out a new trailer showing life as a mug, a technoskull, pizza, a kettle, a sentry gun, a caution sign, and everything else I’ve wanted to be in life.

Oh, right, yes, and aliens get mimicry powers too. Be wary of those mugs.

I’m still not sure quite what this new Prey is — certainly not the same sort of FPS as the game it’s named after for little apparent reason — and heck, even Alec didn’t know after playing the first hour. He wrote:

“Basically, the opening laid a certain amount of groundwork for how I believe Prey will play it out later on, which is to say plenty of freedom to move around a very large space station space in an order and method of your choosing. It’s the sense of uncertainty which most appealed to me though, the creeping awareness that nothing can be trusted. Perhaps not even yourself, with the session culminating in another curtain-pull that goes Full Total Recall.

“I simultaneously feel as though I know exactly what Prey is and that I’m still in the dark about its true nature. Keycodes and goobeasts vs a pile of ambitious do-it-yourself features and a world I can’t trust. There’s a lot going on here, many intriguing questions posed and its essential exploration+combat balance feels good in the hand, but I’m still waiting to see precisely which shape Prey ultimately takes.”

But why communicate through written words? Alec also made two videos with him gabbing over recorded footage of himself playing the preview version.

From this site

12 Comments

  1. WombatDeath says:

    This looks like a very strange game, and that was a very strange trailer.

  2. c-Row says:

    I sure hope we will get a multiplayer mode where all but one player hide as appareil and try to kill the one who’s left. Mimic players would have a lethal close combat attack but would be easy to kill from a distance though the human player would only carry a few rounds of ammunition so he doesn’t just spray the whole station with bullets.

  3. PseudoKnight says:

    I can’t be the only one thinking Prop Hunt.

  4. Zenicetus says:

    It looks like a fun game mechanic, but I can’t repress the science nerd question of where all that extra mass goes, when you transform. Or maybe it doesn’t — maybe it’s a cloaking effect? You’re invisible and pushing these objects around? I don’t get it.

    I hope the game has some science-y hand waving explanation for this. Otherwise I would strongly suspect a curtain-pull at some point, where this is all VR or a drug-induced hallucination.

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      Seyda Neen says:

      It’s a really really dense mug.

      • Stopsignal says:

        As dense as the people that ask these kind of questions!

        Joke, joke, of course.

    • ColonelFlanders says:

      Any Andalite will tell you that extruded mass is transferred to Z-Space using cascaded cellular displacement technology.

      Duh.

    • Snowskeeper says:

      Maybe the extra mass is slipped into a secondary plane? From the looks of things, you don’t actually transform into the object; if it breaks you just reappear as yourself.

  5. something says:

    So it’s Bioshock meets I Am Bread. Didn’t realise that was something I, or anyone, would want. But it is.

    It may also be the first time in over a decade that I’ve wanted a game to have multiplayer.

  6. Richard Parker says:

    Or, if you will: link to en.m.wiktionary.org

  7. Jackablade says:

    Godspeed you, Space Banana.

  8. eeguest says:

    Banana for scale!