Bricking it: LEGO Worlds leaves early access

Clip clack snap, LEGO Worlds [official site] is out. After almost two years in early access, the Minecraftbut with LEGO bricks has hit version 1.0 and officially launched. The big change in shifting from early access to full release seems to be adding quests and unlockable stuff, which is curious for a game that was a freeform sandbox for so long. Still, its LEGO Minecraftbut building does seem quite nice, with all those different LEGO shapes rather than your regulation cubes (and, in more advanced Minecraftbuts, pyramids). They’re not bad, those there LEGO bricks.

Marsh Prematurely Evaluated LEGO Worlds back in June 2015. Since then, developers TT Games have added features from underwater exploration to splitscreen co-op and online multiplayer. The latest big feature is slightly more contentious. As several Steam player review point out (I’d point you at patch notes but, er, there aren’t any yet), it’s gone from a freeform build-o-explorer to a game structured with quests and unlocks. That’s not necessarily bad, as some folks prefer to follow LEGO instructions while others prefer to dump their box out on the floor and go from there, but it is a fairly big change.

LEGO Worlds may now may be at version 1.0 but the developers aren’t quite done yet. They said in February that “we plan to continue to support Worlds for the foreseeable future with a host of regular updates planned throughout the year which will introduce more of your highly requested features, as well as our own!” Hopefully a freeform ‘creative’ mode is planned?

LEGO Worlds is £24.99/29,99€/$29.99 on Steam. Here, have a gander at it in this launch trailer, which seems to have borrowed its soundtrack from 2002:


  1. Premium User Badge

    Drib says:

    I think some structure is good for this game.

    I bought it a while back on a whim, and found it too flat and uninteresting. Basically just wander randomly and hope you come across new things now and then.

    Having quests, unlocks, maybe some actual direction… could be a good step.

  2. JD Ogre says:

    Of course, with leaving Early Access it doubled in price. :/ -sigh- Wish now I’d used Steam’s refund system to demo the game to see how it runs on my marginal, but above the minimum, hardware instead of waiting and hoping they put out a demo at some point.

    • Optimaximal says:

      Given how the LEGO games often end up dirt cheap very quickly at the third-party stores like Bundle Stars & GMG, my guess is it’ll be sub-Early Access price very quickly.

  3. DeadlyAccurate says:

    If I wasn’t playing 4 games right now (Overwatch, Avorion, Ghost Recon: Wildlands, and X3: Albion Prelude) I would grab this. It looks like a blast, and I love the idea that it has quests.

    • harley9699 says:

      Ooh, how’s Avorion??? I’ve really been eyeing that one!

  4. Neurotic says:

    I’ve been playing almost since the day it hit Early Access, and I have to say that whichever way you cut it — structured, sandbox — it’s an absolutely brilliant game. FUN! — in all capital letters, and with the exclam. Well worth the price.

  5. Antlia says:

    If it’s got a creative mode then it’s gonna be the definitive creative game.

  6. harley9699 says:

    Played it in EA and wasn’t too impressed. Think it needs some kind of enemies or some other kind of way to fail. Easy is one thing, but even Minecraft has ways to fail, get hurt, etc.