Grim Dawn’s expansion raising Necromancer class

A spooky-ooky Necromancer class is coming to action-RPG Grim Dawn [Grim Dawn] in the next expansion, developers Crate Entertainment have announced. No Diablo ’em up is complete without a Necromancer, after all. I’d be fascinating to see how it worked with a Necrodancer but this will have to do. As you’d expect, Grim Dawn’s Necrodancer will have powers to drain life, spread disease, and of course raise a rowdy gang of skeletons to roll around with.

Crate announced the Necromancer today in a dev blog post. They say:

“Necromancers employ horrifying minions and debilitating spells that harvest the very souls from their foes, making them a deadly combatant at any distance. Their greatest strength lies in the use of Aether and Vitality magic, though they do not shy away from using Cold and Poison as well.”

Yes yes, but how fancy are their skellingtons?

“A necromancer is not complete without an arsenal of undead minions to do his bidding. With [the Raise Skeletons] ability, you raise three skeletons to serve you. More powerful minions have a chance to emerge at higher ranks. Bring forth any combination of warriors, archers, mages and revenants.

“Further mastery through modifiers increases the summon limit as well as the longevity and durability of your undead servants. When fully trained, any foes you slay have a chance to reset the cooldown.”

Crate explain a few more abilities, though they do note that all of these ideas might change before the expansion launches later.

The expansion is due later this year, packing a new story chapters and a second new class, the the Inquisitor. Another addition is Illusionists who, much like World of Warcraft’s transmogrification, can make weapons look like other weapons and armour look like weapon – important for any fashionmancer. Also coming are Item Skill Modifiers, letting items boost and change your abilities.

Alec told us Wot He Thought of Grim Dawn in January 2016, shortly before it left early access and properly launch. If you’ve been greeting the dawn grimly since then, how does all this sound?


  1. Premium User Badge

    Drib says:

    I got Grim Dawn in the recent sale, and it’s… fine.

    It’s diablo 2 with a more grim tone and palette. It’s not bad, but some of the bosses are rather spongy. Not difficult, just ten billion hitpoints.

    But I mean, it’s competent and fine I guess.

    • Snowskeeper says:

      My main issue with it is areas like the Conflagration, where damage just happens and there’s nothing you can do about it other than spam potions or use up all your constitution. I don’t really mind being a walking equation in games like this.

      • Premium User Badge

        Drib says:

        Well that does sound worse.

        I’m currently only up to Old Arkovia or something like that. It’s fine and all, but just… standard.

        Plus the class system is dumb and I sorta regret speccing sword and board at this point.

        • Sian says:

          You could always respecc. The way I remember it, it’s not that expensive to do.

          • Snowskeeper says:

            It’s pretty expensive, but there’s not much else to use the money on.

            (Which sounds bad, but I don’t mind it.)

          • Premium User Badge

            Drib says:

            Maybe that’s further along, I haven’t seen anywhere I can do that yet.

          • Sian says:

            @Drib: You do that at the Spirit Guide in Devil’s Crossing. I’m not sure if there are more of them – it’s been a while. You can’t remove points invested into masteries (the stat increases) and you have to remove points in skills that branch off of the one you really want to respec first, naturally, so it’s a bit fiddly.

          • Person of Interest says:

            Titan Quest had user-made tools to completely redo specs, including mastery points (the wonders of offline singleplayer!), so I’ll bet Grim Dawn has similar tools.

  2. Snowskeeper says:

    AW YES. I’m gonna raise ALL the skeletons.

  3. phanatic62 says:

    Just started playing this after picking it up in a Humble Bundle some time back. Seems like a competent arpg. I’m not sure if I will have enough time to devote to this game to warrant picking up an expansion, but it’s nice to know that they’re making more content.

  4. Gurrah says:

    270 hours and counting. My GOTY 2016.

  5. tigerfort says:

    I liked it, and plan to go back and play through again. Very competent ARPG; I definitely found it more enjoyable than Diablo 3 (and as good as Diablo 2, but with support for modern displays).

  6. TillEulenspiegel says:

    Summoner is a criminally underused archetype in ARPGs. Or controlling multiple characters in general; see Dungeon Siege 1. That and the D2 Necromancer are still my favorite core gameplay concepts in the genre, even if the implementation was flawed.

    But yeah I agree that Grim Dawn was a little dull. There are many many possible games you could develop around ARPG combat and character development, and we haven’t seen a ton of innovation lately. Not since like Din’s Curse.

  7. Imperialist says:

    I rather wanted to like Grim Dawn…but something about it was…off, for me. Yes, its an indie game, and the dialogue and animations are clunktastic. But i can overlook that. The pacing however, was downright strange. Compared to say, PoE which is a slower-paced, more methodical dungeon crawler, GD felt more like Torchlight…and while i liked Torchlight for what it was…a lighthearted romp, GD clearly was trying to evoke a more serious tone…but i felt like my character was zipping around faster than i could really retain the environments i was plowing through like a bullet train. Perhaps, someday, ill give it more of a chance.

    • Snowskeeper says:

      IMO it moved a little too slowly in places. In Arkovia, you find out what happened there within the first five minutes of gameplay–and then every NPC and aspect of the environment sits around bopping you over the head with the same story over and over again.

      I don’t know why I enjoy this game as much as I do. The atmosphere’s great, and I like the background lore, and the mechanics are fine, but the design otherwise is so weird.

      • Imperialist says:

        Which is why i wont write it off. Maybe when im quivering in the loins for a dungeon crawler, i may end up really enjoying it.

  8. Spacewalk says:

    Just three skeletons? Back to Diablo 2 then.

    • Yontevnknow says:

      In the current version of the game, you can already make minion builds that, while not quite filling the screen like the d2 necro, will still give you more minions than you will know what to do with.

      That is also before getting into mods, which have good necro/summoner/support builds.

  9. Shushununu says:

    Titan Quest is definitely my favorite ARPG, but Grim Dawn is pretty good too. While I like the addition of the celestial point system for more custom builds, I don’t like how they forced magic users to bump str or dex depending on their weapon of choice.