Paradox are bringing devs and games to Rezzed

in my experience, paradox always arrive by blimp

As long-time readers will know, I don’t believe there’s any possibility of a party unless someone brings a strategy game to the dancefloor. This year, EGX Rezzed is going to be party central. For the first time, Paradox will have a presence at the show, in the form of three playable games (including the just-announced Steel Division: Normandy 44’s multiplayer) and two developer sessions. They’re both on the Friday, with Cities: Skylines up first at 12PM and Stellaris following at 2PM. In the former, you’ll hear Colossal Order’s CEO on continuous development post-release, and working with a large community, and in the latter Stellaris’ game director will talk about the first year post-release, and the major expansion, Utopia.

Along with Steel Division, you’ll be able to get your paws on Stellaris: Utopia and Cities: Skylines (on Xbox One, because consoles need citybuilders too). Here’s the official word:

World leading publisher Paradox Interactive will exhibit at EGX Rezzed for the first time with three playable games and two developer sessions.

On the show floor attendees will be able to get hands-on with Stellaris: Utopia, the first major expansion for the critically acclaimed science fiction grand strategy game.

The multiplayer component of Steel Division: Normandy 44, the World War II RTS, will be available to play as will the Xbox One version of Cities: Skylines, the award-winning, best-selling management game.

On Friday 31st March at 12pm Mariina Hallikainen, CEO of Cities: Skylines developer Colossal Order, will talk about the continuous development of the popular management title and working along side a community during a developer session hosted by Rock, Paper, Shotgun.

Later that same day at 2pm attendees will be able to hear from Martin Anward, Game Director for Stellaris, as he outlines where the critically acclaimed strategy game currently stands a year (and a bit!) from launch, and where it’s headed, beyond Utopia. This session will also be hosted by the lovely Rock, Paper, Shotgun.

I’m not just quoting that because it’s informative, I’m quoting it because it refers to us as “lovely”. I will be personifying our loveliness so if you’ve ever wanted to heckle me on a stage, this is your chance. Or you could come along and talk about alien cultures, mass transit and crusading kings with me and the Paradox people in the venue instead. I’d prefer that.

Tickets are available here.


  1. Captain Narol says:

    Please ask Paradox People about their future plans for CK2 and eventually CK3, and if they ever thought about making a remake of EA : ROME using all the CK2 Systems because that would be great !

  2. Seafoam says:

    Colossal Order! Woo!

    I have been yearning for such a long time to hear them talk about how they develop games, because they’re in my city, Tampere, and the games industry in Finland is fledgling at best.
    I’m currently pursuing for an education in Graphic Desing in order to eventually get into the industry. In all my conversations with people working in that field around here they always give the same advice: “Get out of Finland”.

    Overall the trust and attitudes for the games industry in Finland seem to be cynical at best, but then there’s Colossal Order. Somehow developing such a masterpiece despite all the odds.
    Getting to hear how they do it could be vitally important to any aspiring game designers in my country. And maybe point some clues for the future of Finnish game desing.

  3. ansionnach says:

    If I was young enough to know what “rezzed” means, I certainly wouldn’t be cool enough. Anyone know?

    • Shinard says:

      In this story? Pretty cool games expo type thing – think E3 but less hype, more cool talks, much quieter and more opportunity to play stuff.

      Generally? I think it’s WoW slang originally, from rez meaning resurrection.

  4. ansionnach says:

    Ah – thanks. I tried to look it up and all I got was somebody who doesn’t leave the house much (in almost permanent residence). Didn’t think it meant that!