Buccaneers, Bounty & Boom out today from Neptune’s Pride devs

Later today, piratical goblin strategy game Buccaneers, Bounty & Boom! [official site] will be released. It’s the new game from Iron Helmet, makers of the infamous Neptune’s Pride. Like that game, BBB is a competitive multiplayer game with simultaneous turns which, depending on the game speed you set, can take place over days and weeks of real time.

Every player (or AI – there’s singleplayer) is competing to become the pirate king, accomplished by accruing 30 pirate points. Points are assigned at the end of each turn according to each player’s collection of buccaneers (on your ships), bounty (the harvest from your settlements) and boom (the attack rating of your ships and settlements). Unlike Neptune’s Pride where there was just a single kind of attack ship, buccaneers in BBB have different skills that help you on the battlefield. The ‘Sneaker’ for example can only be seen by enemies on adjacent tiles, while the ‘Spyer’ can see ships with a 5 hex range. Buccaneers are hired using one of six available resources, which are harvested from settlements or traded for with other players.

Also unlike the original Neptune’s Pride, you can change the length of games of BBB, which means you can theoretically play a match of it that takes a day rather than the month and more it could sometimes take to complete a single match of the original. Here’s a tutorial video for BBB which explains more about the game’s core concepts and how to play:

What hasn’t changed is that the mechanics are relatively simple; it’s the players, and their plots, machinations and inevitable backstabbing that make these games so thrilling to play. And potentially exhausting.

Of course I need to now link to the RPS/PC Gamer Neptune’s Pride diary at this point, for those who haven’t read it and want a taste of the kind of all-consuming strategy games Iron Helmet make. Alternatively, for a shorter read, check out my account of my one match of Subterfuge, a submarine strategy game from a different developer which plays almost like a remake (with permission) to Neptune’s Pride.

Buccaneers, Bounty & Boom! is out on Steam at 9pm GMT and is also playable in your browser and phones via the official site.


  1. Iron Helmet Games says:


    I’m the dev. Feel free to AMA.

    ps: I love my Gravatar image. Why would I ever want to change it.

  2. RandomMaster says:

    I didn’t ever get into Neptune’s Pride unfortunately. Sometimes feels like I missed out hehe.

    @Iron Helmet Games – Would you recommend this over your other game to start with? I guess it would be a case of ‘whatever setting floats your boat’ really? :D

    • shde2e says:

      I’ve tried both, and I would say it’s a case of boat-floating. The main differences (from what I can spy with my newbie eye) are:

      – the time systems. Neptune being in real-time means that you need to be much more involved, especially when you’re close to other players. BBB’s turn-based system lets you log in every 8-24 hours (depending on the setup), and just play your turn without missing, say, a sudden invasion at 3 in the morning.
      On the other hand, it also means that the game is probably slower than NP.

      – NP is far more competitive than BBB. While both only let 1 player win, and encourage ganging up, the different point systems translate in very different playstyles. In NP you’re basically forced to make alliances early on (so you don’t have to fight the whole galaxy), but at some point you must backstab your allies in order to win.
      In BBB, combat is much more optional, only 1 of the tools in your pocket. In fact, since the points are gained by basically having more stuff than the other players, you can actively dig your own grave by wasting your ships and buccanneers in combat.
      TLDR: In NP you need to fight everyone at some point and conquer the world. In BBB combat is more of a risk-reward estimation, and you can perfectly finish a game without firing a shot (unless you’re nr 1, obviously)

      – NP is mostly about overwhelming your opponent with production and tech, combined with IRL diplomacy and some clock-based shenanigans. BBB is more of a race of “who can get the most stuff the fastest”. One is directly confrontational, the other more competitive like a sport.

      I personally prefer BBB: I find it waaayyy less stressfull, and requiring much less of my attention. Also, I don’t like warring much :P

      Boy, that turned into a bit of a WoT. Hope this helps! :)