Boogily boo: Outlast 2 spooking April 25th

First-person stealth-o-spooker Outlast 2 [official site] will start haunting PC on April 25th, developers Red Barrels have announced. This sequel is leaving behind the kooky-ooky asylum of the first game, fun as it was, to tell a new story about investigating a religious cult in rural America. Would you believe that they like committing murders?

Though Outlast 2 tells a separate story, Red Barrels insist it’s in the same universe, which I guess means wacky monster science is real. Here’s what they say about Outlast 2’s story:

“You are Blake Langermann, a cameraman working with your wife, Lynn. The two of you are investigative journalists willing to take risks and dig deep to uncover the stories no one else will dare touch. You’re following a trail of clues that started with the seemingly impossible murder of a pregnant woman known only as Jane Doe. The investigation has lead you miles into the Arizona desert, to a darkness so deep that no one could shed light upon it, and a corruption so profound that going mad may be the only sane thing to do.”

No, no, they announced this long before Capcom even mentioned Resident Evil 7.

Oh! Speaking of rural horror (or horror set in a rural area, at least), I saw Sinister 2 over the weekend. It’s rubbish but I was delighted to hear that the spooky murderghost children soundtracked their films of their killings with Ulver and Boards of Canada songs. Some precocious child murderers there.

7 Comments

  1. dethtoll says:

    So this is another one of those “I have no hands and I must wank” games, then?

    (made all the more irritating in that maybe the protagonist could defend himself if he’d JUST PUT THE CAMERA DOWN)

    • Earl-Grey says:

      If only we could shoot the monsters.

      • dethtoll says:

        I’m fine with just hitting them with a stick. SOMETHING to give me actual agency.

        • gunny1993 says:

          Disagree, agency in a horror game or film takes away from the actual horror.

          I mean, how scared can you be when you’re in control

          Granted too little agency is as bad as too much.

          • Shazbut says:

            Replace stick with feather. Feather can be upgraded with crafting.

            Allow player to open and close cupboards and pick up vases for no reason.

            Press X to urinate in pants (context sensitive).

          • dethtoll says:

            Go play Alien Isolation and tell me how granting a player agency in a horror game takes away from the horror. I’ll wait.

          • MrBehemoth says:

            Alien: Isolation is a beautiful illusion of agency, which is what the Alien universe is all about for me, thematically, and also why it’s a great horror game. Agency is the authority to really change things, which you can’t really do in the face of the zenomorph.

            I enjoy feeling helpless in horror games, it’s what makes it horrific for me. Conversely, I’m enjoying Resi 7 just now, it’s tense, gorey and shocking, but it’s not scary because I actually have much, much more agency in that game than I would if I was really in that situation. It’s a power fantasy.

            Maybe lack of agency itself is part of the horror. Isn’t that what you humans are really scared of?